daily update on 20230813 by nitload youmu, weritting matrix algs
This commit is contained in:
@@ -1,6 +1,7 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Math
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@@ -11,8 +12,12 @@ namespace StgSharp.Math
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Copy
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}
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public unsafe class Matrix4x4
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public unsafe class Matrix4x4:IDisposable
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{
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public static readonly Matrix4x4 Unit
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= new Matrix4x4(
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1,0,0,0,
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@@ -22,178 +27,118 @@ namespace StgSharp.Math
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);
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internal M128Map M128Map;
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internal M128Map map;
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internal IntPtr _colum0Ptr;
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internal IntPtr _colum1Ptr;
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internal IntPtr _colum2Ptr;
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internal IntPtr _colum3Ptr;
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//pointers of 4 colums are collected
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//in the array referred by these pointer.
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internal M128matMap _matMap;
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private bool isTransposed=false;
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private Matrix4x4 _transpose;
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//define if this matrix has correctly stored its transpose matrix
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internal bool isTransposed = false;
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//store the transpose mat of this one to avoid calculate again
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internal M128matMap _transpose;
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private bool disposedValue;
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internal Matrix4x4()
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{
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_colum0Ptr = internalIO.load_internal(0,0,0,0);
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_colum1Ptr = internalIO.load_internal(0,0,0,0);
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_colum2Ptr = internalIO.load_internal(0,0,0,0);
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_colum3Ptr = internalIO.load_internal(0,0,0,0);
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_transpose = new Matrix4x4(this);
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}
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//Ctor used for the matixes of transposed matrix
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internal Matrix4x4(Matrix4x4 transpose)
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{
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_colum0Ptr = internalIO.load_internal(0, 0, 0, 0);
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_colum1Ptr = internalIO.load_internal(0, 0, 0, 0);
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_colum2Ptr = internalIO.load_internal(0, 0, 0, 0);
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_colum3Ptr = internalIO.load_internal(0, 0, 0, 0);
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_transpose = transpose;
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this.isTransposed=true;
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}
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internal unsafe Matrix4x4(
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IntPtr row0Ptr,
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IntPtr row1Ptr,
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IntPtr row2Ptr,
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IntPtr row3Ptr
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)
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{
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_colum0Ptr= row0Ptr;
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_colum1Ptr= row1Ptr;
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_colum2Ptr= row2Ptr;
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_colum3Ptr= row3Ptr;
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_transpose = new Matrix4x4(this);
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}
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public unsafe Matrix4x4(
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float a00, float a01, float a02, float a03,
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float a10, float a11, float a12, float a13,
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float a20, float a21, float a22, float a23,
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float a30, float a31, float a32, float a33
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)
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{
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_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
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_colum1Ptr = internalIO.load_internal(a01,a11,a21,a31);
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_colum2Ptr = internalIO.load_internal(a02,a12,a22,a32);
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_colum3Ptr = internalIO.load_internal(a03,a13,a23,a33);
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_transpose = new Matrix4x4(this);
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}
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public unsafe Matrix4x4 Transpose(TransposeMode transposeMode)
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{
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if (!isTransposed)
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{
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(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
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(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
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(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
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(*(M128*)_transpose._colum0Ptr).single_3 = (*(M128*)_colum3Ptr).single_0;
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(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
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(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
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(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
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(*(M128*)_transpose._colum1Ptr).single_3 = (*(M128*)_colum3Ptr).single_1;
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(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
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(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
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(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
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(*(M128*)_transpose._colum2Ptr).single_3 = (*(M128*)_colum3Ptr).single_2;
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(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
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(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
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(*(M128*)_transpose._colum3Ptr).single_2 = (*(M128*)_colum2Ptr).single_3;
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(*(M128*)_transpose._colum3Ptr).single_3 = (*(M128*)_colum3Ptr).single_3;
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isTransposed = true;
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}
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switch (transposeMode)
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{
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case TransposeMode.New:
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return new Matrix4x4(
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internalIO.load_cpy_internal(_transpose._colum0Ptr),
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internalIO.load_cpy_internal(_transpose._colum1Ptr),
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internalIO.load_cpy_internal(_transpose._colum2Ptr),
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internalIO.load_cpy_internal(_transpose._colum3Ptr)
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);
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break;
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case TransposeMode.Copy:
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return _transpose;
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break;
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default:
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throw new Exception();
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break;
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}
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}
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/**/
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public static Matrix4x4 operator +(Matrix4x4 matrix1, Matrix4x4 matrix2)
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{
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return new Matrix4x4(
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internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
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internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
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internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
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internalIO.addps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
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) ;
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}
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public static Matrix4x4 operator -(Matrix4x4 matrix1, Matrix4x4 matrix2)
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{
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return new Matrix4x4(
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internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
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internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
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internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
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internalIO.subps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
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_matMap = new M128matMap(
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internalIO.load_internal(0, 0, 0, 0),
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internalIO.load_internal(0, 0, 0, 0),
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internalIO.load_internal(0, 0, 0, 0),
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internalIO.load_internal(0, 0, 0, 0)
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);
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}
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/**/
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public static Matrix4x4 operator *(Matrix4x4 matrix, float value)
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//constructor used to transform a matMap from C to a Matrix class,
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//the original matMap will be cleaned up after transformation
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internal Matrix4x4(
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ref M128matMap matMap
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)
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{
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return new Matrix4x4(
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internalIO.mulps_const_internal(matrix._colum0Ptr,value),
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internalIO.mulps_const_internal(matrix._colum1Ptr,value),
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internalIO.mulps_const_internal(matrix._colum2Ptr,value),
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internalIO.mulps_const_internal(matrix._colum3Ptr,value)
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_matMap = matMap;
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internalIO .deinitMatmap_sse_internal( ref matMap );
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}
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internal Matrix4x4(
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IntPtr c0Ptr,
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IntPtr c1Ptr,
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IntPtr c2Ptr,
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IntPtr c3Ptr
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)
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{
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_matMap = new M128matMap(c0Ptr,c1Ptr,c2Ptr,c3Ptr);
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}
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public Matrix4x4(
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float a00,float a01,float a02,float a03,
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float a10,float a11,float a12,float a13,
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float a20,float a21,float a22,float a23,
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float a30,float a31,float a32,float a33
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)
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{
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_matMap = new M128matMap(
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internalIO.load_internal(a00, a10, a20, a30),
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internalIO.load_internal(a01, a11, a21, a31),
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internalIO.load_internal(a02, a12, a22, a32),
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internalIO.load_internal(a03, a13, a23, a33)
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);
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}
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public override string ToString()
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{
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return $"{*(M128*)_colum0Ptr}\n{*(M128*)_colum1Ptr}\n{*(M128*)_colum2Ptr}\n{*(M128*)_colum3Ptr}";
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}
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/**/
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~Matrix4x4()
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public Matrix4x4 Transpose
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{
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if (map==null)
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{
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internalIO.deinitM128_internal(_colum0Ptr);
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internalIO.deinitM128_internal(_colum1Ptr);
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internalIO.deinitM128_internal(_colum2Ptr);
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internalIO.deinitM128_internal(_colum3Ptr);
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}
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else
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{
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//in case the matrix is in a M128 map
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get {
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if (isTransposed)
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{
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internalIO.deinitMatmap_sse_internal(ref _transpose);
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}
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return new Matrix4x4(
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internalIO.load_cpy_internal(_transpose.colum0Ptr),
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internalIO.load_cpy_internal(_transpose.colum1Ptr),
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internalIO.load_cpy_internal(_transpose.colum2Ptr),
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internalIO.load_cpy_internal(_transpose.colum3Ptr)
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);
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}
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// TODO: 释放托管状态(托管对象)
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}
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// TODO: 释放未托管的资源(未托管的对象)并重写终结器
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// TODO: 将大型字段设置为 null
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disposedValue = true;
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}
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}
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// // TODO: 仅当“Dispose(bool disposing)”拥有用于释放未托管资源的代码时才替代终结器
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// ~Matrix4x4()
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// {
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// // 不要更改此代码。请将清理代码放入“Dispose(bool disposing)”方法中
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// Dispose(disposing: false);
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// }
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public void Dispose()
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{
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// 不要更改此代码。请将清理代码放入“Dispose(bool disposing)”方法中
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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