113 lines
3.8 KiB
C#
113 lines
3.8 KiB
C#
using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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public abstract partial class glRenderStream: RenderStream
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{
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protected sealed override void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up)
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{
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NativeCamera.SetViewDirection(position, direction, up);
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}
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protected sealed override Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name)
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{
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NativeCamera.GainAllUniforms(source, name);
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return NativeCamera.convertedUniform;
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}
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protected IntPtr glContextHandle
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{
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get { return ContextHandle; }
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set { ContextHandle = value; }
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}
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internal unsafe sealed override void CreateCanvas()
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{
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byte[] nameCode = Encoding.UTF8.GetBytes(name);
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CanvasHandle = InternalIO.glfwCreateWindow(
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Width,Height,nameCode,Monitor,IntPtr.Zero
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);
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NativeCamera = new Camera();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected sealed override void NativeCameraViewRange(Radius fieldOfRange,vec2d offset, (float frontDepth, float backDepth) viewDepth)
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{
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NativeCamera.SetViewRange(fieldOfRange,this.Size, offset, viewDepth);
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}
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/// <summary>
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/// Init an OpenGl context if current form has not been binded to any context. and set the context binded to
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/// current form as current OpenGL context.
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/// </summary>
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/// <exception cref="Exception">
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/// Something goes wrong and StgSharp fails in creating a new OpenGL context.
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/// </exception>
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public unsafe void MakeAsCurrentContext()
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{
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if (CanvasHandle == default)
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{
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IntPtr windowPtr;
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byte[] tittleBytes = Encoding.UTF8.GetBytes(name);
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if (SharedCanvas == IntPtr.Zero)
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{
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windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, Monitor, IntPtr.Zero);
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}
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else
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{
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windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, Monitor, SharedCanvas);
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}
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if (((long)windowPtr == -1) || ((long)windowPtr == -2))
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{
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throw new Exception("Cannot create window instance!");
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}
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else
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{
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CanvasHandle = windowPtr;
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}
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ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(GLcontext)));
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GLcontext* contextID = (GLcontext*)ContextHandle;
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*contextID = new GLcontext();
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contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
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}
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GL.api = (GLcontext*)ContextHandle;
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InternalIO.glfwMakeContextCurrent(CanvasHandle);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
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{
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InternalIO.glfwSetWindowSizeLimits(this.CanvasHandle, minWidth, minHeight, maxWidth, maxHeight);
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}
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internal sealed override void InternalInit()
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{
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CreateCanvas();
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MakeAsCurrentContext();
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this.LoadGLapi();
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Init();
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}
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internal sealed override void InternalDraw()
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{
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MakeAsCurrentContext();
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Main();
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}
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internal sealed override void InternalTerminate()
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{
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Deinit();
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}
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}
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}
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