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stgsharp/StgSharp.Mathematics/Numeric/MatrixCompute.Basic.cs
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2025-11-06 18:12:04 +08:00

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MatrixCompute.Basic"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using StgSharp.HighPerformance;
using StgSharp.Internal;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.AccessControl;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Mathematics.Numeric
{
public static class MatrixCompute
{
public static unsafe Matrix<float> Add(Matrix<float> left, Matrix<float> right)
{
if (left.ColumnLength != right.ColumnLength || left.RowLength != right.RowLength) {
throw new IndexOutOfRangeException("Matrix dimensions must agree.");
}
Matrix<float> ans = Matrix<float>.FromDefault(left.ColumnLength, left.RowLength);
long count = (long)left.KernelColumnLength * left.KernelRowLength;
if (count <= 1024)
{
ReadOnlySpan<MatrixParallelThread> pool = MatrixParallel.LeadParallel(1);
if (pool.Length == 0)
{
/*
* wait
*/
}
MatrixKernel<float>* leftPtr = left.Buffer;
MatrixKernel<float>* rightPtr = right.Buffer;
MatrixKernel<float>* ansPtr = ans.Buffer;
for (int i = 0; i < count; i++) {
NativeIntrinsic.Intrinsic.f32_add(leftPtr + i, rightPtr + i, ansPtr + i);
}
return ans;
}
Stack<MatrixParallelWrap> taskGroup = MatrixParallel.PublicTask(left.GetColumnEnumeration(), right.GetColumnEnumeration(), ans.GetColumnEnumeration(),
(delegate*<MatrixKernel<float>*, MatrixKernel<float>*, MatrixKernel<float>*, void>)NativeIntrinsic.Intrinsic.f32_add);
MatrixParallel.LaunchParallel(taskGroup, SleepMode.DeepSleep);
/*
* run parallel
*/
return ans;
}
public static unsafe Matrix<float> Sub(Matrix<float> left, Matrix<float> right)
{
if (left.ColumnLength != right.ColumnLength || left.RowLength != right.RowLength) {
throw new IndexOutOfRangeException("Matrix dimensions must agree.");
}
Matrix<float> ans = Matrix<float>.FromDefault(left.ColumnLength, left.RowLength);
long count = (long)left.KernelColumnLength * left.KernelRowLength;
if (count <= 1024)
{
// TODO: this is very awkward, blocking thread renting, need a better way to handle small tasks
ReadOnlySpan<MatrixParallelThread> pool = MatrixParallel.LeadParallel(1);
if (pool.Length == 0)
{
/*
* wait
*/
}
MatrixParallel.ReleaseParallelLeadership(ref pool);
MatrixKernel<float>* leftPtr = left.Buffer;
MatrixKernel<float>* rightPtr = right.Buffer;
MatrixKernel<float>* ansPtr = ans.Buffer;
for (int i = 0; i < count; i++) {
NativeIntrinsic.Intrinsic.f32_sub(leftPtr + i, rightPtr + i, ansPtr + i);
}
// thread.
return ans;
}
Stack<MatrixParallelWrap> taskGroup = MatrixParallel.PublicTask(left.GetColumnEnumeration(), right.GetColumnEnumeration(), ans.GetColumnEnumeration(),
(delegate*<MatrixKernel<float>*, MatrixKernel<float>*, MatrixKernel<float>*, void>)NativeIntrinsic.Intrinsic.f32_sub);
/*
* run parallel
*/
return ans;
}
}
}