new mat proc std

This commit is contained in:
Youmu Liu
2026-02-28 18:08:26 +08:00
parent 55cf3934bb
commit 6e07e67835
153 changed files with 91360 additions and 4547 deletions
@@ -1,62 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="BattleField"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using System;
using System.Collections.Generic;
using System.Text;
// TODO 这玩意如何加载一个渲染流程以获得各个图元还没搞清楚
namespace StgSharp.Controls
{
public class BattleField : ControllingItem
{
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotImplementedException();
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
throw new NotImplementedException();
}
}
}
@@ -1,149 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ButtonGroup"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Transactions;
namespace StgSharp.Controls
{
public abstract class KeyboardButtonGroup : ControllingItem
{
private List<TriggerButton> buttonList;
private TriggerButton current;
public KeyboardButtonGroup()
{
buttonList = new List<TriggerButton>();
}
public bool IsEntity
{
get => false;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox { get; set; }
public TriggerButton CurrentButton
{
get => current;
}
public Vec2 Position { get; set; }
protected List<TriggerButton> AllButton
{
get => buttonList;
}
public void AddButton(TriggerButton button)
{
buttonList.Add(button);
}
public abstract void Confirm();
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
foreach (TriggerButton item in buttonList) {
yield return item.Single();
}
}
public void MoveDown()
{
TriggerButton button = current;
while ((button.Down != null) && button.Down.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveLeft()
{
TriggerButton button = current;
while ((button.Left != null) && button.Left.IsDisabled) {
button = button.Left;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveRight()
{
TriggerButton button = current;
while ((button.Right != null) && button.Right.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveUp()
{
TriggerButton button = current;
while ((button.Up != null) && button.Up.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
}
}
@@ -1,109 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="CharacterIndexImage"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
namespace StgSharp.Controls
{
public class CharacterLineIndexImage : ControllingItem
{
private char[] displayIndex;
private char defaultChar;
private Dictionary<char, PlainGeometryMesh> texIndex;
private int length;
private PlainGeometryMesh _tittleMesh;
public CharacterLineIndexImage(
int length,
char defaultChar,
PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
}
public bool IsEntity
{
get => true;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public Vec2 Position
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public void Display(string message)
{
if (string.IsNullOrEmpty(message)) {
message = string.Empty;
}
string result = (message.Length >= length) ?
message.Substring(message.Length - displayIndex.Length) :
message.PadLeft(
length, defaultChar);
displayIndex = result.ToCharArray();
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return _tittleMesh;
foreach (char item in displayIndex) {
yield return texIndex[item];
}
}
}
}
@@ -1,56 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ControllingIntem"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics.Graphics;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controls
{
public interface ControllingItem : IEnumerable<PlainGeometryMesh>
{
public abstract bool IsEntity { get; }
public abstract ReadOnlySpan<Vec4> TextureBox { get; }
public abstract Rectangle BoundingBox { get; set; }
public abstract Vec2 Position { get; set; }
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
@@ -1,70 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="DecorationBox.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics.Graphics;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace StgSharp.Controls
{
public class DecorationBox : ControllingItem
{
private PlainGeometryMesh renderMesh;
public DecorationBox(Rectangle bound, Image texture, Vec2[] texCoord)
{
renderMesh = new PlainGeometryMesh(
BoundingBox, new TextureProvider(texture, texCoord));
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => renderMesh.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return renderMesh;
}
}
}
@@ -1,83 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MarkingLable"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Controls
{
public class MarkingLabel : ControllingItem
{
private PlainGeometryMesh marker;
private Vec2 _currentPosition, _movementVec;
public MarkingLabel(PlainGeometryMesh marker)
{
this.marker = marker;
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => marker.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return marker;
}
public void Move(Vec2 movement)
{
throw new NotImplementedException();
}
public void MoveTo(Vec2 target)
{
Move(target - Position);
}
}
}
@@ -1,213 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TriggerButton"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Controls
{
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public enum ButtonStatus
{
Error = 0b0,
Disable = 0b1,
Enable = 0b10,
Highlight = 0b100,
Confirm = 0b1000,
DisableToEnable = Disable | Enable,
EnableToDisable = -(Enable | DisableToEnable),
EnableToHighlight = Enable | Highlight,
HighlightToEnable = -(Enable | Highlight),
HighlightToDisable = -(Highlight | Disable),
}
public class TriggerButton : ControllingItem
{
private Action? confirmCallback;
private Action? disableCallback;
#nullable enable
private Action? enableCallback;
private float _statusBeginTime;
private RenderButtonTextureCallback _renderButton;
private TextureProvider _texture;
#nullable restore
public TriggerButton()
{
CurrentStatus = ButtonStatus.Disable;
}
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
{
add
{
if (_renderButton == null)
{
_renderButton = value;
} else
{
_renderButton += value;
}
}
remove
{
if (_renderButton != null) {
_renderButton -= value;
}
}
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => MemoryMarshal.Cast<Vec2, Vec4>(_texture.TextureCoordinate);
}
public Rectangle BoundingBox { get; set; }
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
public Vec2 Position { get; set; }
internal TextureProvider Texture
{
get => _texture;
set => _texture = value;
}
protected ButtonStatus CurrentStatus { get; set; }
public void DeHighlight()
{
if (CurrentStatus == ButtonStatus.Highlight) {
CurrentStatus = ButtonStatus.HighlightToEnable;
}
}
public void Disable()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null) {
disableCallback();
}
}
public void Enable()
{
if (CurrentStatus == ButtonStatus.Disable)
{
CurrentStatus = ButtonStatus.DisableToEnable;
} else
{
return;
}
if (enableCallback != null) {
enableCallback();
}
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
_renderButton(CurrentStatus, _statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
}
public void Highlight()
{
if (CurrentStatus == ButtonStatus.Enable)
{
CurrentStatus |= ButtonStatus.EnableToHighlight;
} else
{
return;
}
if (confirmCallback != null) {
confirmCallback();
}
}
internal void Init(ButtonStatus status)
{
if (CurrentStatus == ButtonStatus.Error) {
CurrentStatus = status;
}
}
}//----------------------------------- End of class --------------------------------------------
}
-234
View File
@@ -1,234 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="KeyEnum"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using System;
namespace StgSharp
{
public enum KeyboardKey : int
{
UNKNOWN = -1,
None = 0,
Space = 32,
Apostrophe = 39/*'*/,
Comma = 44/*,*/,
Minus = 45/*-*/,
Period = 46/*.*/,
Slash = 47/*/*/,
Zero = 48,
One = 49,
Two = 50,
Three = 51,
Four = 52,
Five = 53,
Six = 54,
Seven = 55,
Eight = 56,
Nine = 57,
Semicolon = 59/*,*/,
Equal = 61/*=*/,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LeftBracket = 91/*[*/,
BACKSLASH = 92/*\*/,
RightBracket = 93/*]*/,
GraveAccent = 96/*`*/,
World1 = 161/*non-US#1*/,
World2 = 162/*non-US#2*/,
Esc = 256,
Enter = 257,
Tab = 258,
Backspace = 259,
Insert = 260,
Delete = 261,
Right = 262,
Left = 263,
Down = 264,
Up = 265,
PgUp = 266,
PgDown = 267,
Home = 268,
End = 269,
CapsLock = 280,
ScrollLock = 281,
NumLock = 282,
PrintScreen = 283,
Pause = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
NumPad0 = 320,
NumPad1 = 321,
NumPad2 = 322,
NumPad3 = 323,
NumPad4 = 324,
NumPad5 = 325,
NumPad6 = 326,
NumPad7 = 327,
NumPad8 = 328,
NumPad9 = 329,
NumPadDec = 330,
NumPadDiv = 331,
NumPadMul = 332,
NumPadSub = 333,
NumPadAdd = 334,
NumPadAnter = 335,
NumPadEqual = 336,
LeftShift = 340,
LeftControl = 341,
LeftAlt = 342,
LeftSuper = 343,
RightShift = 344,
RightControl = 345,
RightAlt = 346,
RightSuper = 347,
Menu = 348,
First = Space,
Last = Menu,
}
#pragma warning disable CA1707
#pragma warning disable CA1712
#pragma warning disable CA1008
#pragma warning disable CA1027
public enum Joystick : int
#pragma warning restore CA1027
{
Joystick_1 = FrameworkConstant. JOYSTICK_1,
Joystick_2 = FrameworkConstant. JOYSTICK_2,
Joystick_3 = FrameworkConstant. JOYSTICK_3,
Joystick_4 = FrameworkConstant. JOYSTICK_4,
Joystick_5 = FrameworkConstant. JOYSTICK_5,
Joystick_6 = FrameworkConstant. JOYSTICK_6,
Joystick_7 = FrameworkConstant. JOYSTICK_7,
Joystick_8 = FrameworkConstant. JOYSTICK_8,
Joystick_9 = FrameworkConstant. JOYSTICK_9,
Joystick_10 = FrameworkConstant.JOYSTICK_10,
Joystick_11 = FrameworkConstant.JOYSTICK_11,
Joystick_12 = FrameworkConstant.JOYSTICK_12,
Joystick_13 = FrameworkConstant.JOYSTICK_13,
Joystick_14 = FrameworkConstant.JOYSTICK_14,
Joystick_15 = FrameworkConstant.JOYSTICK_15,
Joystick_16 = FrameworkConstant.JOYSTICK_16,
First = Joystick_1,
Last = Joystick_16
}
[System.Flags]
public enum Mouse : int
{
Button1 = 0,
Button2 = 1,
Button3 = 2,
Button4 = 3,
Button5 = 4,
Button6 = 5,
Button7 = 6,
Button8 = 7,
First = Button1,
Last = Button8,
Left = Button1,
Right = Button2,
Middle = Button3
}
#pragma warning restore CA1707
#pragma warning restore CA1712
#pragma warning restore CA7008
internal enum InputEquipment
{
Keyboard,
Mouse,
Joystick
}
public enum KeyStatus : int
{
RELEASE = 0,
PRESS = 1
}
}
@@ -1,66 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="KeyEventAttribute"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
[AttributeUsage(AttributeTargets.Method)]
public class KeyEventAttribute : Attribute
{
internal int _equipment;
internal int _keyStat;
internal int _keyTarget;
public KeyEventAttribute(KeyboardKey key, KeyStatus status)
{
_equipment = (int)InputEquipment.Keyboard;
_keyTarget = (int)key;
_keyStat = (int)status;
}
public KeyEventAttribute(Joystick joystick, KeyStatus status)
{
_equipment = (int)InputEquipment.Keyboard;
_keyTarget = (int)joystick;
_keyStat = (int)status;
}
public KeyEventAttribute(Mouse mouse, KeyStatus status)
{
_equipment = (int)InputEquipment.Keyboard;
_keyTarget = (int)mouse;
_keyStat = (int)status;
}
}
}
@@ -1,42 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IClickTrigger"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public interface IClickTrigger
{
public int TargetKeyOrButtonID { get; }
public KeyStatus TriggeredStatus { get; }
}
}
@@ -1,86 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="JoystickTrigger"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public readonly struct JoystickTrigger : IClickTrigger, IEquatable<JoystickTrigger>
{
private readonly Joystick _stick;
private readonly KeyStatus _status;
public JoystickTrigger(Joystick targetKey, KeyStatus status)
{
this._stick = targetKey;
_status = status;
}
public int TargetKeyOrButtonID => (int)_stick;
public Joystick Stick
{
get => _stick;
}
public KeyStatus TriggeredStatus => _status;
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return ((int)_stick) + (17 * ((int)_status));
}
public override string ToString()
{
return $"Key {_stick} triggered when {_status}";
}
public static bool operator !=(JoystickTrigger left, JoystickTrigger right)
{
return !(left == right);
}
public static bool operator ==(JoystickTrigger left, JoystickTrigger right)
{
return (left._status == right._status) && (left._stick == right._stick);
}
bool IEquatable<JoystickTrigger>.Equals(JoystickTrigger other)
{
return other == this;
}
}
}
@@ -1,82 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="KeyTrigger"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public readonly struct KeyTrigger : IClickTrigger, IEquatable<KeyTrigger>
{
private readonly KeyboardKey _targetKey;
private readonly KeyStatus _triggerStat;
public KeyTrigger(KeyboardKey targetKey, KeyStatus targetStat)
{
this._targetKey = targetKey;
this._triggerStat = targetStat;
}
public int TargetKeyOrButtonID => (int)_targetKey;
public KeyStatus TriggeredStatus => _triggerStat;
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return ((int)_targetKey) + (17 * ((int)_triggerStat));
}
public override string ToString()
{
return $"Key {_targetKey} triggered when {_triggerStat}";
}
public static bool operator !=(KeyTrigger left, KeyTrigger right)
{
return !(left == right);
}
public static bool operator ==(KeyTrigger left, KeyTrigger right)
{
return (left._triggerStat == right._triggerStat) && (left._targetKey == right._targetKey);
}
bool IEquatable<KeyTrigger>.Equals(KeyTrigger other)
{
return other == this;
}
}
}
@@ -1,69 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MouseTrigger"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Diagnostics.SymbolStore;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public readonly struct MouseTrigger : IClickTrigger, IEquatable<MouseTrigger>
{
private readonly KeyStatus _status;
private readonly Mouse _mouse;
public MouseTrigger(Mouse mouse, KeyStatus status)
{
_mouse = mouse;
_status = status;
}
public int TargetKeyOrButtonID => (int)_mouse;
public KeyStatus TriggeredStatus => _status;
public bool Equals(MouseTrigger other)
{
return this == other;
}
public static bool operator !=(MouseTrigger left, MouseTrigger right)
{
return left._mouse != right._mouse || left._status != right._status;
}
public static bool operator ==(MouseTrigger left, MouseTrigger right)
{
return left._mouse == right._mouse && left._status == right._status;
}
}
}
@@ -1,88 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TriggetFactory"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public static class TriggetBuilder
{
private const int JoystickMax = (int)Joystick.Last + 1;
private const int JoystickMin = (int)Joystick.First - 1;
private const int KeyboardMax = (int)KeyboardKey.Last + 1;
private const int KeyboardMin = (int)KeyboardKey.First - 1;
private const int MouseMax = (int)Mouse.Last + 1;
private const int MouseMin = (int)Mouse.First - 1;
private static KeyTrigger keyboardtemp;
private static MouseTrigger mousetemp;
public static JoystickTrigger BuildJoystickClickTrigger(int keyCode, KeyStatus status)
{
if (keyCode > MouseMin && keyCode < MouseMax) {
return new JoystickTrigger((Joystick)keyCode, status);
}
throw new InvalidOperationException("Known key code or key is not on joystick.");
}
public static KeyTrigger BuildKeyboardClickTrigger(int keyCode, KeyStatus status)
{
if (keyCode > KeyboardMin && keyCode < KeyboardMax) {
return new KeyTrigger((KeyboardKey)keyCode, status);
}
throw new InvalidOperationException("Known key code or kay is not on keyboard.");
}
public static MouseTrigger BuildMouseClickTrigger(int keyCode, KeyStatus status)
{
if (keyCode >= MouseMin && keyCode <= MouseMax) {
return new MouseTrigger((Mouse)keyCode, status);
}
throw new InvalidOperationException("Known key code or key is not on mouse.");
}
public static IClickTrigger BuildTrigger(int keyCode, KeyStatus status)
{
if (keyCode > KeyboardMin && keyCode < KeyboardMax) {
return new KeyTrigger((KeyboardKey)keyCode, status);
}
if (keyCode > JoystickMin && keyCode < JoystickMax) {
return new JoystickTrigger((Joystick)keyCode, status);
}
if (keyCode >= MouseMin && keyCode <= MouseMax) {
return new MouseTrigger((Mouse)keyCode, status);
}
throw new InvalidOperationException("Known key code.");
}
}
}
+6 -4
View File
@@ -1,4 +1,4 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IStaticModule"
// Project: StgSharp
@@ -40,12 +40,14 @@ namespace StgSharp
}
public class ModuleToInitializeCollection : IEnumerable<IStaticModule>, IStaticModule
public sealed class ModuleToInitializeCollection : IEnumerable<IStaticModule>, IStaticModule
{
private readonly List<IStaticModule> _modules = [];
internal ModuleToInitializeCollection(World.Initializer i)
internal ModuleToInitializeCollection(
World.Initializer i
)
{
_modules.Add(i);
}
@@ -62,7 +64,7 @@ namespace StgSharp
}
}
public ModuleToInitializeCollection UseModule<T>() where T: IStaticModule, new()
public ModuleToInitializeCollection UseModule<T>() where T : IStaticModule, new()
{
_modules.Add(new T());
return this;
@@ -1,49 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="globalKeyStat"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public static partial class World
{
private static ConcurrentDictionary<int, KeyStatus> keyListener
= new ConcurrentDictionary<int, KeyStatus>();
public static KeyStatus CheckKey(KeyboardKey key)
{
return keyListener.GetOrAdd((int)key, KeyStatus.RELEASE);
}
}
}
-199
View File
@@ -1,199 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ViewBase"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.MVVM.ViewModel;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
namespace StgSharp.MVVM
{
/// <summary>
/// ViewBase is the base type for all view types, providing context binding and control
/// element binding. A complete view should contain one complete <see cref="ViewDesigner{T}"
/// />, <see cref="ViewRender{TView}" />, and <see cref="ViewResponder" />, which provide
/// layout descriptions of control elements, user responses, and rendering implementations in
/// the view. Data between instances of <see cref="ViewDesigner{T}" />, <see
/// cref="ViewRender{TView}" />, and <see cref="ViewResponder{T}" /> is shared through <see
/// cref="ViewBase" />.
/// </summary>
public abstract unsafe partial class ViewBase
{
private (int x, int y, int z) unitCubeSize;
private GetDataBindingEntryDelegate getDataBindingEntry;
private int usedFrame;
private IViewDesigner<ViewBase> _design;
private IViewRender<ViewBase> _render;
private IViewResponder<ViewBase> _responder;
private TimeSpanProvider time;
private ViewPort context;
private delegate bool GetDataBindingEntryDelegate(string name, out DataBindingEntry entry);
public DataBindingEntry this[string name]
{
get
{
if (getDataBindingEntry(name, out DataBindingEntry entry)) {
return entry;
}
if (TryGetObjectReference(name, out entry)) {
return entry;
}
throw new KeyNotFoundException();
}
}
public (int x, int y, int z) UnitCubeSize
{
get => unitCubeSize;
}
public bool Activated { get; internal set; }
public int Height
{
get => context.Height;
}
public int Width
{
get => context.Width;
}
public IntPtr Monitor => context.Monitor;
public IntPtr ViewHandle => context.ViewPortHandle;
public IViewDesigner<ViewBase> Designer
{
get => _design;
protected set => _design = value;
}
public string ContextName => context.Name;
public string SelfName { get; set; }
public ViewPort Port
{
get => context;
}
internal TimeSpanProvider TimeProvider
{
get => time;
}
protected internal IViewRender<ViewBase> Render
{
get => _render;
set => _render = value;
}
protected IViewResponder<ViewBase> Responder
{
get => _responder;
set => _responder = value;
}
public abstract void CustomizedInitialize([NotNull]ViewModelBase viewModelBinding);
/// <summary>
/// Get the status of a certain key on the keyboard.
/// </summary>
/// <param _label="key">
///
/// </param>
/// <returns>
/// <see cref="KeyStatus" /> representing if a key is pressed or released.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public KeyStatus GetKeyStatus(KeyboardKey key)
{
return GraphicFramework.glfwGetKey(context.ViewPortHandle, (int)key);
}
public void InternalInitialize(string name, (int, int, int) cubeSize, [NotNull]ViewModelBase viewModelBinding)
{
SelfName = name;
unitCubeSize = cubeSize;
getDataBindingEntry = viewModelBinding.TryGetObjectReference;
context = viewModelBinding.ViewPortBinding;
time = viewModelBinding.frameTimeProvider;
CustomizedInitialize(viewModelBinding);
}
public abstract bool TryGetObjectReference(string name, out DataBindingEntry entry);
public void Use()
{
if (usedFrame == 0)
{
if (!ValidateInitialization()) {
throw new InvalidOperationException(
"This view is not correctly initialized before rendering.");
}
}
Show();
usedFrame++;
}
public bool ValidateInitialization()
{
return (_design != null) &&
(_render != null) &&
(getDataBindingEntry != null) &&
(_responder != null) &&
_design.ValidateInitializing() &&
_responder.ValidateInitializing() &&
_render.ValidateInitializing();
}
protected abstract void Show();
}
}
-144
View File
@@ -1,144 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ViewDesigner"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controlling.UsrActivity;
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace StgSharp.MVVM
{
public abstract partial class ViewBase
{
public interface IViewDesigner<out TView> where TView: ViewBase
{
abstract void CustomizedInitialize();
abstract void Initialize();
abstract bool ValidateInitializing();
}
/// <summary>
/// ViewDesigner provides descriptions of various controls in the view, binds the
/// controls to specific user actions and behaviors, and describes the layout and
/// interactions of each control.
/// </summary>
public abstract class ViewDesigner<TView> : IViewDesigner<TView> where TView: ViewBase
{
private KeyboardButtonGroup currentButtonGroup;
private List<ControllingItem> _controlList;
protected TView _binding;
public ViewDesigner(TView binding)
{
_binding = binding;
_controlList = new List<ControllingItem>();
}
protected TView Binding
{
get => _binding;
}
public CharacterLineIndexImage CreateCharacterLine(
int length,
char blankFilling,
PlainGeometryMesh tittle,
IEnumerable<(char, PlainGeometryMesh)> charList)
{
CharacterLineIndexImage ret = new CharacterLineIndexImage(
length, blankFilling, tittle, charList);
_controlList.Add(ret);
return ret;
}
public TriggerButton CreateKeyboardButton(
Rectangle bonding,
TextureProvider defaultAnimation,
bool isEnable)
{
TriggerButton ret = new TriggerButton();
ret.BoundingBox = bonding;
ret.Texture = defaultAnimation;
if (isEnable)
{
ret.IsDisabled = false;
ret.Enable();
} else
{
ret.IsDisabled = true;
ret.Disable();
}
currentButtonGroup.AddButton(ret);
return ret;
}
public TButtonGroup CreateKeyboardButtonGroup<TButtonGroup>(
IClickTrigger leftBidning,
IClickTrigger rightBinding,
IClickTrigger upBinding,
IClickTrigger downBinding,
IClickTrigger confirmBinding)
where TButtonGroup: KeyboardButtonGroup, new()
{
TButtonGroup ret = new TButtonGroup();
_controlList.Add(ret);
currentButtonGroup = ret;
_binding.Responder[leftBidning] = ret.MoveLeft;
_binding.Responder[rightBinding] = ret.MoveRight;
_binding.Responder[upBinding] = ret.MoveUp;
_binding.Responder[downBinding] = ret.MoveDown;
_binding.Responder[confirmBinding] = ret.Confirm;
return ret;
}
public abstract void CustomizedInitialize();
public void Initialize()
{
CustomizedInitialize();
}
public abstract bool ValidateInitializing();
}//---------------------------------- End of Class -----------------------------------------
}
}
-130
View File
@@ -1,130 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ViewRender"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.HighPerformance;
using System;
using System.Collections.Generic;
using System.Linq;
namespace StgSharp.MVVM
{
public abstract partial class ViewBase
{
protected internal interface IViewRender<out TView> where TView: ViewBase
{
RenderStream this[DataLabel renderName] { get; }
void CustomizedInitialize();
IEnumerator<ViewPort> GetEnumerator();
void Initialize();
bool ValidateInitializing();
}
protected abstract class ViewRender<TView> : IViewRender<TView> where TView: ViewBase
{
protected ViewRender(TView binding)
{
_binding = binding;
_render = new Dictionary<DataLabel, RenderStream>();
}
public RenderStream this[DataLabel renderName]
{
get => _render.TryGetValue(renderName, out RenderStream stream) ? stream : (null!);
protected set
{
if (_render.ContainsKey(renderName))
{
_render[renderName] = value;
} else
{
_render.Add(renderName, value);
}
}
}
public TView Binding => _binding;
protected ViewPort ContextBinding => _binding.context;
protected ViewDesigner<TView> Design => (_binding.Designer as ViewDesigner<TView>)!;
protected Dictionary<DataLabel, RenderStream> Render
{
get => _render;
}
protected ViewResponder<TView> Responder => (_binding.Responder as ViewResponder<TView>)!;
public T CreateRenderStream<T>() where T: RenderStream, new()
{
T ret = new T();
ret.Initialize(_binding.context, Binding.TimeProvider);
return ret;
}
public T CreateRenderStream<T>(ViewPort vp) where T: RenderStream, new()
{
T ret = new T();
ret.Initialize(vp, Binding.TimeProvider);
return ret;
}
public abstract void CustomizedInitialize();
public IEnumerator<ViewPort> GetEnumerator()
{
foreach (RenderStream item in Render.Values) {
yield return item.BindedViewPortContext;
}
}
public void Initialize()
{
CustomizedInitialize();
}
public abstract bool ValidateInitializing();
#pragma warning disable CS8618
private Dictionary<DataLabel, RenderStream> _render;
private TView _binding;
#pragma warning restore CS8618
}
}
}
-131
View File
@@ -1,131 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ViewResponder"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controlling.UsrActivity;
using StgSharp.MVVM.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.MVVM
{
public partial class ViewBase
{
protected interface IViewResponder<out TVIew> where TVIew: ViewBase
{
Action? this[IClickTrigger trigger] { get; set; }
void CustomizedInitialize(Func<IClickTrigger, string, Action> keyRegister);
void Initialize(MethodLookUpDelegate methodGetter);
void ProcessUserInput();
bool ValidateInitializing();
}
protected abstract class ViewResponder<TView> : IViewResponder<TView> where TView: ViewBase
{
private bool _isInitialized;
private Dictionary<IClickTrigger, Action> keyCallbackIndex;
private Dictionary<string, Action> nameToCallbackMap;
private TView _binding;
protected ViewResponder(TView binding)
{
keyCallbackIndex = new Dictionary<IClickTrigger, Action>();
nameToCallbackMap = new Dictionary<string, Action>();
_binding = binding;
}
#pragma warning disable CA1043
public Action? this[IClickTrigger trigger]
#pragma warning restore CA1043
{
get => keyCallbackIndex.TryGetValue(trigger, out Action callback) ? callback : null;
set
{
if (keyCallbackIndex.TryGetValue(trigger, out Action callback))
{
callback += value;
} else
{
keyCallbackIndex.Add(
trigger, value ?? throw new ArgumentNullException(nameof(value)));
}
}
}
protected TView Binding => _binding;
public abstract void CustomizedInitialize(Func<IClickTrigger, string, Action> keyRegister);
public void Initialize(MethodLookUpDelegate methodGetter)
{
if (_isInitialized) {
return;
}
CustomizedInitialize((trigger, name) => {
if (!nameToCallbackMap.TryGetValue(name, out Action ret))
{
if (methodGetter(name, out Action lookup))
{
this[trigger] = lookup;
} else
{
throw new InvalidOperationException(
$"Cannot find method named {name} in binded view model");
}
}
return ret;
});
}
public void ProcessUserInput()
{
foreach (KeyValuePair<IClickTrigger, Action> pair in keyCallbackIndex)
{
if (GraphicFramework.glfwGetKey(_binding.ViewHandle,
pair.Key.TargetKeyOrButtonID) == pair.Key.TriggeredStatus) {
pair.Value();
}
}
}
public abstract bool ValidateInitializing();
}
}
}
@@ -1,148 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="DataBinding"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
namespace StgSharp.MVVM.ViewModel
{
#nullable enable
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate ref object BindingDataGetter();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void BindingDataSetter(ref object value);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate bool MethodLookUpDelegate(string name, out Action callback);
public abstract partial class ViewModelBase
{
public bool MethodLookup(string methodName, out Action callback)
{
MethodInfo method = GetType().GetMethod(methodName)!;
if (method == null)
{
callback = null!;
return false;
}
try
{
callback = (Action)Delegate.CreateDelegate(typeof(Action), this, methodName);
return true;
}
catch (MissingMethodException)
{
callback = null!;
return false;
}
catch (MethodAccessException)
{
callback = null!;
return false;
}
catch (Exception)
{
throw;
}
}
}
[StructLayout(LayoutKind.Explicit)]
public unsafe struct DataBindingEntry
{
[FieldOffset(0)] private IntPtr getterPtr;
[FieldOffset(8)] private IntPtr setterPtr;
[FieldOffset(0)] private M128 _mask;
public DataBindingEntry(
[NotNull] BindingDataGetter gettingCallback,
[NotNull] BindingDataSetter settingCallback)
{
getterPtr = Marshal.GetFunctionPointerForDelegate(gettingCallback);
setterPtr = Marshal.GetFunctionPointerForDelegate(settingCallback);
}
public static DataBindingEntry NullBinding
{
get => new DataBindingEntry();
}
public bool Equals(DataBindingEntry other)
{
return (_mask == other._mask);
}
public override bool Equals(object obj)
{
if (obj is not DataBindingEntry other) {
return false;
}
return Equals(other);
}
public bool ExactEqual(DataBindingEntry other)
{
return (getterPtr == other.getterPtr) && (setterPtr == other.setterPtr);
}
public override int GetHashCode()
{
return _mask.GetHashCode();
}
public ref object GetValue()
{
return ref ((delegate* unmanaged[Cdecl]<ref object>)getterPtr)();
}
public void SetValue(ref object value)
{
((delegate* unmanaged[Cdecl]<ref object, void>)setterPtr)(ref value);
}
public static bool operator !=(DataBindingEntry left, DataBindingEntry right)
{
return left._mask != right._mask;
}
public static bool operator ==(DataBindingEntry left, DataBindingEntry right)
{
return left._mask == right._mask;
}
}
#nullable restore
}
@@ -1,146 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ShowViewPort"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Graphics;
using StgSharp.MVVM;
using StgSharp.Threading;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace StgSharp.MVVM.ViewModel
{
public abstract partial class ViewModelBase
{
private volatile bool _closed = true;
private ViewBase _nextView, _currentView;
protected ViewBase CurrentView
{
get => _currentView;
set => _nextView = value;
}
/// <summary>
/// CustomizeInit this form and render it on screen, and respond with operation
/// </summary>
public unsafe void UseViewModel(
string viewEntryName
)
{
CustomizeInitialize();
UseViewInNextFrame(viewEntryName);
fpsCountProvider.TimeSpanRefreshed += CountFps;
fpsCountProvider.MissTimeSpanRefreshed += CountFps;
if (_nextView != _currentView) {
_ = Interlocked.Exchange(ref _currentView, _nextView);
}
Thread renderThread = new Thread((
token
) => {
try
{
ProcessFrameWithoutEvent();
}
catch (Exception ex)
{
DefaultLog.InternalWriteLog(
$"Critical error when rendering:\n" + $"{ex}", LogType.Error);
ShouldClose = true;
throw;
}
});
renderThread.Start();
/**/
while (_closed)
{
if (_nextView != _currentView) {
_ = Interlocked.Exchange(ref _currentView, _nextView);
}
GraphicFramework.glfwPollEvents();
frameTimeProvider.WaitNextSpan();
_closed = !ShouldClose;
}
/**/
renderThread.Join();
fpsCountProvider.Dispose();
frameTimeProvider.Dispose();
}
protected void UseViewInNextFrame(
string name
)
{
if (!allView.TryGetValue(name, out ViewBase v)) {
throw new KeyNotFoundException(
$"{$"Cannot find View named {name} "}{$"in current View Model of {GetType().FullName}"}");
}
CurrentView = v;
}
private void CountFps(
object sender,
EventArgs e
)
{
Interlocked.Exchange(ref _frameSpeed, _frameCount);
Interlocked.Exchange(ref _frameCount, 0);
}
private unsafe void PrivateShow()
{
if (0 == GraphicFramework.glfwWindowShouldClose(this.viewPortDisplay.ViewPortHandle))
{
CurrentView.Use();
RenderStream.PollEvents();
}
}
private void ProcessFrameWithoutEvent()
{
frameTimeProvider.TimeSpanRefreshed += (
_,
_
) => { };
while (_closed)
{
foreach (ViewPort context in CurrentView.Render) {
context.FlushSize();
}
CurrentView.Use();
frameTimeProvider.WaitNextSpan();
Interlocked.Add(ref _frameCount, 1);
}
}
}
}
@@ -1,54 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ViewManage"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.MVVM;
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.Text;
namespace StgSharp.MVVM.ViewModel
{
public partial class ViewModelBase
{
private Dictionary<string, ViewBase> allView;
public T CreateAndBindView<T>(string name, (int x, int y, int z) unitCubeSize) where T: ViewBase, new()
{
T ret = new T();
ret.SelfName = name;
ret.InternalInitialize(name, unitCubeSize, this);
allView.Add(name, ret);
return ret;
}
}
}
-271
View File
@@ -1,271 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ViewModel"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Common.Timing;
using StgSharp.Controlling.UsrActivity;
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using StgSharp.MVVM;
using StgSharp.MVVM.ViewModel;
using StgSharp.Threading;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace StgSharp.MVVM.ViewModel
{
public abstract partial class ViewModelBase
{
private FrameBufferSizeHandler _resizeCallback;
private int _frameCount;
private int _frameSpeed;
private ViewPort viewPortDisplay;
// internal IntPtr monitor;
internal TimeSpanProvider fpsCountProvider;
internal TimeSpanProvider frameTimeProvider;
internal Vector4 backgroundColor;
protected ViewModelBase(
int frameSpeed
)
{
viewPortDisplay = new ViewPort();
allView = [];
fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, 1.0 / frameSpeed), TimeSpanProvider.DefaultProvider);
_frameSpeed = 0;
_frameCount = 0;
long frameLength = (FrameSpeed > 0) ? (1000L * 1000L / FrameSpeed) : 0;
frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, 1.0 / frameSpeed), TimeSpanProvider.DefaultProvider);
SetFrameSizeCallback(DefaultFrameResizeCallback);
}
protected ViewModelBase(
double frameLength
)
{
viewPortDisplay = new ViewPort();
allView = [];
fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, frameLength), TimeSpanProvider.DefaultProvider);
_frameSpeed = 0;
_frameCount = 0;
long _frameLength = (FrameSpeed > 0) ? ((long)(1000 * frameLength)) : 0;
frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, frameLength), TimeSpanProvider.DefaultProvider);
SetFrameSizeCallback(DefaultFrameResizeCallback);
}
public ViewModelBase(
ViewPort vBinding,
int frameSpeed
)
{
viewPortDisplay = vBinding;
allView = [];
fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, 1.0), TimeSpanProvider.DefaultProvider);
_frameSpeed = 0;
_frameCount = 0;
long frameLength = (frameSpeed > 0) ? (1000L * 1000L / frameSpeed) : 0;
frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, 1.0 / frameSpeed), TimeSpanProvider.DefaultProvider);
SetFrameSizeCallback(DefaultFrameResizeCallback);
}
public ViewModelBase(
ViewPort vBinding,
double frameLength
)
{
viewPortDisplay = vBinding;
allView = [];
fpsCountProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, 1.0), TimeSpanProvider.DefaultProvider);
_frameSpeed = 0;
_frameCount = 0;
long _frameLength = (FrameSpeed > 0) ? ((long)(1000 * frameLength)) : 0;
frameTimeProvider = new TimeSpanProvider(TimeSequence.CreateLinear(double.PositiveInfinity, frameLength), TimeSpanProvider.DefaultProvider);
SetFrameSizeCallback(DefaultFrameResizeCallback);
}
public DataBindingEntry this[
string name
]
{
get
{
if (this.TryGetObjectReference(name, out DataBindingEntry entry)) {
return entry;
}
throw new KeyNotFoundException();
}
}
public bool ShouldClose
{
get => GraphicFramework.glfwWindowShouldClose(viewPortDisplay.ViewPortHandle) != 0;
set => GraphicFramework.glfwSetWindowShouldClose(
viewPortDisplay.ViewPortHandle, value ? 1 : 0);
}
public int CurrentFrameCount => frameTimeProvider.CurrentSpan;
public int FrameSpeed => _frameSpeed;
/// <summary>
/// Height of this form, represent in <see cref="int" />
/// </summary>
public int Height
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => viewPortDisplay.Height;
}
/// <summary>
/// Width of this form, represent in <see cref="int" />
/// </summary>
public int Width
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => viewPortDisplay.Width;
}
public unsafe IntPtr WindowID
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => viewPortDisplay.ViewPortHandle;
}
public string Name
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => viewPortDisplay.Name;
}
/// <summary>
/// Width of this form, represent in <see cref="int" />
/// </summary>
public Vec2 Size
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new Vec2(Width, Height);
}
public ViewPort ViewPortBinding
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => viewPortDisplay;
}
public abstract void CustomizeInitialize();
/// <summary>
/// Set the Size limit of current form
/// </summary>
/// <param _label="minSize">
/// Minimum Size of current form. In form of a <see cref="Vec2" /> of (width,height)
/// </param>
/// <param _label="maxSize">
/// Maximum Size of current form. In form of a <see cref="Vec2" /> of (width,height)
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetSizeLimit(
Vec2 minSize,
Vec2 maxSize
)
{
ThreadHelper.MainThreadAssert();
GraphicFramework.glfwSetWindowSizeLimits(this.viewPortDisplay.ViewPortHandle,
(int)minSize.X, (int)minSize.Y, (int)maxSize.X,
(int)maxSize.Y);
}
/// <summary>
/// Set the Size limit of current form
/// </summary>
/// <param _label="minWidth">
/// Minimum width of current form
/// </param>
/// <param _label="minHeight">
/// Minimum height of current form
/// </param>
/// <param _label="maxWidth">
/// Maximum width of current form
/// </param>
/// <param _label="maxHeight">
/// Maximum height of current form
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetSizeLimit(
int minWidth,
int minHeight,
int maxWidth,
int maxHeight
)
{
ThreadHelper.MainThreadAssert();
GraphicFramework.glfwSetWindowSizeLimits(this.viewPortDisplay.ViewPortHandle, minWidth,
minHeight, maxWidth, maxHeight);
}
public abstract bool TryGetObjectReference(
string name,
out DataBindingEntry entry
);
protected unsafe void SetFrameSizeCallback(
FrameBufferSizeHandler callback
)
{
_resizeCallback = callback;
IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(callback);
_ = GraphicFramework.glfwSetFrameBufferSizeCallback(
viewPortDisplay.ViewPortHandle, (delegate* unmanaged[Cdecl]<IntPtr, int, int, void>)handlerPtr);
}
private void DefaultFrameResizeCallback(
IntPtr windowHandle,
int width,
int height
)
{
ViewPort.GetExistedViewPort(windowHandle, out ViewPort vp);
vp.RequestFlushSizeInNextFrame(width, height);
// Console.WriteLine($"{width} {height}");
}
}
}
-119
View File
@@ -1,119 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ViewPort"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Diagnostics.Contracts;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
namespace StgSharp.MVVM
{
public class ViewPort
{
private static readonly ConcurrentDictionary<IntPtr, ViewPort> _handleToViewPortIndex = [];
private int _width, _height, _newWidth, _newHeight;
internal ViewPort()
{
_newHeight = 600;
_newWidth = 800;
FlushSize();
Name = new StackFrame(1, false).
GetMethod()!.DeclaringType!.Name;
Monitor = IntPtr.Zero;
ViewPortHandle = GraphicFramework.glfwCreateWindow(
_newWidth, _newHeight, Encoding.UTF8.GetBytes(Name), Monitor, IntPtr.Zero);
if (ViewPortHandle == IntPtr.Zero) {
throw new InvalidOperationException("Unable to create viewport handle.");
}
_ = _handleToViewPortIndex.TryAdd(ViewPortHandle, this);
}
public ViewPort(int width, int height, string name, IntPtr monitor)
{
_newWidth = width;
_newHeight = height;
FlushSize();
Name = name;
Monitor = monitor;
ViewPortHandle = GraphicFramework.glfwCreateWindow(
_newWidth, _newHeight, Encoding.UTF8.GetBytes(Name), Monitor, IntPtr.Zero);
if (ViewPortHandle == IntPtr.Zero) {
throw new InvalidOperationException("Unable to create viewport handle.");
}
_ = _handleToViewPortIndex.TryAdd(ViewPortHandle, this);
}
public unsafe int Height
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _height;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal set => Interlocked.Exchange(ref _height, value);
}
public unsafe int Width
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _width;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal set => Interlocked.Exchange(ref _width, value);
}
public IntPtr GraphicHandle { get; internal set; }
public IntPtr Monitor { get; internal set; }
public IntPtr ViewPortHandle { get; private set; }
public string Name { get; set; }
// [BlueprintNodeExecution]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool GetExistedViewPort(IntPtr handle, out ViewPort port)
{
return _handleToViewPortIndex.TryGetValue(handle, out port);
}
internal unsafe void FlushSize()
{
_ = Interlocked.Exchange(ref _height, _newHeight);
_ = Interlocked.Exchange(ref _width, _newWidth);
}
internal void RequestFlushSizeInNextFrame(int width, int height)
{
_ = Interlocked.Exchange(ref _newHeight, height);
_ = Interlocked .Exchange(ref _newWidth, width);
}
}
}
@@ -1,56 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ISimpleStateMachine"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.State
{
public interface ISimpleStateMachine<TStateNode, TStateLabel, TStateContext>
where TStateNode : SimpleStateMachineNode<TStateNode, TStateLabel, TStateContext>
where TStateLabel : unmanaged, IEquatable<TStateLabel>
where TStateContext : StateContext
{
TStateNode this[
TStateLabel label
] { get; }
ref readonly TStateNode GetCurrentStateNode();
void Reset();
bool TryMoveNext(
TStateContext ctx
);
}
}
@@ -1,60 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SimpleStateMachineNode"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.State
{
public abstract class SimpleStateMachineNode<TSelf, TLabel, TStateContext>
where TSelf : SimpleStateMachineNode<TSelf, TLabel, TStateContext>
where TLabel : unmanaged, IEquatable<TLabel>
where TStateContext : StateContext
{
private readonly List<int> _jumpTable = [];
public ReadOnlySpan<int> AvailableNodes => CollectionsMarshal.AsSpan(_jumpTable);
public abstract bool IsValidateFrom(
TSelf former,
TStateContext context
);
public abstract bool TryTransaction(
ReadOnlySpan<TSelf> nodeSpan,
TStateContext context,
out TLabel label
);
}
}
-40
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@@ -1,40 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="StateContext.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.State
{
public abstract class StateContext { }
}
-75
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@@ -1,75 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Bullet"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using System;
namespace StgSharp.Gaming
{
public abstract class Bullet : IInstancing, IPlainEntity
{
protected Bullet(
PlainInstancingBuffer<Bullet> buffer,
GeometryMotion movement,
Vec2 beginPosition,
float angle,
float scale)
{
ArgumentNullException.ThrowIfNull(buffer);
GlobalBuffer = buffer;
BufferId = buffer.CreateInstanceID();
((IInstancing)this).Scale = scale;
((IInstancing)this).Coord = new Vec3(beginPosition, 0);
((IInstancing)this).Rotation = angle;
Motion = movement;
}
public GeometryMotion Motion { get; set; }
public IInstancingBuffer GlobalBuffer { get; set; }
public int BufferId { get; set; }
public Vec2 CenterPosition { get; set; }
public bool CollideWith(IPlainEntity entity)
{
throw new System.NotImplementedException();
}
Vec3 IInstancing.CenterPositionGlobal
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
}
}
-181
View File
@@ -1,181 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="CollisionTexture"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Internal;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using StgSharp.MVVM;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Linq;
using System.Resources;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Stg
{
public interface IOneDimensionalCollisionTexture2D
{
public void Init(
Radius angleStride,
string name
);
}
public sealed class OneDimensionalCollisionTexture2D_GL : glRender, IOneDimensionalCollisionTexture2D
{
private float[] textureOutput;
private ElementBuffer ebo;
private FrameBuffer fbo;
private RenderBuffer rbo;
private ShaderProgram generatingShader;
private TextureGL t;
private VertexArray vao;
private VertexBuffer vbo;
public OneDimensionalCollisionTexture2D_GL() { }
public override bool IsContextSharable => false;
public void GenerateCollisionTexture(
IEnumerable<IInstancingBuffer> bufferEnumeration
)
{
fbo.Bind(0);
GL.ClearColor(0, 0, 0, 1);
GL.Clear(MaskBufferBit.DEPTH | MaskBufferBit.COLOR);
generatingShader.Use();
vao.Bind(0);
foreach (IInstancingBuffer item in bufferEnumeration)
{
IGeometry g = item.TypicalShape;
if (g is not PlainGeometry) {
throw new InvalidOperationException(
"The current particle buffer contains non-planar geometry,");
}
ebo.Bind(0);
ebo.SetValue<int>(0, g.VertexIndices, BufferUsage.StreamDraw);
vbo.WriteVectorData<Vec4>(0, item.CoordAndRotationSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(1, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
vao.SetVertexAttribute(2, 1, TypeCode.Single, false, 4 * sizeof(float),
3 * sizeof(float));
vbo.WriteScalerData<float>(2, item.ScalingSpan, BufferUsage.StreamDraw);
vao.SetVertexAttribute(3, 1, TypeCode.Single, false, sizeof(float), 0);
vbo.WriteVectorData(1, g.VertexStream, BufferUsage.StreamDraw);
vao.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
GL.DrawElementsInstanced(GeometryType.TRIANGLES, (g.VertexIndices.Length) / 3,
TypeCode.UInt32, IntPtr.Zero, item.ScalingSpan.Length);
}
t.Bind2D(0);
GL.GetTextureImage(Texture2DTarget.Texture2D, 0, ImageChannel.SingleColor,
PixelChannelLayout.Float, textureOutput);
VertexArray.BindNull();
}
public void Init(
Radius angleStride,
string name
)
{
primeArgs = new ViewPort(1, (int)((new Radius(Scalar.Pi)) / angleStride), name,
IntPtr.Zero);
PlatformSpecifiedInitialize();
CustomizeInit();
}
#pragma warning disable CS8618
protected override void CustomizeDeinit()
{
throw new NotImplementedException();
}
protected override void CustomizeInit()
{
generatingShader = CreateShaderProgram();
Shader vertexShader = CreateShaderSegment(ShaderType.Vertex, 1);
Shader fragmentShader = CreateShaderSegment(ShaderType.Fragment, 1);
vertexShader.Compile(0, BuiltInShader.CollisionTextureVertexShader);
fragmentShader.Compile(0, BuiltInShader.CollisionTextureFragmentShader);
vertexShader.AttachTo(0, generatingShader);
fragmentShader.AttachTo(0, generatingShader);
generatingShader.Link();
generatingShader.Use();
vbo = CreateVertexBuffer(3);
vao = CreateVertexArray(1);
ebo = CreateElementBuffer(1);
fbo = CreateFrameBuffer(1);
rbo = CreateRenderBuffer(1);
GL.SetRenderBufferStorage(RenderBufferInternalFormat.Depth24_Stencil8, this.Size);
t = CreateTexture(1);
t.Bind2D(0);
GL.TextureImage2d<byte>(Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
Width, Height, ImageChannel.WithAlphaChannel,
PixelChannelLayout.Byte, Array.Empty<byte>());
t.Set2dWrapProperty(0, TextureWrap.Repeat, TextureWrap.Repeat);
t.Set2dFilterProperty(0, TextureFilter.Nearest, TextureFilter.Nearest);
GL.FrameBufferTexture2d(FrameBufferTarget.All, glAttachment.Color(0),
Texture2DTarget.Texture2D, t[0], 0);
GL.CombineFrameBufferRenderBuffer(FrameBufferAttachment.Color, rbo[0]);
textureOutput = new float[this.Width];
}
}
}
-35
View File
@@ -1,35 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TimeLine"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Stg
{
public class TimeLine { }
}
@@ -1,51 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TouhouBuilder"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Touhou;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Stg.Touhou
{
public static class TouhouBuilder
{
/*
public static ViewBase BuildTouhouWorld()
{
TouhouForm form = new TouhouForm();
return form;
}
/**/
}
}
@@ -1,44 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TouhouWindow"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.MVVM;
using StgSharp.MVVM.ViewModel;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Touhou
{
public abstract class TouhouWindowMain : ViewModelBase
{
protected TouhouWindowMain(ViewPort vp) : base(vp, 60) { }
}
}
@@ -1,48 +0,0 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="OpenningView"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.MVVM;
using StgSharp.MVVM.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Stg.Touhou
{
public abstract class OpenningView : ViewBase
{
public override void CustomizedInitialize(ViewModelBase viewModelBinding)
{
throw new NotImplementedException();
}
}
}
+20 -147
View File
@@ -1,153 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<LangVersion>Preview</LangVersion>
<ProduceReferenceAssembly>True</ProduceReferenceAssembly>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
<Platforms>x64;ARM64</Platforms>
<GeneratePackageOnBuild>False</GeneratePackageOnBuild>
<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
<PackageLicenseExpression> MIT</PackageLicenseExpression>
<EnableNETAnalyzers>True</EnableNETAnalyzers>
<AnalysisLevel>preview-all</AnalysisLevel>
<OutputType>Library</OutputType>
<Nullable>enable</Nullable>
<Configurations>Debug;Release;PerformanceDebug</Configurations>
</PropertyGroup>
<PropertyGroup>
<OutputType>Library</OutputType>
<IsNativeHost>true</IsNativeHost>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup Condition="'$(IsWindows)'=='true'">
<ProjectReference Include="..\StgSharp.Native\$(NativeLibName).vcxproj">
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
<SkipGetTargetFrameworkProperties>true</SkipGetTargetFrameworkProperties>
<GlobalPropertiesToRemove>TargetFramework</GlobalPropertiesToRemove>
</ProjectReference>
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Optimize>False</Optimize>
<DebugType>portable</DebugType>
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
<Deterministic>False</Deterministic>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Graphics\**" />
<EmbeddedResource Remove="Graphics\**" />
<None Remove="Graphics\**" />
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<Optimize>False</Optimize>
<DebugType>portable</DebugType>
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
<Deterministic>False</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|x64'">
<Optimize>True</Optimize>
<DebugType>embedded</DebugType>
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
<Deterministic>False</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Benchmark|ARM64'">
<Optimize>True</Optimize>
<DebugType>embedded</DebugType>
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
<Deterministic>False</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>none</DebugType>
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
<Deterministic>False</Deterministic>
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='PerformanceDebug|x64'">
<DebugType>none</DebugType>
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
<Deterministic>False</Deterministic>
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<DebugType>none</DebugType>
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
<Deterministic>False</Deterministic>
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='PerformanceDebug|ARM64'">
<DebugType>none</DebugType>
<NoWarn>1701;1702;0649;1591;0169</NoWarn>
<Deterministic>False</Deterministic>
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup>
<IsWindows Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">true</IsWindows>
<IsOSX Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))' == 'true'">true</IsOSX>
<IsLinux Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))' == 'true'">true</IsLinux>
</PropertyGroup>
<PropertyGroup Condition="'$(IsWindows)'=='true'">
<DefineConstants>WINDOWS</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(IsOSX)'=='true'">
<DefineConstants>OSX</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(IsLinux)'=='true'">
<DefineConstants>LINUX</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Graphics\**" />
<EmbeddedResource Remove="Graphics\**" />
<None Remove="Graphics\**" />
</ItemGroup>
<ItemGroup>
<None Remove=".nuspec" />
<None Remove="StgSharp.Common.deps.json" />
<None Remove="StgSharp.Common.dll" />
<None Remove="StgSharp.Common.pdb" />
<None Remove="StgSharp.Common.xml" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="System.Runtime.CompilerServices.Unsafe" Version="6.1.0" />
</ItemGroup>
<ItemGroup>
<None Update="..\StgSharpGraphic">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
</Target>
<PropertyGroup>
<MySymbol>$(ColiisionTextureVertexShader)</MySymbol>
<MySymbol>$(ColiisionTextureFragmentShader)</MySymbol>
<SignAssembly>False</SignAssembly>
<ErrorReport>send</ErrorReport>
<PackageProjectUrl>https://github.com/Nitload-NSI/StgSharp</PackageProjectUrl>
<RepositoryUrl>https://github.com/Nitload-NSI/StgSharp.git</RepositoryUrl>
</PropertyGroup>
<PropertyGroup>
<SolutionDir Condition="'$(SolutionDir)'=='' Or '$(SolutionDir)'=='*Undefined*'">$(MSBuildProjectDirectory)\..\</SolutionDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOps|AnyCPU'">
<Deterministic>False</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='NoOps|x64'">
<Deterministic>False</Deterministic>
</PropertyGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="'$(DisablePostBuildCopy)'!='true' And '$(SolutionDir)'!='' And '$(SolutionDir)'!='*Undefined*' And !$([System.String]::Copy('$(OutDir)').Contains('StgSharp.Benchmark'))">
<MakeDir Directories="$(SolutionDir)build" />
<Exec Command="xcopy /E /I /Y &quot;$(OutDir)&quot; &quot;$(SolutionDir)build&quot;" />
</Target>
</Project>
</Project>