Daily update on 20250618-051714 by Nitload Youmu. Additional Message : Brief support to collection operation in EXPRESS. A collection type added in core lib and compilestack.

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
Nitload
2025-06-18 05:17:14 +08:00
parent 74c01effe4
commit c624a8ca38
300 changed files with 12227 additions and 4303 deletions
@@ -0,0 +1,67 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec2HP.cs"
// Project: World
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math.HighPrecision
{
[StructLayout( LayoutKind.Explicit, Pack = 16 )]
public struct Vec2HP : IVector<Vec2HP>
{
[FieldOffset( 0 )] private M256 buffer;
[FieldOffset( 0 )] private Vector256<float> clrBuffer;
[FieldOffset( 0 * sizeof( double ) )] public double X;
[FieldOffset( 1 * sizeof( double ) )] public double Y;
public Vec2HP( double x, double y )
{
this.X = x;
this.Y = y;
Unsafe.SkipInit( out buffer );
Unsafe.SkipInit( out clrBuffer );
}
public static Vec2HP Zero => new Vec2HP( 0, 0 );
public static Vec2HP One => new Vec2HP( 1, 1 );
}
}
@@ -0,0 +1,86 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec3HP.cs"
// Project: StepVisualizer
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math.HighPrecision
{
[StructLayout( LayoutKind.Explicit, Pack = 16 )]
public struct Vec3HP : IVector<Vec3HP>
{
[FieldOffset( 0 )] internal M256 buffer;
[FieldOffset( 0 )] internal Vector256<float> clrBuffer;
[FieldOffset( 0 * sizeof( double ) )] public double X;
[FieldOffset( 1 * sizeof( double ) )] public double Y;
[FieldOffset( 2 * sizeof( double ) )] public double Z;
public Vec3HP() : this( 0, 0, 0 ) { }
public Vec3HP( Vector256<float> clrBuffer )
{
this.X = 0;
this.Y = 0;
this.Z = 0;
Unsafe.SkipInit( out buffer );
Unsafe.SkipInit( out this.clrBuffer );
this.clrBuffer = clrBuffer;
}
public Vec3HP( double x, double y, double z )
{
this.X = x;
this.Y = y;
this.Z = z;
Unsafe.SkipInit( out buffer );
Unsafe.SkipInit( out clrBuffer );
}
public static Vec3HP Zero => new Vec3HP( 1, 1, 1 );
public static Vec3HP One => throw new NotImplementedException();
public override string ToString()
{
return $"Double precision 3D Vector<{X},{Y},{Z}>";
}
}
}
@@ -0,0 +1,70 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec4HP.cs"
// Project: World
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math.HighPrecision
{
[StructLayout( LayoutKind.Explicit, Pack =16 )]
public struct Vec4HP : IVector<Vec4HP>
{
[FieldOffset( 0 )] private M256 buffer;
[FieldOffset( 0 )] private Vector256<float> clrBuffer;
[FieldOffset( 3 * sizeof( double ) )] public double W;
[FieldOffset( 0 * sizeof( double ) )] public double X;
[FieldOffset( 1 * sizeof( double ) )] public double Y;
[FieldOffset( 2 * sizeof( double ) )] public double Z;
public Vec4HP( double x, double y, double z, double w )
{
this.X = x;
this.Y = y;
this.Z = z;
this.W = w;
Unsafe.SkipInit( out buffer );
Unsafe.SkipInit( out clrBuffer );
}
public static Vec4HP Zero => new Vec4HP( 0, 0, 0, 0 );
public static Vec4HP One => new Vec4HP( 1, 1, 1, 1 );
}
}