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stgsharp/StgSharp.Common/Math/HighPrecision/Vec3HP.cs
T

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3.1 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec3HP.cs"
// Project: StepVisualizer
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math.HighPrecision
{
[StructLayout( LayoutKind.Explicit, Pack = 16 )]
public struct Vec3HP : IVector<Vec3HP>
{
[FieldOffset( 0 )] internal M256 buffer;
[FieldOffset( 0 )] internal Vector256<float> clrBuffer;
[FieldOffset( 0 * sizeof( double ) )] public double X;
[FieldOffset( 1 * sizeof( double ) )] public double Y;
[FieldOffset( 2 * sizeof( double ) )] public double Z;
public Vec3HP() : this( 0, 0, 0 ) { }
public Vec3HP( Vector256<float> clrBuffer )
{
this.X = 0;
this.Y = 0;
this.Z = 0;
Unsafe.SkipInit( out buffer );
Unsafe.SkipInit( out this.clrBuffer );
this.clrBuffer = clrBuffer;
}
public Vec3HP( double x, double y, double z )
{
this.X = x;
this.Y = y;
this.Z = z;
Unsafe.SkipInit( out buffer );
Unsafe.SkipInit( out clrBuffer );
}
public static Vec3HP Zero => new Vec3HP( 1, 1, 1 );
public static Vec3HP One => throw new NotImplementedException();
public override string ToString()
{
return $"Double precision 3D Vector<{X},{Y},{Z}>";
}
}
}