hlsf gong on rewrite again
This commit is contained in:
@@ -60,134 +60,112 @@ namespace StgSharp.HighPerformance.Memory
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}
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}
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if (handle != null) {
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SliceMemory(handle, (segmentIndex + 1) * levelSizeArray[level]);
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if (handle != null)
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{
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int requestedOffset = (segmentIndex + 1) * levelSizeArray[level];
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if ((ulong)requestedOffset > handle->Size)
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{
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// spare返回的块不足以切出目标大小,避免进入切片导致下溢/越界
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throw new OverflowException("Out of memory: insufficient block size returned from spare memory.");
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}
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Entry* extra = (Entry*)_entries.Allocate();
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extra->Position = handle->Position + (nuint)requestedOffset;
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extra->Size = handle->Size - (uint)requestedOffset;
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extra->State = EntryState.Empty;
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extra->NextNear = handle->NextNear;
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extra->PreviousNear = handle;
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extra->NextNear->PreviousNear = extra;
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extra->PreviousNear->NextNear = extra;
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SliceMemory(extra);
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}
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handle->State = EntryState.Allocated;
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handle->Level = level;
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return new hlsfHandle(handle, size);
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}
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private void SliceMemory(Entry* e, int offset)
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private void SliceMemory(Entry* e)
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{
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Entry* current = e;
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Entry* next = e->NextNear;
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ulong originOffset = e->Position - (ulong)m_Buffer;
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ulong finalOffset = originOffset + (ulong)offset;
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ulong finalOffset = originOffset;
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ulong end = e->Position + e->Size;
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ulong endOffset = end - (ulong)m_Buffer;
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ulong remainSize = (ulong)e->Size - (ulong)offset;
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ulong remainSize = e->Size;
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if (finalOffset >= endOffset || remainSize == 0) {
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return;
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}
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// get level of left edge
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int minLevel = int.Max((BitOperations.TrailingZeroCount(finalOffset) - 6) / 2, 0);
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int i = minLevel >= levelSizeArray.Length ? levelSizeArray.Length - 1 : minLevel;
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try
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for (; i < levelSizeArray.Length; i++)
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{
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for (; i < levelSizeArray.Length; i++)
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int levelSize = levelSizeArray[i];
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ulong levelLong = (ulong)levelSize;
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ulong levelUpper = levelLong * 4;
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// smallest board that is larger than finalOffset
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ulong board = (finalOffset + levelUpper - 1) / levelUpper * levelUpper;
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long span = (long)ulong.Min(board, endOffset) - (long)finalOffset;
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int blockCount = (span <= 0) ? 0 : (int)(span / (long)levelLong);
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if (blockCount == 0)
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{
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int levelSize = levelSizeArray[i];
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ulong levelLong = (ulong)levelSize;
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ulong levelUpper = levelLong * 4;
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// smallest board that is larger than finalOffset
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ulong board = (finalOffset + levelUpper - 1) / levelUpper * levelUpper;
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int blockCount = (int)((long)ulong.Min(board, endOffset) - (long)finalOffset) / (int)levelLong;
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if (blockCount == 0)
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{
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continue;
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}
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int s = blockCount * levelSize;
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// create and init new entry
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Entry* newEntry = (Entry*)_entries.Allocate();
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newEntry->State = EntryState.Empty;
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newEntry->Position = (nuint)m_Buffer + (nuint)finalOffset;
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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// link new entry
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newEntry->PreviousNear = current;
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newEntry->NextNear = next;
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current->NextNear = newEntry;
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next->PreviousNear = newEntry;
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// set new entry
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// Entry* old = current;
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current = newEntry;
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newEntry->Level = i;
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PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
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// Console.WriteLine($"{(ulong)current->PreviousNear}<->{(ulong)current->NextNear},\t{current->Size}");
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finalOffset += (ulong)s;
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remainSize -= (ulong)s;
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if (remainSize <= (ulong)levelSize)
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{
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break;
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}
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if (remainSize <= 0) {
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return;
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}
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continue;
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}
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int s = blockCount * levelSize;
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if (i >= 10)
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// create and init new entry
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Entry* newEntry = (Entry*)_entries.Allocate();
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newEntry->State = EntryState.Empty;
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newEntry->Position = (nuint)m_Buffer + (nuint)finalOffset;
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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newEntry->Level = i;
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// link new entry
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newEntry->PreviousNear = current;
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newEntry->NextNear = next;
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current->NextNear = newEntry;
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next->PreviousNear = newEntry;
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// set new entry
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current = newEntry;
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PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
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finalOffset += (ulong)s;
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remainSize -= (ulong)s;
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if (remainSize <= (ulong)levelSize)
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{
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int levelSize = levelSizeArray[^1] * 4;
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ulong levelLong = (ulong)levelSize;
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ulong board = endOffset / levelLong * levelLong;
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int blockCount = (int)((board - finalOffset) / (ulong)levelSize);
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if (blockCount > 0)
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{
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int s = blockCount * levelSize;
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Entry* newEntry = (Entry*)_entries.Allocate();
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newEntry->State = EntryState.Empty;
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newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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// link new entry
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newEntry->PreviousNear = current;
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newEntry->NextNear = next;
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current->NextNear = newEntry;
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if (next != null) {
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next->PreviousNear = newEntry;
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}
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newEntry->Level = i;
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PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
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// update lock and data
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finalOffset += (ulong)s;
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remainSize -= (ulong)s;
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}
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if (remainSize <= 0) {
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return;
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}
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break;
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}
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if (remainSize == 0) {
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return;
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}
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}
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for (i -= 1; i >= 0; i--)
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if (i >= 10)
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{
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int levelSize = levelSizeArray[^1] * 4;
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ulong levelLong = (ulong)levelSize;
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ulong board = endOffset / levelLong * levelLong;
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long span = (long)board - (long)finalOffset;
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int blockCount = span > 0 ? (int)(span / (long)levelSize) : 0;
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if (blockCount > 0)
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{
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int levelSize = levelSizeArray[i];
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ulong levelLong = (ulong)levelSize;
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ulong board = endOffset / levelLong * levelLong;
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int blockCount = (int)(board - finalOffset) / levelSize;
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if (blockCount <= 0)
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{
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continue;
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}
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int s = blockCount * levelSize;
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System.Diagnostics.Debug.Assert(finalOffset + (ulong)s <= endOffset);
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// create and init new entry
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Entry* newEntry = (Entry*)_entries.Allocate();
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newEntry->State = EntryState.Empty;
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newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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newEntry->Level = 10;
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// link new entry
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newEntry->PreviousNear = current;
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@@ -200,28 +178,59 @@ namespace StgSharp.HighPerformance.Memory
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newEntry->Level = i;
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PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
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// set new entry
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// Entry* old = current;
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current = newEntry;
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// Console.WriteLine($"{(ulong)current->PreviousNear}<->{(ulong)current->NextNear},\t{current->Size}");
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// update lock and data
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finalOffset += (ulong)s;
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remainSize -= (ulong)s;
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if (remainSize <= 0)
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{
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break;
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}
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}
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if (remainSize == 0) {
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return;
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}
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}
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finally
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{
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e->Size = (uint)(offset);
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e->Level = GetLevelFromSize((uint)offset);
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// Console.WriteLine("Alloc ok");
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for (i -= 1; i >= 0; i--)
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{
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int levelSize = levelSizeArray[i];
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ulong levelLong = (ulong)levelSize;
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ulong board = endOffset / levelLong * levelLong;
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long span = (long)board - (long)finalOffset;
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int blockCount = span > 0 ? (int)(span / levelSize) : 0;
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if (blockCount <= 0)
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{
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continue;
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}
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int s = blockCount * levelSize;
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System.Diagnostics.Debug.Assert(finalOffset + (ulong)s <= endOffset);
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// create and init new entry
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Entry* newEntry = (Entry*)_entries.Allocate();
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newEntry->State = EntryState.Empty;
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newEntry->Position = (nuint)((ulong)m_Buffer + finalOffset);
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newEntry->Size = (uint)s;
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BucketNode* bucket = (BucketNode*)newEntry->Position;
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bucket->EntryRef = newEntry;
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// link new entry
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newEntry->PreviousNear = current;
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newEntry->NextNear = next;
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current->NextNear = newEntry;
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if (next != null) {
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next->PreviousNear = newEntry;
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}
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newEntry->Level = i;
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PushLevel(i, Math.Min(blockCount - 1, 2), bucket);
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// set new entry
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current = newEntry;
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// update lock and data
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finalOffset += (ulong)s;
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remainSize -= (ulong)s;
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if (remainSize == 0)
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{
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break;
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}
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}
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RemoveFromPositionChain(e);
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}
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/// <summary>
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@@ -236,42 +245,49 @@ namespace StgSharp.HighPerformance.Memory
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private bool TryAllocateNew16MBBlock(out Entry* handle)
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{
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nuint pos = _spareMemory->Position;
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nuint blockSize = (nuint)levelSizeArray[^1] * 2; // Use last level size (16MB)
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nuint bufferEnd = (nuint)m_Buffer + _size;
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Entry* previous;
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previous = _spareMemory->PreviousNear;
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if (_spareMemory->Size <= 0)
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if (pos >= bufferEnd || _spareMemory->Size == 0)
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{
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handle = null;
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return false; // No spare memory available
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}
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nuint newPos = pos + blockSize;
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// Check if we have enough space
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if (newPos > ((nuint)m_Buffer) + _size)
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nuint desired = (nuint)levelSizeArray[^1] * 4;
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nuint remain = bufferEnd - pos;
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nuint blockSize = desired <= remain ? desired : remain;
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if (blockSize == 0)
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{
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newPos = (nuint)m_Buffer + _size; // Clamp to maximum buffer size
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blockSize = _spareMemory->Size;
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previous = null;
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handle = null;
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return false;
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}
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nuint newPos = pos + blockSize;
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// Try to allocate new Entry from slab allocator
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handle = (Entry*)_entries.Allocate();
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handle->Position = pos;
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handle->Size = (uint)blockSize;
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handle->Level = GetLevelFromSize((uint)blockSize);
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// Update spare memory position
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// Update spare memory position & remaining size
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_spareMemory->Position = newPos;
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_spareMemory->Size = (uint)(bufferEnd - newPos);
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BucketNode* b = (BucketNode*)handle->Position;
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b->EntryRef = handle;
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// update position linked list
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Entry* previous = _spareMemory->PreviousNear;
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handle->NextNear = _spareMemory;
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handle->PreviousNear = previous;
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_spareMemory->PreviousNear = handle; // Replace Volatile.Write with direct access
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if (previous != null) {
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if (previous != null)
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{
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previous->NextNear = handle;
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} else
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{
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_positionHead = handle;
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}
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return true;
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@@ -138,7 +138,7 @@ namespace StgSharp.HighPerformance.Memory
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private bool TryRemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
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{
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int index = (3 * levelIndex) + sizeIndex;
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Index index = levelIndex > 9 ? ^1 : (3 * levelIndex) + sizeIndex;
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if (_bucketHeads[index] == node) {
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return TryPopLevel(levelIndex, sizeIndex, out _);
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}
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@@ -39,6 +39,54 @@ namespace StgSharp.HighPerformance.Memory
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public unsafe partial class HybridLayerSegregatedFitAllocator
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{
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/// <summary>
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/// Minimal collect: linear scan, merge contiguous empty Blocks into one, push merged head
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/// back to bucket. Caller-responsible design: no slicing or redistribution.
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/// </summary>
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public void Collect()
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{
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Entry* cur = _positionHead;
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while (cur != null && cur != _spareMemory)
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{
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if (cur->State != EntryState.Empty)
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{
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cur = cur->NextNear;
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continue;
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}
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Entry* runHead = cur;
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Entry* next = runHead->NextNear;
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// Remove head from bucket if currently registered
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int headLevel = runHead->Level;
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int headSeg = DetermineSegmentIndex(runHead->Size, headLevel);
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TryRemoveFromBucket(headLevel, headSeg, (BucketNode*)runHead->Position);
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while (next != null &&
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next != _spareMemory &&
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next->State == EntryState.Empty &&
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IsAdjacentTo(runHead, next))
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{
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int lvl = next->Level;
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int seg = DetermineSegmentIndex(next->Size, lvl);
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TryRemoveFromBucket(lvl, seg, (BucketNode*)next->Position);
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runHead->Size += next->Size;
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RemoveFromPositionChain(next);
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next = runHead->NextNear;
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}
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// Recompute level for merged block and push once
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runHead->Level = GetLevelFromSize(runHead->Size);
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int finalLevel = runHead->Level;
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int finalSeg = DetermineSegmentIndex(runHead->Size, finalLevel);
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((BucketNode*)runHead->Position)->EntryRef = runHead; // ensure consistency
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PushLevel(finalLevel, finalSeg, (BucketNode*)runHead->Position);
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cur = next;
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}
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}
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/// <summary>
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/// Free allocated memory block and perform adjacent block merging
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/// </summary>
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@@ -55,7 +103,7 @@ namespace StgSharp.HighPerformance.Memory
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return;
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}
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// Set to ThreadOccupied to prevent other operations
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// Mark as empty so it can be merged
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e->State = EntryState.Empty;
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// Try merge with adjacent free blocks and remove them from buckets
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@@ -66,9 +114,6 @@ namespace StgSharp.HighPerformance.Memory
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int finalLevel = GetLevelFromSize(finalSize);
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int finalSegment = DetermineSegmentIndex(finalSize, finalLevel);
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// Set the merged entry state to Empty (ready to be reused)
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e->State = EntryState.Empty;
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// Push the merged entry back to appropriate bucket
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PushLevel(finalLevel, finalSegment, (BucketNode*)e->Position);
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}
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@@ -37,47 +37,13 @@ namespace StgSharp.HighPerformance.Memory
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/// <summary>
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/// check out if a bucket is within the same higher-level boundary as currentOffset
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/// </summary>
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/// <param name="currentOffset">
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///
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/// </param>
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/// <param name="target">
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///
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/// </param>
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/// <param name="level">
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///
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/// </param>
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/// <returns>
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///
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/// </returns>
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private bool AssertBackwardBoundary(ulong currentOffset, Entry* target, int level)
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private bool AssertBoundary(Entry* previous, Entry* current, int level)
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{
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level = int.Min(level, MaxLevel);
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int nextLevelSize = levelSizeArray[level] * 4;
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ulong targetHead = target->Position - (ulong)m_Buffer;
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return (currentOffset / (ulong)nextLevelSize) == (targetHead / (ulong)nextLevelSize);
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}
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/// <summary>
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/// check out if a bucket is within the same higher-level boundary as currentOffset
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/// </summary>
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/// <param name="currentOffset">
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///
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/// </param>
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/// <param name="target">
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///
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/// </param>
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/// <param name="level">
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///
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/// </param>
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/// <returns>
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///
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/// </returns>
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private bool AssertForwardBoundary(ulong currentOffset, Entry* target, int level)
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{
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level = int.Min(level, MaxLevel);
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int nextLevelSize = levelSizeArray[level] * 4;
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ulong targetTail = target->Position - (ulong)m_Buffer + target->Size - 1;
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return (currentOffset / (ulong)nextLevelSize) == (targetTail / (ulong)nextLevelSize);
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ulong prevHead = previous->Position - (ulong)m_Buffer,
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currHead = current->Position - (ulong)m_Buffer;
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return (currHead / (ulong)nextLevelSize) == (prevHead / (ulong)nextLevelSize);
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}
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/// <summary>
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@@ -108,90 +74,62 @@ namespace StgSharp.HighPerformance.Memory
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||||
/// </summary>
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||||
private void MergeAndRemoveFromBuckets(Entry* entry)
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{
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// TODO
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/*
|
||||
* 1.有限回收,最多向上收集2层(算上当前总共3层)
|
||||
* 2.单层内就可以通过前后链表遍历解决,很容易做到
|
||||
* 3.由于SLAB分配器内部包含快速复用路径,因而可以考虑直接进行Free掉被合并的Entry。复用成本很低(因为SLAB既没有Version也没有IEnumerable,所以不会有额外的操作计数损耗)
|
||||
* 4.后续提供HLSF.Collect全量整理API,从头遍历邻接块进行彻底的合并
|
||||
*/
|
||||
// TODO 后续提供HLSF.Collect全量整理API,从头遍历邻接块进行彻底的合并
|
||||
if (entry == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Entry* result = entry;
|
||||
|
||||
uint size = entry->Size;
|
||||
int originLevel = entry->Level;
|
||||
int segment = DetermineSegmentIndex(size, originLevel);
|
||||
|
||||
// RemoveFromBucket(originLevel, segment, (BucketNode*)entry->Position);
|
||||
do
|
||||
{
|
||||
// previous direction merge
|
||||
Entry* p = entry->PreviousNear;
|
||||
if (p == null ||
|
||||
p->State != EntryState.Empty ||
|
||||
!IsAdjacentTo(result, p) ||
|
||||
p->Level != entry->Level ||
|
||||
!AssertBoundary(p, entry, originLevel))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Console.WriteLine($"{(ulong)p->Size} merged to {(ulong)entry->Size} previous");
|
||||
entry->Size += p->Size;
|
||||
entry->Position = p->Position;
|
||||
RemoveFromBucket(originLevel, DetermineSegmentIndex(p->Size, originLevel), (BucketNode*)p->Position);
|
||||
RemoveFromPositionChain(p);
|
||||
} while (true);
|
||||
|
||||
do
|
||||
{
|
||||
originLevel = entry->Level;
|
||||
while (true)
|
||||
// next direction merge
|
||||
Entry* n = entry->NextNear;
|
||||
if (n == null ||
|
||||
n->State != EntryState.Empty ||
|
||||
!IsAdjacentTo(result, n) ||
|
||||
n->Level != entry->Level ||
|
||||
!AssertBoundary(n, entry, originLevel))
|
||||
{
|
||||
// backward merging - simplified to single attempt
|
||||
Entry* prev = entry->PreviousNear;
|
||||
|
||||
// compute offset of current block and base position
|
||||
ulong currentOffset = entry->Position - (ulong)m_Buffer;
|
||||
|
||||
if (prev != null &&
|
||||
prev != _spareMemory &&
|
||||
AssertBackwardBoundary(currentOffset, prev, originLevel) &&
|
||||
IsAdjacentTo(entry, prev) &&
|
||||
TryRemoveFromBucket(originLevel, DetermineSegmentIndex(prev->Size, originLevel), (BucketNode*)prev->Position))
|
||||
{
|
||||
// Merge
|
||||
entry->Position = prev->Position;
|
||||
entry->Size += prev->Size;
|
||||
RemoveFromPositionChain(prev);
|
||||
}
|
||||
|
||||
// Update linked list
|
||||
/*
|
||||
Entry* prevPrev = prev->PreviousNear;
|
||||
if (prevPrev != null) {
|
||||
prevPrev->NextNear = entry;
|
||||
}
|
||||
entry->PreviousNear = prevPrev;
|
||||
/**/
|
||||
break;
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
// forward merging - simplified to single attempt
|
||||
Entry* next = entry->NextNear;
|
||||
// Console.WriteLine($"{(ulong)n->Size} merged to {(ulong)entry->Size} next");
|
||||
entry->Size += n->Size;
|
||||
RemoveFromBucket(originLevel, DetermineSegmentIndex(n->Size, originLevel), (BucketNode*)n->Position);
|
||||
RemoveFromPositionChain(n);
|
||||
} while (true);
|
||||
originLevel = int.Min(9, originLevel);
|
||||
entry->Level += entry->Size >= levelSizeArray[originLevel] * 4 ? 1 : 0;
|
||||
entry->Level &= 15;
|
||||
|
||||
ulong currentOffset = entry->Position - (ulong)m_Buffer;
|
||||
|
||||
if (next == null ||
|
||||
next == _spareMemory ||
|
||||
!AssertForwardBoundary(currentOffset, next, entry->Level) ||
|
||||
!IsAdjacentTo(entry, next) ||
|
||||
entry->Level != next->Level ||
|
||||
!TryRemoveFromBucket(originLevel, DetermineSegmentIndex(next->Size, originLevel), (BucketNode*)next->Position))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Update linked list
|
||||
/*
|
||||
Entry* nextNext = next->NextNear;
|
||||
if (nextNext != null) {
|
||||
nextNext->PreviousNear = entry;
|
||||
}
|
||||
entry->NextNear = nextNext;
|
||||
/**/
|
||||
|
||||
// Merge
|
||||
entry->Size += next->Size;
|
||||
RemoveFromPositionChain(next);
|
||||
}
|
||||
entry->Level = GetLevelFromSize(entry->Size);
|
||||
} while (originLevel < entry->Level);
|
||||
BucketNode* bucket = (BucketNode*)entry->Position;
|
||||
bucket->EntryRef = entry;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -202,9 +140,14 @@ namespace StgSharp.HighPerformance.Memory
|
||||
Entry* prev = entry->PreviousNear;
|
||||
Entry* next = entry->NextNear;
|
||||
|
||||
if (prev != null) {
|
||||
if (prev != null)
|
||||
{
|
||||
prev->NextNear = entry->NextNear;
|
||||
} else
|
||||
{
|
||||
_positionHead = entry->NextNear;
|
||||
}
|
||||
|
||||
if (next != null) {
|
||||
next->PreviousNear = entry->PreviousNear;
|
||||
}
|
||||
@@ -228,11 +171,23 @@ namespace StgSharp.HighPerformance.Memory
|
||||
[FieldOffset(8)] internal Entry* NextNear; // Position linked list: next pointer
|
||||
[FieldOffset(16)] internal Entry* PreviousNear; // Position linked list: previous pointer
|
||||
|
||||
[FieldOffset(28)] internal int Level; // Level of the block in the allocator
|
||||
[FieldOffset(28)] internal int _Level; // Level of the block in the allocator
|
||||
[FieldOffset(24)] internal uint Size; // Block size information
|
||||
[FieldOffset(32)] public EntryState State;
|
||||
[FieldOffset(0)] public nuint Position; // Memory block position
|
||||
|
||||
public int Level
|
||||
{
|
||||
get => _Level;
|
||||
set
|
||||
{
|
||||
if (value > 15 || value < 0) {
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
_Level = value;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal enum EntryState : uint
|
||||
|
||||
@@ -39,6 +39,9 @@ namespace StgSharp.HighPerformance.Memory
|
||||
// Bucket system field - directly in main allocator class
|
||||
private BucketNode*[] _bucketHeads;
|
||||
|
||||
// Head of the position linked list (first Entry in memory order)
|
||||
private Entry* _positionHead;
|
||||
|
||||
private Entry* _spareMemory;
|
||||
private readonly byte* m_Buffer;
|
||||
private bool disposedValue;
|
||||
|
||||
Reference in New Issue
Block a user