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stgsharp/源代码/StgSharp/Math/Linear/matrix4x4.cs
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146 lines
3.9 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Math
{
public enum TransposeMode
{
New,
Copy
}
public unsafe class Matrix4x4:IDisposable
{
public static readonly Matrix4x4 Unit
= new Matrix4x4(
1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1
);
internal M128Map M128Map;
//pointers of 4 colums are collected
//in the array referred by these pointer.
internal M128matMap _matMap;
//define if this matrix has correctly stored its transpose matrix
internal bool isTransposed = false;
//store the transpose mat of this one to avoid calculate again
internal M128matMap _transpose;
private bool disposedValue;
internal Matrix4x4()
{
_matMap = new M128matMap(
internalIO.load_internal(0, 0, 0, 0),
internalIO.load_internal(0, 0, 0, 0),
internalIO.load_internal(0, 0, 0, 0),
internalIO.load_internal(0, 0, 0, 0)
);
}
//constructor used to transform a matMap from C to a Matrix class,
//the original matMap will be cleaned up after transformation
internal Matrix4x4(
ref M128matMap matMap
)
{
_matMap = matMap;
internalIO .deinitMatmap_sse_internal( ref matMap );
}
internal Matrix4x4(
IntPtr c0Ptr,
IntPtr c1Ptr,
IntPtr c2Ptr,
IntPtr c3Ptr
)
{
_matMap = new M128matMap(c0Ptr,c1Ptr,c2Ptr,c3Ptr);
}
public Matrix4x4(
float a00,float a01,float a02,float a03,
float a10,float a11,float a12,float a13,
float a20,float a21,float a22,float a23,
float a30,float a31,float a32,float a33
)
{
_matMap = new M128matMap(
internalIO.load_internal(a00, a10, a20, a30),
internalIO.load_internal(a01, a11, a21, a31),
internalIO.load_internal(a02, a12, a22, a32),
internalIO.load_internal(a03, a13, a23, a33)
);
}
public Matrix4x4 Transpose
{
get {
if (isTransposed)
{
internalIO.deinitMatmap_sse_internal(ref _transpose);
}
return new Matrix4x4(
internalIO.load_cpy_internal(_transpose.colum0Ptr),
internalIO.load_cpy_internal(_transpose.colum1Ptr),
internalIO.load_cpy_internal(_transpose.colum2Ptr),
internalIO.load_cpy_internal(_transpose.colum3Ptr)
);
}
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing)
{
// TODO: 释放托管状态(托管对象)
}
// TODO: 释放未托管的资源(未托管的对象)并重写终结器
// TODO: 将大型字段设置为 null
disposedValue = true;
}
}
// // TODO: 仅当“Dispose(bool disposing)”拥有用于释放未托管资源的代码时才替代终结器
// ~Matrix4x4()
// {
// // 不要更改此代码。请将清理代码放入“Dispose(bool disposing)”方法中
// Dispose(disposing: false);
// }
public void Dispose()
{
// 不要更改此代码。请将清理代码放入“Dispose(bool disposing)”方法中
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}