Daily update on 20250316-095544 by Nitload Youmu. Additional Message : Linear math inmprovement
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -0,0 +1,58 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="PipeLine.NodeCraeater.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
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||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
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||||
//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.PipeLine
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{
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public partial class BlueprintScheduler
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{
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public PipeLineNode CreateBlueprintNode(
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string name,
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BlueprintNodeOperation operation,
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string[] inputPort,
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string[] outputPort,
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bool isNative )
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{
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PipeLineNode node = new PipeLineNode(
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operation, name, isNative, inputPort, outputPort );
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if( isNative ) {
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mainThreadNodeList.Add( node );
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} else {
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globalNodeList.Add( node );
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}
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return node;
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}
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}
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}
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@@ -0,0 +1,177 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Blueprint.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
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||||
// including without limitation the rights to use, copy, modify, merge,
|
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// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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||||
//
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// The above copyright notice and
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||||
// this permission notice shall be included in all copies
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||||
// or substantial portions of the Software.
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||||
//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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namespace StgSharp.PipeLine
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{
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/// <summary>
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/// A sets of complex logic designed for running in multi threads environment. Warning: do not
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/// run a <see cref="BlueprintScheduler" /> instance in multi threads more than once.
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/// </summary>
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public partial class BlueprintScheduler : IConvertableToBlueprintNode
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{
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private List<PipeLineNode>[] _concurrentNodes, _mainThreadNodes;
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private BeginningNode beginNode;
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private Dictionary<string, PipeLineNode> allNode;
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private EndingNode endNode;
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private Func<bool> terminate;
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private List<PipeLineNode> globalNodeList;
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private List<PipeLineNode> mainThreadNodeList;
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private SemaphoreSlim runningStat;
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internal int currentGlobalNodeIndex;
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internal int currentNativeNodeIndex;
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public BlueprintScheduler()
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{
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allNode = new Dictionary<string, PipeLineNode>();
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globalNodeList = new List<PipeLineNode>();
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mainThreadNodeList = new List<PipeLineNode>();
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runningStat = new SemaphoreSlim( 1, 1 );
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beginNode = new BeginningNode( this );
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endNode = new EndingNode( this );
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}
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public BlueprintNodeOperation Operation
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{
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get => ExecuteMain;
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}
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public bool IsRunning
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{
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get => runningStat.CurrentCount == 0;
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}
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public IEnumerable<string> InputInterfacesName
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{
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get { return beginNode.OutputInterfaces.Keys; }
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}
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public IEnumerable<string> OutputInterfacesName
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{
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get { return beginNode.OutputInterfaces.Keys; }
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}
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public PipeLineNode BeginLayer => beginNode;
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public PipeLineNode EndLayer => endNode;
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/**/
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internal SemaphoreSlim RunningStat
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{
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get => runningStat;
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}
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/**/
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public void AddNode( PipeLineNode node, bool isNative )
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{
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_ = node ?? throw new ArgumentNullException( nameof( node ) );
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node.IsNative = isNative;
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allNode.Add( node.Name, node );
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}
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public void ExecuteMain(
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in Dictionary<string, PipelineConnector> input,
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in Dictionary<string, PipelineConnector> output )
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{
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PipeLineRunner.Run( this );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public (string name, PipeLineConnectorArgs arg)[] GetOutput()
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{
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return endNode.OutputData;
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}
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public void Init()
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{
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foreach( KeyValuePair<string, PipeLineNode> item in allNode ) {
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if( item.Value.IsNative ) {
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mainThreadNodeList.Add( item.Value );
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} else {
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globalNodeList.Add( item.Value );
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}
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}
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mainThreadNodeList.Sort();
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globalNodeList.Sort();
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetInput(
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params (string name, PipeLineConnectorArgs arg)[] parameters )
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{
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beginNode.InputData = parameters;
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}
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public void Terminate()
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{
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Interlocked.Exchange( ref currentGlobalNodeIndex, int.MaxValue );
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Interlocked.Exchange( ref currentNativeNodeIndex, int.MaxValue );
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}
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internal bool RequestNexGlobalNode( out PipeLineNode node )
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{
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if( currentGlobalNodeIndex < globalNodeList.Count ) {
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node = globalNodeList[ currentGlobalNodeIndex ];
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Interlocked.Increment( ref currentGlobalNodeIndex );
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return true;
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}
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node = default!;
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return false;
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}
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internal bool RequestNextNativeNode( out PipeLineNode node )
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{
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if( currentNativeNodeIndex < mainThreadNodeList.Count ) {
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node = mainThreadNodeList[ currentNativeNodeIndex ];
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Interlocked.Increment( ref currentNativeNodeIndex );
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return true;
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}
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node = default!;
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return false;
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}
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~BlueprintScheduler()
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{
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runningStat.Dispose();
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}
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}
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}
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@@ -0,0 +1,168 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Connector.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
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||||
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Security.Authentication.ExtendedProtection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.PipeLine
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{
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public class PipelineConnector
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{
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private protected PipeLineNode after;
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private protected PipeLineNode former;
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private protected PipeLineConnectorArgs args;
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private protected SemaphoreSlim formerCompleteSemaphore;
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public PipelineConnector( PipeLineNode former, PipeLineNode after )
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{
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this.former = former;
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this.after = after;
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formerCompleteSemaphore = new SemaphoreSlim(
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initialCount: 0, maxCount: 1 );
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}
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public PipeLineNode After => after;
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public PipeLineNode Former => former;
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public PipeLineConnectorArgs Args
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{
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get => args;
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set => args = value;
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}
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public int Level => former.Level;
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public static void SkipAll(
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Dictionary<string, PipelineConnector> ports )
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{
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if( ports == null ) {
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return;
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}
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foreach( KeyValuePair<string, PipelineConnector> item in ports ) {
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if( item.Value != null ) {
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item.Value.CompleteAndSkip();
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}
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}
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}
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public static void WaitAll(
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Dictionary<string, PipelineConnector> ports )
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{
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if( ports == null ) {
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return;
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}
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foreach( KeyValuePair<string, PipelineConnector> item in ports ) {
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if( item.Value != null ) {
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item.Value.WaitForStart();
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}
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}
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}
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public virtual void WaitForStart()
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{
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//Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}");
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formerCompleteSemaphore.Wait();
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}
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~PipelineConnector()
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{
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formerCompleteSemaphore.Dispose();
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}
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#region pipline op
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void CompleteAndSkip()
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{
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//Console.WriteLine($"Complete\t{former.Name}\t->\t{after.Name}");
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formerCompleteSemaphore.Release();
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void CompleteAndWriteData( PipeLineConnectorArgs args )
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{
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this.args = args;
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CompleteAndSkip();
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}
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#endregion
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}
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public abstract class PipeLineConnectorArgs
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{
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public object? Value
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{
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get;
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set;
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}
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public object? ValueDefault
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||||
{
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get;
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}
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|
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}
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public sealed class SealedBlueprintPiipeline : PipelineConnector
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{
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internal SealedBlueprintPiipeline(
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PipeLineNode former,
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PipeLineNode after )
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: base( former, after ) { }
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public static SealedBlueprintPiipeline SealInput(
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PipeLineNode node,
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string portName )
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{
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||||
return new SealedBlueprintPiipeline( PipeLineNode.Empty, node );
|
||||
}
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||||
|
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public static SealedBlueprintPiipeline SealOutput(
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PipeLineNode node,
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||||
string portName )
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||||
{
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||||
return new SealedBlueprintPiipeline( node, PipeLineNode.Empty );
|
||||
}
|
||||
|
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public override sealed void WaitForStart() { }
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||||
|
||||
}
|
||||
}
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@@ -0,0 +1,91 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="CrossFramePipelineNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.PipeLine;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
public class CrossFrameOperation : IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
private static string[] _inputName = ["TaskIn"];
|
||||
private static string[] _outputName = ["TaskOut"];
|
||||
private Action _mainExecution;
|
||||
private int currentCount;
|
||||
private readonly int cycleCount;
|
||||
|
||||
public CrossFrameOperation( Action startup, int cycleCount )
|
||||
{
|
||||
MainExecution = startup;
|
||||
this.cycleCount = ( cycleCount > 1 ) ?
|
||||
cycleCount : throw new ArgumentException(
|
||||
$"{$"The {typeof(CrossFrameOperation).Name} crosses only one cycle, "}{$"please use a {typeof(PipeLineNode).Name} instead."}" );
|
||||
this.cycleCount = cycleCount;
|
||||
currentCount = cycleCount;
|
||||
}
|
||||
|
||||
public Action MainExecution
|
||||
{
|
||||
get => _mainExecution;
|
||||
private protected set => _mainExecution = value;
|
||||
}
|
||||
|
||||
public BlueprintNodeOperation Operation
|
||||
{
|
||||
get => ExecuteMain;
|
||||
}
|
||||
|
||||
public IEnumerable<string> InputInterfacesName => _inputName;
|
||||
|
||||
public IEnumerable<string> OutputInterfacesName => _outputName;
|
||||
|
||||
public void ExecuteMain(
|
||||
in Dictionary<string, PipelineConnector> input,
|
||||
in Dictionary<string, PipelineConnector> output )
|
||||
{
|
||||
if( currentCount < cycleCount ) {
|
||||
Interlocked.Increment( ref currentCount );
|
||||
} else {
|
||||
Interlocked.Exchange( ref currentCount, 0 );
|
||||
Task.Run( MainExecution );
|
||||
}
|
||||
|
||||
//Console.WriteLine(currentCount);
|
||||
PipelineConnector.SkipAll( output );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IConvertableToBlueprintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
public delegate void BlueprintNodeOperation(
|
||||
in Dictionary<string, PipelineConnector> input,
|
||||
in Dictionary<string, PipelineConnector> output );
|
||||
|
||||
public interface IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
BlueprintNodeOperation Operation
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public IEnumerable<string> InputInterfacesName
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public IEnumerable<string> OutputInterfacesName
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal class DefaultConvertableToBlueprintNode : IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
private string[] _input;
|
||||
private string[] _output;
|
||||
private BlueprintNodeOperation _execution;
|
||||
|
||||
public DefaultConvertableToBlueprintNode(
|
||||
BlueprintNodeOperation execution,
|
||||
string[] input,
|
||||
string[] output )
|
||||
{
|
||||
_input = input;
|
||||
_output = output;
|
||||
_execution = execution;
|
||||
}
|
||||
|
||||
public BlueprintNodeOperation Operation => _execution;
|
||||
|
||||
public IEnumerable<string> InputInterfacesName => _input;
|
||||
|
||||
public IEnumerable<string> OutputInterfacesName => _output;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,300 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PipeLineNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Entities;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <risk>
|
||||
/// Reset pipeline has risk, this operation is a direct operation to port in current node, the
|
||||
/// port on the other node cannot get the change.
|
||||
/// </risk>
|
||||
#pragma warning disable CA1036
|
||||
public class PipeLineNode : IComparable<PipeLineNode>
|
||||
#pragma warning restore CA1036
|
||||
{
|
||||
|
||||
private static Dictionary<string, PipelineConnector> _emptyLayer = new();
|
||||
|
||||
private static PipeLineNode _emptyNode = new PipeLineNode(
|
||||
string.Empty, null!, false );
|
||||
private IConvertableToBlueprintNode _mainOperation;
|
||||
private string _name;
|
||||
private protected bool _levelAvailable, _nativeRequested;
|
||||
private protected Dictionary<string, PipelineConnector> _inputInterfaces;
|
||||
private protected Dictionary<string, PipelineConnector> _outputInterfaces;
|
||||
private protected int _level;
|
||||
|
||||
internal PipeLineNode(
|
||||
string name,
|
||||
IConvertableToBlueprintNode node,
|
||||
bool isNative )
|
||||
{
|
||||
_levelAvailable = false;
|
||||
_name = name;
|
||||
_nativeRequested = isNative;
|
||||
_mainOperation = node;
|
||||
_inputInterfaces = new Dictionary<string, PipelineConnector>();
|
||||
_outputInterfaces = new Dictionary<string, PipelineConnector>();
|
||||
foreach( string portName in node.InputInterfacesName ) {
|
||||
_inputInterfaces.Add( portName, null! );
|
||||
}
|
||||
|
||||
foreach( string portName in node.OutputInterfacesName ) {
|
||||
_outputInterfaces.Add( portName, null! );
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning disable CS8618
|
||||
internal PipeLineNode(
|
||||
BlueprintNodeOperation operation,
|
||||
string name,
|
||||
bool isNative,
|
||||
string[] inputPorts,
|
||||
string[] outputPorts )
|
||||
#pragma warning restore CS8618
|
||||
{
|
||||
if( ( inputPorts == null ) || ( inputPorts.Length == 0 ) ) {
|
||||
throw new ArgumentNullException( nameof( inputPorts ) );
|
||||
}
|
||||
if( ( outputPorts == null ) || ( outputPorts.Length == 0 ) ) {
|
||||
throw new ArgumentNullException( nameof( outputPorts ) );
|
||||
}
|
||||
_levelAvailable = false;
|
||||
_name = name;
|
||||
_nativeRequested = isNative;
|
||||
operation = operation ?? DefaultOperation;
|
||||
_mainOperation = new DefaultConvertableToBlueprintNode(
|
||||
operation, inputPorts, outputPorts );
|
||||
_inputInterfaces = new Dictionary<string, PipelineConnector>();
|
||||
_outputInterfaces = new Dictionary<string, PipelineConnector>();
|
||||
foreach( string portName in inputPorts ) {
|
||||
_inputInterfaces.Add(
|
||||
portName,
|
||||
SealedBlueprintPiipeline.SealOutput( this, name ) );
|
||||
}
|
||||
foreach( string portName in outputPorts ) {
|
||||
_outputInterfaces.Add( portName, null! );
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsNative
|
||||
{
|
||||
get => _nativeRequested;
|
||||
internal set => _nativeRequested = value;
|
||||
}
|
||||
|
||||
public static Dictionary<string, PipelineConnector> EmptyPortLayer
|
||||
{
|
||||
get => _emptyLayer;
|
||||
}
|
||||
|
||||
public int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
if( _levelAvailable ) {
|
||||
return _level;
|
||||
}
|
||||
_level = 0;
|
||||
foreach( KeyValuePair<string, PipelineConnector> item in _inputInterfaces ) {
|
||||
if( item.Value == null ) {
|
||||
continue;
|
||||
}
|
||||
if( _level < item.Value.Level ) {
|
||||
_level = item.Value.Level;
|
||||
}
|
||||
}
|
||||
_level += 1;
|
||||
_levelAvailable = true;
|
||||
return _level;
|
||||
}
|
||||
}
|
||||
|
||||
public static PipeLineNode Empty
|
||||
{
|
||||
get => _emptyNode;
|
||||
}
|
||||
|
||||
public string Name => _name;
|
||||
|
||||
internal Dictionary<string, PipelineConnector> InputInterfaces => _inputInterfaces;
|
||||
|
||||
internal Dictionary<string, PipelineConnector> OutputInterfaces => _outputInterfaces;
|
||||
|
||||
internal IConvertableToBlueprintNode Value
|
||||
{
|
||||
get => _mainOperation;
|
||||
}
|
||||
|
||||
public void Append(
|
||||
[NotNull] PipeLineNode next,
|
||||
string thisOutputPortName,
|
||||
string afterInputPortName )
|
||||
{
|
||||
this._levelAvailable = false;
|
||||
PipelineConnector pipeline = new PipelineConnector( this, next );
|
||||
if( next is EndingNode enode ) {
|
||||
enode.SetCertainInputPort( afterInputPortName, pipeline );
|
||||
} else {
|
||||
next.SetCertainInputPort( afterInputPortName, pipeline );
|
||||
}
|
||||
SetCertainOutputPort( thisOutputPortName, pipeline );
|
||||
}
|
||||
|
||||
public int CompareTo( PipeLineNode other )
|
||||
{
|
||||
if( null == other ) {
|
||||
throw new ArgumentNullException( nameof( other ) );
|
||||
}
|
||||
|
||||
return this.Level.CompareTo( other.Level );
|
||||
}
|
||||
|
||||
public void Prepend(
|
||||
[NotNull] PipeLineNode former,
|
||||
string formerOutputPortName,
|
||||
string thisInputPortName )
|
||||
{
|
||||
this._levelAvailable = false;
|
||||
PipelineConnector pipeline = new PipelineConnector( former, this );
|
||||
if( former is BeginningNode bnode ) {
|
||||
bnode.SetCertainOutputPort( formerOutputPortName, pipeline );
|
||||
} else {
|
||||
former.SetCertainOutputPort( formerOutputPortName, pipeline );
|
||||
}
|
||||
SetCertainInputPort( thisInputPortName, pipeline );
|
||||
}
|
||||
|
||||
public virtual void Run()
|
||||
{
|
||||
try {
|
||||
//Console.WriteLine(_name);
|
||||
PipelineConnector.WaitAll( _inputInterfaces );
|
||||
if( _mainOperation != null ) {
|
||||
_mainOperation.Operation(
|
||||
in _inputInterfaces, in _outputInterfaces );
|
||||
}
|
||||
}
|
||||
catch( Exception ) {
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
protected static void DefaultOperation(
|
||||
in Dictionary<string, PipelineConnector> input,
|
||||
in Dictionary<string, PipelineConnector> output )
|
||||
{
|
||||
PipelineConnector.SkipAll( output );
|
||||
}
|
||||
|
||||
#region port operation
|
||||
|
||||
public PipelineConnector GetInputPort( string name )
|
||||
{
|
||||
PipelineConnector ret;
|
||||
if( !_inputInterfaces.TryGetValue( name, out ret ) ) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public PipelineConnector GetOutputPort( string name )
|
||||
{
|
||||
PipelineConnector ret;
|
||||
if( !_outputInterfaces.TryGetValue( name, out ret ) ) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void SetCertainInputPort(
|
||||
string name,
|
||||
PipelineConnector pipeline )
|
||||
{
|
||||
if( !_inputInterfaces.ContainsKey( name ) ) {
|
||||
throw new ArgumentException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
_inputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
|
||||
public void SetCertainOutputPort(
|
||||
string name,
|
||||
PipelineConnector pipeline )
|
||||
{
|
||||
if( !_outputInterfaces.ContainsKey( name ) ) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
_outputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}//--------------------------------- end of class -----------------------------------
|
||||
|
||||
public class BlueprintNodeRunException : Exception
|
||||
{
|
||||
|
||||
protected BlueprintNodeRunException(
|
||||
SerializationInfo info,
|
||||
StreamingContext context )
|
||||
: base( info, context ) { }
|
||||
|
||||
public BlueprintNodeRunException() { }
|
||||
|
||||
public BlueprintNodeRunException( Exception ex )
|
||||
: base( string.Empty, ex ) { }
|
||||
|
||||
public BlueprintNodeRunException( string message ) : base( message ) { }
|
||||
|
||||
public BlueprintNodeRunException(
|
||||
string message,
|
||||
Exception innerException )
|
||||
: base( message, innerException ) { }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,228 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PipeLineRunner.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Threading;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
public static class PipeLineRunner
|
||||
{
|
||||
|
||||
private static NodeRunner[] allAvailableTask = CreateBlueprintRunnerArray(
|
||||
);
|
||||
private static CancellationTokenSource cts = new CancellationTokenSource(
|
||||
);
|
||||
private static ConcurrentStack<BlueprintScheduler> blueprintInWaiting
|
||||
= new ConcurrentStack<BlueprintScheduler>();
|
||||
private static int _callingThread;
|
||||
private static SemaphoreSlim bpLock = new SemaphoreSlim( 0, 1 );
|
||||
|
||||
/// <summary>
|
||||
/// <para> Only the following occasions of calling are valid: </para> <para> 1. no bp is
|
||||
/// running or the only bp is quitting. </para><para> 2. calling from the main thread or a
|
||||
/// thread the current bp is running on.</para>
|
||||
/// </summary>
|
||||
internal static bool IsValidCalling
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( NodeRunner.CurrentBlueprint == null ) || //no bp running at all
|
||||
( ( blueprintInWaiting.IsEmpty ) && ( NodeRunner.CurrentBlueprint.IsRunning ==
|
||||
false ) ) ) {
|
||||
// a bp is quitting
|
||||
//in case no bp is running
|
||||
return true;
|
||||
}
|
||||
int? id = Task.CurrentId;
|
||||
if( id is null ) {
|
||||
// in case calling from main thread and current running bp
|
||||
return _callingThread == Environment.CurrentManagedThreadId;
|
||||
}
|
||||
foreach( NodeRunner item in allAvailableTask ) {
|
||||
if( item.Id == id ) {
|
||||
//if calling from any bp running task
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Run( BlueprintScheduler blueprint )
|
||||
{
|
||||
//Console.WriteLine();
|
||||
if( blueprint == null ) {
|
||||
return;
|
||||
}
|
||||
if( blueprint.IsRunning ) {
|
||||
throw new InvalidOperationException(
|
||||
"Attempt to run a blueprint instance twice." );
|
||||
}
|
||||
if( IsValidCalling ) {
|
||||
//Console.WriteLine("valid and run");
|
||||
if( InterruptAndRunNewBp( blueprint ) ) {
|
||||
while( InterruptAndRunNewBp( NodeRunner.CurrentBlueprint ) ) { }
|
||||
;
|
||||
}
|
||||
} else {
|
||||
bpLock.Wait();
|
||||
if( InterruptAndRunNewBp( blueprint ) ) {
|
||||
while( InterruptAndRunNewBp( NodeRunner.CurrentBlueprint ) ) { }
|
||||
}
|
||||
|
||||
bpLock.Release();
|
||||
}
|
||||
Interlocked.Exchange( ref _callingThread, -1 );
|
||||
}
|
||||
|
||||
public static void SetMaxTaskCount( int size )
|
||||
{
|
||||
if( size < 1 ) {
|
||||
size = 1;
|
||||
}
|
||||
if( allAvailableTask.Length >= size ) {
|
||||
for( int i = size; i < allAvailableTask.Length; i++ ) {
|
||||
if( allAvailableTask[ i ] != null ) {
|
||||
allAvailableTask[ i ].Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
Array.Resize( ref allAvailableTask, size );
|
||||
}
|
||||
|
||||
public static void Terminate()
|
||||
{
|
||||
cts.Cancel();
|
||||
NodeRunner.CurrentBlueprint.Terminate();
|
||||
foreach( NodeRunner task in allAvailableTask ) {
|
||||
task.Cts.Cancel();
|
||||
}
|
||||
foreach( BlueprintScheduler bp in blueprintInWaiting ) {
|
||||
bp.Terminate();
|
||||
}
|
||||
blueprintInWaiting.Clear();
|
||||
}
|
||||
|
||||
internal static bool InterruptAndRunNewBp( BlueprintScheduler newBp )
|
||||
{
|
||||
Debug.Assert( newBp != null );
|
||||
if( ( newBp != NodeRunner.CurrentBlueprint ) && ( NodeRunner.CurrentBlueprint !=
|
||||
null ) ) {
|
||||
//if a running bp exists
|
||||
blueprintInWaiting.Push( NodeRunner.CurrentBlueprint );
|
||||
}
|
||||
|
||||
//load new bp to current bp
|
||||
Interlocked.Exchange( ref NodeRunner.CurrentBlueprint!, newBp );
|
||||
Interlocked.Exchange(
|
||||
ref _callingThread, Environment.CurrentManagedThreadId );
|
||||
|
||||
//run beginning node to init it first.
|
||||
if( !NodeRunner.CurrentBlueprint.IsRunning ) {
|
||||
( NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode )!.Run(
|
||||
);
|
||||
}
|
||||
|
||||
//refresh all tasks
|
||||
for( int i = 0; i < allAvailableTask.Length; i++ ) {
|
||||
NodeRunner item = allAvailableTask[ i ];
|
||||
if( ( item is null ) || item.IsCompleted ) {
|
||||
allAvailableTask[ i ] = NodeRunner.Run();
|
||||
}
|
||||
}
|
||||
PipeLineNode node;
|
||||
while( !cts.Token.IsCancellationRequested && NodeRunner.CurrentBlueprint
|
||||
.RequestNextNativeNode( out node ) ) {
|
||||
node.Run();
|
||||
if( !NodeRunner.CurrentBlueprint.IsRunning ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
( NodeRunner.CurrentBlueprint.EndLayer as EndingNode )!.Run();
|
||||
return blueprintInWaiting.TryPeek( out NodeRunner.CurrentBlueprint );
|
||||
}
|
||||
|
||||
private static NodeRunner[] CreateBlueprintRunnerArray()
|
||||
{
|
||||
int count = Environment.ProcessorCount;
|
||||
return new NodeRunner[ count < 2 ? count : count - 2];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal class NodeRunner : CancellableTask
|
||||
{
|
||||
|
||||
private static BlueprintScheduler _current;
|
||||
|
||||
internal NodeRunner()
|
||||
: base()
|
||||
{
|
||||
_startup = InternalRun;
|
||||
}
|
||||
|
||||
internal static ref BlueprintScheduler CurrentBlueprint
|
||||
{
|
||||
get => ref _current;
|
||||
}
|
||||
|
||||
internal static NodeRunner Run()
|
||||
{
|
||||
NodeRunner ret = new NodeRunner { _startup = InternalRun };
|
||||
ret._internalTask = Task.Run( ret.InternalAction );
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static void InternalRun( CancellationToken token )
|
||||
{
|
||||
//Console.WriteLine("Task Begin");
|
||||
PipeLineNode item;
|
||||
while( ( CurrentBlueprint != null ) && CurrentBlueprint.IsRunning && !token.IsCancellationRequested && CurrentBlueprint.RequestNexGlobalNode(
|
||||
out item ) ) {
|
||||
//Console.WriteLine($"Get node of {item.Name}, going to run.");
|
||||
item.Run();
|
||||
}
|
||||
|
||||
//Console.WriteLine("Task Completed");
|
||||
}
|
||||
|
||||
}//------------------------------------- End of Class ------------------------------------------
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="RouteSwitch.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection.Emit;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
public class RouteSwitch : PipeLineNode
|
||||
{
|
||||
|
||||
private protected Dictionary<string, (PipelineConnector pipeline, Func<bool> openingRule)> outputDictionary;
|
||||
|
||||
public RouteSwitch( string name, bool isNative, string inputPorts )
|
||||
: base(
|
||||
DefaultOperation, name, isNative, [inputPorts], [string.Empty] )
|
||||
{
|
||||
outputDictionary = new Dictionary<string, (PipelineConnector pipeline, Func<bool> openingRule)>(
|
||||
);
|
||||
}
|
||||
|
||||
public new int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
if( _levelAvailable ) {
|
||||
return _level;
|
||||
}
|
||||
_level = 0;
|
||||
KeyValuePair<string, PipelineConnector> item = _inputInterfaces.First(
|
||||
);
|
||||
if( item.Value == null ) {
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
if( _level <= item.Value.Level ) {
|
||||
_level = item.Value.Level;
|
||||
}
|
||||
return _level;
|
||||
}
|
||||
}
|
||||
|
||||
public new void AddBefore(
|
||||
PipeLineNode after,
|
||||
string thisOutputPortName,
|
||||
string afterInputPortName )
|
||||
{
|
||||
this.AppendNode( after, afterInputPortName, () => true );
|
||||
}
|
||||
|
||||
public void AppendNode(
|
||||
PipeLineNode node,
|
||||
string portName,
|
||||
Func<bool> openningRule )
|
||||
{
|
||||
if( node == null ) {
|
||||
throw new ArgumentNullException( nameof( node ) );
|
||||
}
|
||||
string indexName = $"{node.Name}.{portName}";
|
||||
PipelineConnector p = new PipelineConnector( this, node );
|
||||
node.InputInterfaces[ portName ] = p;
|
||||
outputDictionary.Add( indexName, (p, openningRule) );
|
||||
}
|
||||
|
||||
public new void Run()
|
||||
{
|
||||
try {
|
||||
PipelineConnector input = InputInterfaces.First().Value;
|
||||
input.WaitForStart();
|
||||
foreach( KeyValuePair<string, (PipelineConnector pipeline, Func<bool> openingRule)> item in outputDictionary ) {
|
||||
if( item.Value.openingRule() ) {
|
||||
item.Value.pipeline.CompleteAndWriteData( input.Args );
|
||||
}
|
||||
}
|
||||
}
|
||||
catch( Exception ) {
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="SideNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
internal sealed class BeginningNode : PipeLineNode
|
||||
{
|
||||
|
||||
private BlueprintScheduler _bp;
|
||||
|
||||
public BeginningNode( BlueprintScheduler bp )
|
||||
: base(
|
||||
DefaultOperation, name: "BeginningNode", true, ["default"],
|
||||
["default"] )
|
||||
{
|
||||
_bp = bp;
|
||||
}
|
||||
|
||||
internal (string name, PipeLineConnectorArgs arg)[] InputData
|
||||
{
|
||||
set
|
||||
{
|
||||
if( value == null ) {
|
||||
return;
|
||||
}
|
||||
foreach( (string name, PipeLineConnectorArgs arg) parameter in value ) {
|
||||
OutputInterfaces[ parameter.name ].Args = parameter.arg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
_bp.RunningStat.Wait();
|
||||
PipelineConnector.SkipAll( _outputInterfaces );
|
||||
}
|
||||
|
||||
public new void SetCertainOutputPort(
|
||||
string name,
|
||||
PipelineConnector pipeline )
|
||||
{
|
||||
if( _outputInterfaces.ContainsKey( name ) ) {
|
||||
_outputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
_outputInterfaces.Add( name, pipeline );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal sealed class EndingNode : PipeLineNode
|
||||
{
|
||||
|
||||
private BlueprintScheduler _bp;
|
||||
|
||||
public EndingNode( BlueprintScheduler bp )
|
||||
: base(
|
||||
DefaultOperation, name: "EndingNode", true, ["default"],
|
||||
["default"] )
|
||||
{
|
||||
_bp = bp;
|
||||
}
|
||||
|
||||
internal (string name, PipeLineConnectorArgs arg)[] OutputData
|
||||
{
|
||||
get { return InputInterfaces.Select(
|
||||
key => (key.Key, key.Value.Args) )
|
||||
.ToArray(); }
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
PipelineConnector.WaitAll( _inputInterfaces );
|
||||
Interlocked.Exchange( ref _bp.currentGlobalNodeIndex, 0 );
|
||||
Interlocked.Exchange( ref _bp.currentNativeNodeIndex, 0 );
|
||||
_bp.RunningStat.Release();
|
||||
}
|
||||
|
||||
public new void SetCertainInputPort(
|
||||
string name,
|
||||
PipelineConnector pipeline )
|
||||
{
|
||||
if( _inputInterfaces.ContainsKey( name ) ) {
|
||||
_inputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
_inputInterfaces.Add( name, pipeline );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user