working on dynamic wrapping
This commit is contained in:
@@ -105,7 +105,7 @@ namespace StgSharp.Collections
|
||||
public T[] PopRange(int count)
|
||||
{
|
||||
if (count <= 0) {
|
||||
return Array.Empty<T>();
|
||||
return [];
|
||||
}
|
||||
|
||||
T[] result = new T[count];
|
||||
@@ -122,7 +122,7 @@ namespace StgSharp.Collections
|
||||
}
|
||||
|
||||
if (i == 0) {
|
||||
return Array.Empty<T>();
|
||||
return [];
|
||||
}
|
||||
|
||||
T[] trimmed = new T[i];
|
||||
@@ -251,7 +251,7 @@ namespace StgSharp.Collections
|
||||
if (Volatile.Read(ref _states[newTop]) == 0)
|
||||
{
|
||||
// attempt to restore top; ok if it fails due to concurrent operations
|
||||
Interlocked.CompareExchange(ref _top, newTop + 1, newTop);
|
||||
_ = Interlocked.CompareExchange(ref _top, newTop + 1, newTop);
|
||||
sw.SpinOnce();
|
||||
continue;
|
||||
}
|
||||
@@ -259,7 +259,7 @@ namespace StgSharp.Collections
|
||||
value = _values[newTop];
|
||||
_values[newTop] = default!; // avoid ref retention
|
||||
Volatile.Write(ref _states[newTop], 0); // mark empty
|
||||
Interlocked.Decrement(ref _count);
|
||||
_ = Interlocked.Decrement(ref _count);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
return new BufferStack<T>(4); // Default small capacity
|
||||
}
|
||||
|
||||
BufferStack<T> stack = new BufferStack<T>(span.Length);
|
||||
BufferStack<T> stack = new(span.Length);
|
||||
|
||||
|
||||
// Use internal method for efficient bulk initialization
|
||||
@@ -82,7 +82,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
|
||||
private byte* _buffer;
|
||||
private readonly BufferExpansionLock _lock = new();
|
||||
private ulong _count;
|
||||
private long _count;
|
||||
|
||||
public ConcurrentBufferStack()
|
||||
{
|
||||
@@ -101,7 +101,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
public ulong Count
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => Volatile.Read(ref _count);
|
||||
get => (ulong)Volatile.Read(ref _count);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
@@ -141,7 +141,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
try
|
||||
{
|
||||
Header* header = (Header*)_buffer;
|
||||
nuint oldTop = Volatile.Read(ref header->Top);
|
||||
int oldTop = Volatile.Read(ref header->Top);
|
||||
if (oldTop <= 0) {
|
||||
throw new InvalidOperationException("Stack underflow");
|
||||
}
|
||||
@@ -170,8 +170,8 @@ namespace StgSharp.HighPerformance.Memory
|
||||
try
|
||||
{
|
||||
Header* header = (Header*)_buffer;
|
||||
nuint topSnapshot = Volatile.Read(ref header->Top);
|
||||
nuint cap = Volatile.Read(ref header->Capacity);
|
||||
int topSnapshot = Volatile.Read(ref header->Top);
|
||||
int cap = Volatile.Read(ref header->Capacity);
|
||||
if (topSnapshot >= cap)
|
||||
{
|
||||
// Need expansion
|
||||
@@ -182,8 +182,8 @@ namespace StgSharp.HighPerformance.Memory
|
||||
header = (Header*)_buffer;
|
||||
if (header->Top >= header->Capacity)
|
||||
{
|
||||
nuint newCap = header->Capacity * 2;
|
||||
nuint newSize = (nuint)sizeof(Header) + (newCap * (nuint)sizeof(T));
|
||||
int newCap = header->Capacity * 2;
|
||||
nuint newSize = (nuint)sizeof(Header) + ((nuint)newCap * (nuint)sizeof(T));
|
||||
|
||||
_lock.EnterBufferCopy();
|
||||
try
|
||||
@@ -216,7 +216,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
try
|
||||
{
|
||||
Header* header = (Header*)_buffer;
|
||||
nuint idx = header->Top; // reserve next slot
|
||||
int idx = header->Top; // reserve next slot
|
||||
if (idx >= header->Capacity)
|
||||
{
|
||||
// lost race against expander or other producer; retry
|
||||
@@ -244,7 +244,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
try
|
||||
{
|
||||
Header* header = (Header*)_buffer;
|
||||
nuint oldTop = Volatile.Read(ref header->Top);
|
||||
int oldTop = Volatile.Read(ref header->Top);
|
||||
if (oldTop <= 0)
|
||||
{
|
||||
value = default;
|
||||
@@ -263,10 +263,8 @@ namespace StgSharp.HighPerformance.Memory
|
||||
{
|
||||
_lock.ExitBufferRead();
|
||||
}
|
||||
value = default;
|
||||
return true;
|
||||
Thread.Sleep(0);
|
||||
}
|
||||
Thread.Sleep(0); // Yield to avoid busy waiting
|
||||
}
|
||||
|
||||
// Internal method for efficient bulk initialization
|
||||
@@ -282,28 +280,28 @@ namespace StgSharp.HighPerformance.Memory
|
||||
|
||||
fixed (T* sourcePtr = span) {
|
||||
Buffer.MemoryCopy(sourcePtr, dataStart,
|
||||
header->Capacity * (nuint)sizeof(T),
|
||||
(nuint)header->Capacity * (nuint)sizeof(T),
|
||||
(nuint)span.Length * (nuint)sizeof(T));
|
||||
}
|
||||
|
||||
header->Top = (nuint)span.Length;
|
||||
Volatile.Write(ref _count, (ulong)span.Length);
|
||||
header->Top = span.Length;
|
||||
Volatile.Write(ref _count, span.Length);
|
||||
}
|
||||
|
||||
private void AllocateBuffer(int capacity)
|
||||
{
|
||||
nuint size = (nuint)sizeof(Header) + ((nuint)capacity * (nuint)sizeof(T));
|
||||
nuint size = (nuint)sizeof(Header) + (nuint)capacity * (nuint)sizeof(T);
|
||||
_buffer = (byte*)NativeMemory.Alloc(size);
|
||||
Header* header = (Header*)_buffer;
|
||||
header->Top = 0;
|
||||
header->Capacity = (nuint)capacity;
|
||||
header->Capacity = capacity;
|
||||
}
|
||||
|
||||
private struct Header
|
||||
{
|
||||
|
||||
public nuint Capacity; // max capacity of the stack (number of elements)
|
||||
public nuint Top; // next available index in the stack
|
||||
public int Capacity; // max capacity of the stack (number of elements)
|
||||
public int Top; // next available index in the stack
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,457 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
// file="SamplingAdaptiveBackoff"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload
|
||||
// Copyright (c) Nitload. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in all
|
||||
// copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
//
|
||||
// -----------------------------------------------------------------------
|
||||
// -----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
/// <summary>
|
||||
/// Optimized sampling-based adaptive backoff strategy that re-samples and evaluates the current
|
||||
/// contention situation and adjusts the strategy after a certain number of fallbacks
|
||||
/// </summary>
|
||||
public struct SamplingAdaptiveBackoff
|
||||
{
|
||||
/*
|
||||
private const int CONFIDENCE_THRESHOLD = 3; // Requires N consecutive sampling confirmations to switch strategies
|
||||
|
||||
// Configuration constants
|
||||
private const int FALLBACK_SAMPLING_THRESHOLD = 64; // Triggers re-sampling every 64 fallbacks
|
||||
private const int INITIAL_SPINWAIT_THRESHOLD = 8; // Cheap spinning for the first few SpinWait attempts
|
||||
private const int MAX_SAMPLING_WINDOW_MS = 1000; // Maximum sampling window time
|
||||
private const int MIN_SAMPLING_WINDOW_MS = 100; // Minimum sampling window time
|
||||
private const int PERFORMANCE_HISTORY_MASK = 7; // Use 3-bit mask for 8 entries (power of 2)
|
||||
private const double SIGNIFICANT_IMPROVEMENT = 0.15; // 15% improvement is considered significant
|
||||
|
||||
private BackoffMethod _candidateMethod;
|
||||
private BackoffMethod _currentMethod;
|
||||
private byte _confidenceCounter;
|
||||
private byte _consecutiveFailures;
|
||||
|
||||
// Packed performance data to reduce memory footprint
|
||||
private PackedMethodPerformance _packedPerformances; // Bit-packed performance data for all 3 methods
|
||||
private SamplingWindow _currentSample;
|
||||
|
||||
// Instance state
|
||||
private SpinWait _spinWait;
|
||||
private uint _rng;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current method
|
||||
/// </summary>
|
||||
public readonly BackoffMethod CurrentMethod => _currentMethod;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new optimized sampling adaptive backoff strategy instance
|
||||
/// </summary>
|
||||
public static SamplingAdaptiveBackoff Create()
|
||||
{
|
||||
// Choose initial strategy based on system characteristics
|
||||
BackoffMethod initialMethod = DetermineInitialMethod();
|
||||
|
||||
SamplingAdaptiveBackoff instance = new()
|
||||
{
|
||||
_spinWait = default,
|
||||
_currentMethod = initialMethod,
|
||||
_consecutiveFailures = 0,
|
||||
_confidenceCounter = 0,
|
||||
_candidateMethod = initialMethod,
|
||||
_rng = GenerateInitialSeed(),
|
||||
_packedPerformances = PackedMethodPerformance.Initialize()
|
||||
};
|
||||
|
||||
// Start the first sampling window
|
||||
instance._currentSample.Reset(initialMethod);
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current sampling status (for debugging)
|
||||
/// </summary>
|
||||
public readonly (int attempts, int successes, int fallbacks, double successRate, double fallbackRate) GetCurrentSampleStats()
|
||||
{
|
||||
return (_currentSample.TotalAttempts,
|
||||
_currentSample.SuccessfulAttempts,
|
||||
_currentSample.FallbackCount,
|
||||
_currentSample.SuccessRate,
|
||||
_currentSample.FallbackRate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the historical performance of the specified method (for monitoring)
|
||||
/// </summary>
|
||||
public readonly (double successRate, double fallbackRate, double overallScore) GetMethodPerformance(
|
||||
BackoffMethod method)
|
||||
{
|
||||
var (successRate, fallbackRate, score) = _packedPerformances.GetPerformance(method);
|
||||
return (successRate, fallbackRate, score);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when attempting CAS (must be called regardless of success or failure)
|
||||
/// </summary>
|
||||
/// <param name="success">
|
||||
/// Whether this CAS attempt was successful
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void OnCASAttempt(bool success)
|
||||
{
|
||||
_currentSample.TotalAttempts++;
|
||||
|
||||
if (success)
|
||||
{
|
||||
_currentSample.SuccessfulAttempts++;
|
||||
_consecutiveFailures = 0;
|
||||
_spinWait = default; // Reset SpinWait after success
|
||||
} else
|
||||
{
|
||||
_consecutiveFailures++;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when CAS fails and fallback needs to be executed, performs backoff and may trigger
|
||||
/// re-sampling
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void OnFallbackAndBackoff()
|
||||
{
|
||||
_currentSample.FallbackCount++;
|
||||
|
||||
// Check if re-sampling threshold is reached using bitwise operations for faster comparison
|
||||
if ((_currentSample.FallbackCount & ~(FALLBACK_SAMPLING_THRESHOLD - 1)) != 0 ||
|
||||
_currentSample.ElapsedTicks > MAX_SAMPLING_WINDOW_MS)
|
||||
{
|
||||
if (_currentSample.ElapsedTicks >= MIN_SAMPLING_WINDOW_MS) {
|
||||
EvaluateCurrentSample();
|
||||
}
|
||||
}
|
||||
|
||||
// Perform backoff using jump table approach for better branch prediction
|
||||
PerformBackoffOptimized();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines initial method based on system characteristics
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static BackoffMethod DetermineInitialMethod()
|
||||
{
|
||||
int logicalCores = Environment.ProcessorCount;
|
||||
return logicalCores <= 16 ? BackoffMethod.SpinWait : BackoffMethod.Sleep0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines the method to test in the next sampling window using optimized random selection
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private BackoffMethod DetermineNextTestMethod()
|
||||
{
|
||||
// Use bitwise operations for 80%/20% probability split
|
||||
return (NextRandom() & 0xF) < 13 ? _candidateMethod : (BackoffMethod)(NextRandom() & 3);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the current sampling window and may adjust the strategy
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
private void EvaluateCurrentSample()
|
||||
{
|
||||
// Update performance record for the current method using packed data
|
||||
_packedPerformances.UpdatePerformance(
|
||||
_currentSample.TestedMethod, _currentSample.SuccessRate, _currentSample.FallbackRate,
|
||||
_currentSample.ElapsedTicks / Math.Max(1, _currentSample.TotalAttempts));
|
||||
|
||||
// Find the currently best performing method
|
||||
BackoffMethod bestMethod = _packedPerformances.FindBestMethod();
|
||||
|
||||
// Use branchless logic for confidence tracking
|
||||
bool methodChanged = bestMethod != _currentMethod;
|
||||
bool candidateMatches = bestMethod == _candidateMethod;
|
||||
|
||||
_confidenceCounter = methodChanged ? (candidateMatches ? (byte)(_confidenceCounter + 1) : (byte)1) : (byte)0;
|
||||
|
||||
if (methodChanged && candidateMatches && _confidenceCounter >= CONFIDENCE_THRESHOLD)
|
||||
{
|
||||
SwitchToMethod(bestMethod);
|
||||
} else if (methodChanged && !candidateMatches)
|
||||
{
|
||||
_candidateMethod = bestMethod;
|
||||
} else if (!methodChanged) {
|
||||
_candidateMethod = _currentMethod;
|
||||
}
|
||||
|
||||
// Start new sampling window
|
||||
BackoffMethod nextTestMethod = DetermineNextTestMethod();
|
||||
_currentSample.Reset(nextTestMethod);
|
||||
|
||||
if (nextTestMethod != _currentMethod)
|
||||
{
|
||||
_currentMethod = nextTestMethod;
|
||||
_spinWait = default;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates initial seed for RNG
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static uint GenerateInitialSeed()
|
||||
{
|
||||
return (uint)(Environment.TickCount64 ^ (Thread.CurrentThread.ManagedThreadId * 0x9E3779B9U));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fast pseudo-random number generator using XorShift32
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private uint NextRandom()
|
||||
{
|
||||
// XorShift32 - faster than LCG with better distribution
|
||||
_rng ^= _rng << 13;
|
||||
_rng ^= _rng >> 17;
|
||||
_rng ^= _rng << 5;
|
||||
return _rng;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Optimized backoff operation using jump table approach
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void PerformBackoffOptimized()
|
||||
{
|
||||
// Use computed goto pattern for better branch prediction
|
||||
switch (_currentMethod)
|
||||
{
|
||||
case BackoffMethod.SpinWait:
|
||||
PerformSpinWaitBackoff();
|
||||
break;
|
||||
case BackoffMethod.Yield:
|
||||
_ = Thread.Yield();
|
||||
break;
|
||||
case BackoffMethod.Sleep0:
|
||||
Thread.Sleep(0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Specialized SpinWait backoff with optimized logic
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void PerformSpinWaitBackoff()
|
||||
{
|
||||
if (_consecutiveFailures > INITIAL_SPINWAIT_THRESHOLD && _spinWait.NextSpinWillYield)
|
||||
{
|
||||
// Optimized random yield count using bitwise operations
|
||||
int yields = (int)(NextRandom() & 7) + 1;
|
||||
for (int i = 0; i < yields; i++) {
|
||||
_ = Thread.Yield();
|
||||
}
|
||||
} else
|
||||
{
|
||||
_spinWait.SpinOnce(sleep1Threshold:-1);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Switches to a new method with optimized state reset
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void SwitchToMethod(BackoffMethod method)
|
||||
{
|
||||
_currentMethod = method;
|
||||
_candidateMethod = method;
|
||||
_confidenceCounter = 0;
|
||||
_spinWait = default;
|
||||
}
|
||||
|
||||
public enum BackoffMethod : byte
|
||||
{
|
||||
|
||||
SpinWait = 0,
|
||||
Yield = 1,
|
||||
Sleep0 = 2
|
||||
|
||||
}
|
||||
|
||||
// Optimized sampling window state with better packing
|
||||
private struct SamplingWindow
|
||||
{
|
||||
|
||||
public BackoffMethod TestedMethod; // Current method being tested
|
||||
public int FallbackCount; // Number of fallbacks
|
||||
public int SuccessfulAttempts; // Number of successful attempts
|
||||
public int TotalAttempts; // Total number of attempts
|
||||
public long StartTicks; // Sampling window start time
|
||||
|
||||
public readonly double SuccessRate
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => TotalAttempts == 0 ? 0.0 : (double)SuccessfulAttempts / TotalAttempts;
|
||||
}
|
||||
|
||||
public readonly double FallbackRate
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => TotalAttempts == 0 ? 0.0 : (double)FallbackCount / TotalAttempts;
|
||||
}
|
||||
|
||||
public readonly long ElapsedTicks
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => Environment.TickCount64 - StartTicks;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Reset(BackoffMethod method)
|
||||
{
|
||||
StartTicks = Environment.TickCount64;
|
||||
TotalAttempts = 0;
|
||||
SuccessfulAttempts = 0;
|
||||
FallbackCount = 0;
|
||||
TestedMethod = method;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Bit-packed performance data structure for memory efficiency
|
||||
private struct PackedMethodPerformance
|
||||
{
|
||||
|
||||
// Pack all 3 methods' performance into compact format
|
||||
private ulong _packed0; // Method 0 (SpinWait) data
|
||||
private ulong _packed1; // Method 1 (Yield) data
|
||||
private ulong _packed2; // Method 2 (Sleep0) data
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly BackoffMethod FindBestMethod()
|
||||
{
|
||||
(double _, double _, double score0) = UnpackPerformanceData(_packed0);
|
||||
(double _, double _, double score1) = UnpackPerformanceData(_packed1);
|
||||
(double _, double _, double score2) = UnpackPerformanceData(_packed2);
|
||||
|
||||
// Use branchless comparison for best performance
|
||||
BackoffMethod best = score1 > score0 + SIGNIFICANT_IMPROVEMENT ?
|
||||
BackoffMethod.Yield :
|
||||
BackoffMethod.SpinWait;
|
||||
best = score2 > GetScore(best) + SIGNIFICANT_IMPROVEMENT ? BackoffMethod.Sleep0 : best;
|
||||
|
||||
return best;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public readonly (double successRate, double fallbackRate, double overallScore) GetPerformance(
|
||||
BackoffMethod method)
|
||||
{
|
||||
ulong packed = method switch
|
||||
{
|
||||
BackoffMethod.SpinWait => _packed0,
|
||||
BackoffMethod.Yield => _packed1,
|
||||
BackoffMethod.Sleep0 => _packed2,
|
||||
_ => _packed0
|
||||
};
|
||||
|
||||
return UnpackPerformanceData(packed);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static PackedMethodPerformance Initialize()
|
||||
{
|
||||
return new PackedMethodPerformance
|
||||
{
|
||||
_packed0 = PackPerformanceData(0.5, 0.5, 0),
|
||||
_packed1 = PackPerformanceData(0.5, 0.5, 0),
|
||||
_packed2 = PackPerformanceData(0.5, 0.5, 0)
|
||||
};
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void UpdatePerformance(BackoffMethod method, double successRate, double fallbackRate, long avgLatency)
|
||||
{
|
||||
ulong packed = PackPerformanceData(successRate, fallbackRate, avgLatency);
|
||||
|
||||
switch (method)
|
||||
{
|
||||
case BackoffMethod.SpinWait:
|
||||
_packed0 = packed;
|
||||
break;
|
||||
case BackoffMethod.Yield:
|
||||
_packed1 = packed;
|
||||
break;
|
||||
case BackoffMethod.Sleep0:
|
||||
_packed2 = packed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private readonly double GetScore(BackoffMethod method)
|
||||
{
|
||||
return method switch
|
||||
{
|
||||
BackoffMethod.SpinWait => UnpackPerformanceData(_packed0).overallScore,
|
||||
BackoffMethod.Yield => UnpackPerformanceData(_packed1).overallScore,
|
||||
BackoffMethod.Sleep0 => UnpackPerformanceData(_packed2).overallScore,
|
||||
_ => 0.0
|
||||
};
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static ulong PackPerformanceData(double successRate, double fallbackRate, long avgLatency)
|
||||
{
|
||||
// Pack data into 64-bit value: 20 bits success rate, 20 bits fallback rate, 24 bits latency
|
||||
uint success = (uint)(successRate * 1048575); // 20 bits (2^20 - 1)
|
||||
uint fallback = (uint)(fallbackRate * 1048575); // 20 bits
|
||||
uint latency = (uint)Math.Min(avgLatency, 16777215); // 24 bits (2^24 - 1)
|
||||
|
||||
return ((ulong)success << 44) | ((ulong)fallback << 24) | latency;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static (double successRate, double fallbackRate, double overallScore) UnpackPerformanceData(
|
||||
ulong packed)
|
||||
{
|
||||
double successRate = ((packed >> 44) & 0xFFFFF) / 1048575.0;
|
||||
double fallbackRate = ((packed >> 24) & 0xFFFFF) / 1048575.0;
|
||||
long avgLatency = (long)(packed & 0xFFFFFF);
|
||||
|
||||
// Calculate overall score with optimized formula
|
||||
double baseScore = successRate * 0.6 + (1.0 - fallbackRate) * 0.4;
|
||||
double latencyPenalty = avgLatency > 0 ? Math.Min(0.1, avgLatency / 10000.0) : 0;
|
||||
double overallScore = baseScore - latencyPenalty;
|
||||
|
||||
return (successRate, fallbackRate, overallScore);
|
||||
}
|
||||
|
||||
}
|
||||
/**/
|
||||
|
||||
}
|
||||
@@ -49,8 +49,8 @@ namespace StgSharp.Mathematics.Numeric
|
||||
long count = (long)left.KernelColumnLength * left.KernelRowLength;
|
||||
if (count <= 1024)
|
||||
{
|
||||
CapacityFixedStack<MatrixParallelThread> pool = MatrixParallel.LeadParallel();
|
||||
if (!pool.TryPop(out MatrixParallelThread thread))
|
||||
ReadOnlySpan<MatrixParallelThread> pool = MatrixParallel.LeadParallel(1);
|
||||
if (pool.Length == 0)
|
||||
{
|
||||
/*
|
||||
* wait
|
||||
@@ -84,8 +84,8 @@ namespace StgSharp.Mathematics.Numeric
|
||||
if (count <= 1024)
|
||||
{
|
||||
// TODO: this is very awkward, blocking thread renting, need a better way to handle small tasks
|
||||
CapacityFixedStack<MatrixParallelThread> pool = MatrixParallel.LeadParallel();
|
||||
if (!pool.TryPop(out MatrixParallelThread thread))
|
||||
ReadOnlySpan<MatrixParallelThread> pool = MatrixParallel.LeadParallel(1);
|
||||
if (pool.Length == 0)
|
||||
{
|
||||
/*
|
||||
* wait
|
||||
|
||||
@@ -820,9 +820,15 @@ namespace StgSharp.Mathematics.Numeric
|
||||
int tileWidth = (1024 / secCount) + 1;
|
||||
int tileCount = (primCount + tileWidth - 1) / tileWidth;
|
||||
|
||||
CapacityFixedStack<MatrixParallelThread> pool = LeadParallel();
|
||||
ReadOnlySpan<MatrixParallelThread> pool = LeadParallel(tileCount);
|
||||
|
||||
int threadCount = pool.Count;
|
||||
int threadCount = pool.Length;
|
||||
if (pool.Length == 0)
|
||||
{
|
||||
/*
|
||||
* wait until has enough threads
|
||||
*/
|
||||
}
|
||||
int tilePerThreadLess = tileCount / threadCount; // tiles per thread without extra slice
|
||||
int columnAfterBaseTile = tileCount % threadCount * tileWidth; // tile sliced into columns
|
||||
int extraColumnPerThread = columnAfterBaseTile / threadCount;
|
||||
@@ -831,17 +837,8 @@ namespace StgSharp.Mathematics.Numeric
|
||||
int total = primCount;
|
||||
Stack<MatrixParallelWrap> taskBunch = new Stack<MatrixParallelWrap>(threadCount);
|
||||
MatrixParallelTaskPackage<T>* current = package;
|
||||
while (true)
|
||||
foreach (MatrixParallelThread thread in pool)
|
||||
{
|
||||
if (!pool.TryPop(out MatrixParallelThread? wrap) || wrap is null)
|
||||
{
|
||||
#if DEBUG
|
||||
throw new InvalidOperationException("Someone steal parallel wraps from the pool.");
|
||||
#else
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool hasSlice = columnAfterBaseTile > 0;
|
||||
bool isLargeSlice = extraColumnCount > 0;
|
||||
|
||||
@@ -872,7 +869,7 @@ namespace StgSharp.Mathematics.Numeric
|
||||
total -= columnInWrap;
|
||||
|
||||
// set to wrap and push
|
||||
wrap.Tasks.Enqueue((IntPtr)current);
|
||||
// wrap.Tasks.Enqueue((IntPtr)current);
|
||||
|
||||
// taskBunch.Push(wrap);
|
||||
|
||||
@@ -884,7 +881,6 @@ namespace StgSharp.Mathematics.Numeric
|
||||
current = MatrixParallelFactory.FromExistPackage(current);
|
||||
current->PrimTileOffset += columnInWrap;
|
||||
}
|
||||
ReleaseParallelLeadership(ref pool);
|
||||
|
||||
return taskBunch;
|
||||
}
|
||||
|
||||
@@ -34,45 +34,12 @@ using System.Threading;
|
||||
|
||||
namespace StgSharp.Mathematics.Numeric
|
||||
{
|
||||
/*
|
||||
* Thread wrapping to accelerate matrix operations by dividing threads into groups (pool).
|
||||
* For M pool, each containing an average of N threads, we satisfy the condition M * N = T - 4,
|
||||
* where T is the total thread count of the CPU. Typically, for modern consumer CPUs, T is around 16.
|
||||
* For simplicity, let M * N = 16.
|
||||
*
|
||||
* The total time complexity for publishing tasks is O(M + N):
|
||||
* - O(M) accounts for distributing tasks across M pool.
|
||||
* - O(N) accounts for threads within each wrap fetching tasks from the wrap queue.
|
||||
*
|
||||
* Using the inequality Sqrt(M * N) <= (M + N) / 2 (derived from the arithmetic-geometric mean inequality),
|
||||
* the optimal configuration occurs when M = N. For M * N = 16, this gives M = N = 4.
|
||||
*
|
||||
* To ensure compatibility across a wide range of CPU architectures,
|
||||
* we allow each wrap to contain either 3 or 4 threads, providing flexibility while maintaining efficiency.
|
||||
*/
|
||||
|
||||
public static partial class MatrixParallel
|
||||
{
|
||||
|
||||
private static readonly (int a, int b)[] LookupTable = [
|
||||
(1, 1), // 7
|
||||
(0, 2), // 8 (no non-zero solution)
|
||||
(3, 0), // 9 (no non-zero solution)
|
||||
(2, 1), // 10
|
||||
(1, 2), // 11
|
||||
(0, 3), // 12 (no non-zero solution)
|
||||
(3, 1), // 13
|
||||
(2, 2), // 14
|
||||
(1, 3), // 15
|
||||
(4, 1), // 16
|
||||
(3, 2), // 17
|
||||
(2, 3), // 18
|
||||
(1, 4), // 19
|
||||
(4, 2), // 20
|
||||
];
|
||||
private static bool _meaningful;
|
||||
|
||||
private static CapacityFixedStack<MatrixParallelThread> _threads;
|
||||
private static ConcurrentCapacityFixedStack<MatrixParallelThread> _threads;
|
||||
|
||||
private static volatile int RemainThreadCount = 0;
|
||||
private static readonly object _lock = new();
|
||||
@@ -91,22 +58,6 @@ namespace StgSharp.Mathematics.Numeric
|
||||
Monitor.Exit(_lock);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static (int count_3, int count_4) FastDecompose(int c)
|
||||
{
|
||||
if (c < 7) {
|
||||
return (0, 0);
|
||||
}
|
||||
|
||||
int t = c - 7;
|
||||
int k = t / 14;
|
||||
int d = t % 14;
|
||||
|
||||
(int a0, int b0) = LookupTable[d];
|
||||
|
||||
return (a0 + (2 * k), b0 + (2 * k));
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
if (IsInitialized) {
|
||||
@@ -144,17 +95,17 @@ namespace StgSharp.Mathematics.Numeric
|
||||
|
||||
#region wrap field
|
||||
|
||||
public static CapacityFixedStack<MatrixParallelThread> LeadParallel()
|
||||
public static MatrixParallelThread[] LeadParallel(int recommendCount)
|
||||
{
|
||||
#if NET9_0_OR_GREATER
|
||||
#else
|
||||
Monitor.Enter(_lock);
|
||||
#endif
|
||||
|
||||
return _threads;
|
||||
return _threads.PopRange(recommendCount);
|
||||
}
|
||||
|
||||
public static void ReleaseParallelLeadership(ref CapacityFixedStack<MatrixParallelThread> pool)
|
||||
public static void ReleaseParallelLeadership(ref MatrixParallelThread[] pool)
|
||||
{
|
||||
#if NET9_0_OR_GREATER
|
||||
#else
|
||||
|
||||
@@ -36,79 +36,115 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Mathematics.Numeric
|
||||
{
|
||||
public class MatrixParallelPool
|
||||
public struct MatrixParallelHandle : IDisposable
|
||||
{
|
||||
|
||||
private MatrixParallelPool()
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
/*
|
||||
internal MatrixParallelPool(int threadCount, ReadOnlySpan<MatrixParallelWrap> wrapSpan)
|
||||
{
|
||||
SpareWrap = CapacityFixedStackBuilder.Create(wrapSpan);
|
||||
SingleThreadAllocation = new CapacityFixedBag<MatrixParallelWrap>(wrapSpan.Length);
|
||||
SpareThreadCount = threadCount;
|
||||
}
|
||||
/**/
|
||||
private static readonly (int a, int b)[] LookupTable = [
|
||||
(1, 1), // 7
|
||||
(0, 2), // 8 (no non-zero solution)
|
||||
(3, 0), // 9 (no non-zero solution)
|
||||
(2, 1), // 10
|
||||
(1, 2), // 11
|
||||
(0, 3), // 12 (no non-zero solution)
|
||||
(3, 1), // 13
|
||||
(2, 2), // 14
|
||||
(1, 3), // 15
|
||||
(4, 1), // 16
|
||||
(3, 2), // 17
|
||||
(2, 3), // 18
|
||||
(1, 4), // 19
|
||||
(4, 2), // 20
|
||||
];
|
||||
|
||||
internal MatrixParallelPool(int threadCount, CapacityFixedStack<MatrixParallelWrap> wrapSpan)
|
||||
private MatrixParallelThread[] _threads;
|
||||
private bool _disposed = false;
|
||||
private CapacityFixedStack<MatrixParallelWrap> _wraps;
|
||||
|
||||
internal MatrixParallelHandle(MatrixParallelThread[] threadArray)
|
||||
{
|
||||
SpareWrap = wrapSpan;
|
||||
SingleThreadAllocation = new CapacityFixedBag<MatrixParallelWrap>(wrapSpan.Count);
|
||||
SpareThreadCount = threadCount;
|
||||
_threads = threadArray;
|
||||
IsMultithread = threadArray.Length > 1;
|
||||
SliceToWraps();
|
||||
}
|
||||
|
||||
public int SpareThreadCount { get; set; }
|
||||
|
||||
internal CapacityFixedBag<MatrixParallelWrap> SingleThreadAllocation { get; set; }
|
||||
|
||||
internal CapacityFixedStack<MatrixParallelWrap> SpareWrap { get; set; }
|
||||
|
||||
/*
|
||||
public void ReturnIndividualHandle(ref MatrixParallelWrap.Handle handle)
|
||||
public ReadOnlySpan<MatrixParallelThread> Threads
|
||||
{
|
||||
MatrixParallelWrap wrap = handle.Wrap;
|
||||
handle.Role = 0;
|
||||
if (wrap.IsAllAvailable)
|
||||
get
|
||||
{
|
||||
SingleThreadAllocation.RemoveAt(wrap.Magic);
|
||||
SpareWrap.Push(wrap);
|
||||
SpareThreadCount += wrap.WrapTaskCapacity;
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryRentIndividualHandle(out MatrixParallelWrap.Handle handle)
|
||||
{
|
||||
foreach (MatrixParallelWrap item in SingleThreadAllocation)
|
||||
{
|
||||
if (item.TryGetLeaderHandle(out handle!)) {
|
||||
return true;
|
||||
if (_disposed) {
|
||||
throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
|
||||
}
|
||||
return _threads;
|
||||
}
|
||||
if (TryRequestWrap(out MatrixParallelWrap wrap))
|
||||
{
|
||||
wrap!.Magic = SingleThreadAllocation.Count;
|
||||
SingleThreadAllocation.Add(wrap);
|
||||
if (wrap.TryGetLeaderHandle(out handle!)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
internal ReadOnlySpan<MatrixParallelThread> ThreadsUnsafe
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _threads;
|
||||
}
|
||||
|
||||
private bool IsMultithread { get; init; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) {
|
||||
return;
|
||||
}
|
||||
handle = null!;
|
||||
return false;
|
||||
MatrixParallel.ReleaseParallelLeadership(ref _threads);
|
||||
_disposed = true;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryRequestWrap([NotNull] out MatrixParallelWrap? wrap)
|
||||
private static (int count_3, int count_4) FastDecompose(int c)
|
||||
{
|
||||
if (SpareWrap.TryPop(out wrap))
|
||||
/*
|
||||
* Thread wrapping to accelerate matrix operations by dividing threads into groups (pool).
|
||||
* For M pool, each containing an average of N threads, we satisfy the condition M * N = T - 4,
|
||||
* where T is the total thread count of the CPU. Typically, for modern consumer CPUs, T is around 16.
|
||||
* For simplicity, let M * N = 16.
|
||||
*
|
||||
* The total time complexity for publishing tasks is O(M + N):
|
||||
* - O(M) accounts for distributing tasks across M pool.
|
||||
* - O(N) accounts for threads within each wrap fetching tasks from the wrap queue.
|
||||
*
|
||||
* Using the inequality Sqrt(M * N) <= (M + N) / 2 (derived from the arithmetic-geometric mean inequality),
|
||||
* the optimal configuration occurs when M = N. For M * N = 16, this gives M = N = 4.
|
||||
*
|
||||
* To ensure compatibility across a wide range of CPU architectures,
|
||||
* we allow each wrap to contain either 3 or 4 threads, providing flexibility while maintaining efficiency.
|
||||
*/
|
||||
if (c < 7)
|
||||
{
|
||||
SpareThreadCount -= wrap.WrapTaskCapacity;
|
||||
return true;
|
||||
return (0, 0);
|
||||
}
|
||||
wrap = null!;
|
||||
return false;
|
||||
|
||||
int t = c - 7;
|
||||
int k = t / 14;
|
||||
int d = t % 14;
|
||||
|
||||
(int a0, int b0) = LookupTable[d];
|
||||
|
||||
return (a0 + (2 * k), b0 + (2 * k));
|
||||
}
|
||||
/**/
|
||||
|
||||
private void SliceToWraps()
|
||||
{
|
||||
if (_disposed) {
|
||||
throw new ObjectDisposedException(typeof(MatrixParallelHandle).Name);
|
||||
}
|
||||
if (_wraps is not null) {
|
||||
return;
|
||||
}
|
||||
int count = _threads.Length;
|
||||
if (count < 6)
|
||||
{
|
||||
MatrixParallelWrap wrap = new MatrixParallelWrap(_threads);
|
||||
_wraps = [ wrap ];
|
||||
}
|
||||
(int c3,int c4) = FastDecompose(_threads.Length);
|
||||
_wraps = new(c3 + c4);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,6 +40,13 @@ namespace StgSharp.Mathematics.Numeric
|
||||
{
|
||||
|
||||
private readonly MatrixParallelThread[] _threads;
|
||||
private int _begin;
|
||||
|
||||
internal MatrixParallelWrap(MatrixParallelThread[] threads)
|
||||
{
|
||||
_threads = threads;
|
||||
Count = threads.Length;
|
||||
}
|
||||
|
||||
public MatrixParallelWrap()
|
||||
{
|
||||
|
||||
@@ -92,7 +92,8 @@ namespace StgSharp
|
||||
if (stack.TryPop(out int v))
|
||||
{
|
||||
popped.Add(v);
|
||||
Console.WriteLine($"pop: {v}");
|
||||
|
||||
// Console.WriteLine($"pop: {v}");
|
||||
} else
|
||||
{
|
||||
Thread.Yield();
|
||||
@@ -111,7 +112,7 @@ namespace StgSharp
|
||||
ready.Signal();
|
||||
startGate.Wait();
|
||||
|
||||
int begin = captured * perProducer;
|
||||
int begin = captured * perProducer + 10 * perProducer;
|
||||
for (int j = 0; j < perProducer; j++)
|
||||
{
|
||||
stack.Push(begin + j);
|
||||
@@ -146,12 +147,13 @@ namespace StgSharp
|
||||
}
|
||||
|
||||
// Gather remaining data
|
||||
List<int> remaining = new System.Collections.Generic.List<int>();
|
||||
List<int> remaining = [];
|
||||
while (stack.TryPop(out int value)) {
|
||||
remaining.Add(value);
|
||||
}
|
||||
|
||||
Console.WriteLine($"Popped count: {popped.Count}");
|
||||
/**/
|
||||
Console.WriteLine("Popped values:");
|
||||
foreach (int v in popped)
|
||||
{
|
||||
@@ -159,7 +161,7 @@ namespace StgSharp
|
||||
Console.Write('\t');
|
||||
}
|
||||
Console.WriteLine();
|
||||
|
||||
/**/
|
||||
Console.WriteLine($"Remaining count: {remaining.Count}");
|
||||
Console.WriteLine("Remaining values:");
|
||||
foreach (int v in remaining)
|
||||
|
||||
Reference in New Issue
Block a user