87 lines
3.1 KiB
C#
87 lines
3.1 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Vec3HP.cs"
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// Project: StepVisualizer
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Math.HighPrecision
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{
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[StructLayout( LayoutKind.Explicit, Pack = 16 )]
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public struct Vec3HP : IVector<Vec3HP>
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{
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[FieldOffset( 0 )] internal M256 buffer;
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[FieldOffset( 0 )] internal Vector256<float> clrBuffer;
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[FieldOffset( 0 * sizeof( double ) )] public double X;
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[FieldOffset( 1 * sizeof( double ) )] public double Y;
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[FieldOffset( 2 * sizeof( double ) )] public double Z;
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public Vec3HP() : this( 0, 0, 0 ) { }
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public Vec3HP( Vector256<float> clrBuffer )
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{
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this.X = 0;
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this.Y = 0;
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this.Z = 0;
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Unsafe.SkipInit( out buffer );
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Unsafe.SkipInit( out this.clrBuffer );
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this.clrBuffer = clrBuffer;
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}
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public Vec3HP( double x, double y, double z )
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{
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this.X = x;
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this.Y = y;
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this.Z = z;
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Unsafe.SkipInit( out buffer );
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Unsafe.SkipInit( out clrBuffer );
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}
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public static Vec3HP Zero => new Vec3HP( 1, 1, 1 );
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public static Vec3HP One => throw new NotImplementedException();
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public override string ToString()
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{
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return $"Double precision 3D Vector<{X},{Y},{Z}>";
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}
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}
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}
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