Daily update on 20250618-051714 by Nitload Youmu. Additional Message : Brief support to collection operation in EXPRESS. A collection type added in core lib and compilestack.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Vec2HP.cs"
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// Project: World
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Math.HighPrecision
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{
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[StructLayout( LayoutKind.Explicit, Pack = 16 )]
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public struct Vec2HP : IVector<Vec2HP>
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{
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[FieldOffset( 0 )] private M256 buffer;
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[FieldOffset( 0 )] private Vector256<float> clrBuffer;
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[FieldOffset( 0 * sizeof( double ) )] public double X;
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[FieldOffset( 1 * sizeof( double ) )] public double Y;
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public Vec2HP( double x, double y )
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{
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this.X = x;
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this.Y = y;
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Unsafe.SkipInit( out buffer );
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Unsafe.SkipInit( out clrBuffer );
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}
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public static Vec2HP Zero => new Vec2HP( 0, 0 );
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public static Vec2HP One => new Vec2HP( 1, 1 );
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}
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}
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@@ -0,0 +1,86 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Vec3HP.cs"
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// Project: StepVisualizer
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Math.HighPrecision
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{
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[StructLayout( LayoutKind.Explicit, Pack = 16 )]
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public struct Vec3HP : IVector<Vec3HP>
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{
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[FieldOffset( 0 )] internal M256 buffer;
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[FieldOffset( 0 )] internal Vector256<float> clrBuffer;
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[FieldOffset( 0 * sizeof( double ) )] public double X;
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[FieldOffset( 1 * sizeof( double ) )] public double Y;
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[FieldOffset( 2 * sizeof( double ) )] public double Z;
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public Vec3HP() : this( 0, 0, 0 ) { }
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public Vec3HP( Vector256<float> clrBuffer )
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{
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this.X = 0;
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this.Y = 0;
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this.Z = 0;
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Unsafe.SkipInit( out buffer );
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Unsafe.SkipInit( out this.clrBuffer );
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this.clrBuffer = clrBuffer;
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}
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public Vec3HP( double x, double y, double z )
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{
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this.X = x;
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this.Y = y;
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this.Z = z;
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Unsafe.SkipInit( out buffer );
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Unsafe.SkipInit( out clrBuffer );
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}
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public static Vec3HP Zero => new Vec3HP( 1, 1, 1 );
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public static Vec3HP One => throw new NotImplementedException();
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public override string ToString()
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{
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return $"Double precision 3D Vector<{X},{Y},{Z}>";
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}
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}
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}
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@@ -0,0 +1,70 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Vec4HP.cs"
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// Project: World
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Math.HighPrecision
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{
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[StructLayout( LayoutKind.Explicit, Pack =16 )]
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public struct Vec4HP : IVector<Vec4HP>
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{
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[FieldOffset( 0 )] private M256 buffer;
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[FieldOffset( 0 )] private Vector256<float> clrBuffer;
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[FieldOffset( 3 * sizeof( double ) )] public double W;
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[FieldOffset( 0 * sizeof( double ) )] public double X;
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[FieldOffset( 1 * sizeof( double ) )] public double Y;
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[FieldOffset( 2 * sizeof( double ) )] public double Z;
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public Vec4HP( double x, double y, double z, double w )
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{
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this.X = x;
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this.Y = y;
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this.Z = z;
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this.W = w;
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Unsafe.SkipInit( out buffer );
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Unsafe.SkipInit( out clrBuffer );
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}
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public static Vec4HP Zero => new Vec4HP( 0, 0, 0, 0 );
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public static Vec4HP One => new Vec4HP( 1, 1, 1, 1 );
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}
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}
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