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stgsharp/StgSharp.Common/MVVM/View/ViewDesigner.cs
T

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ViewDesigner"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controlling.UsrActivity;
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace StgSharp.MVVM
{
public abstract partial class ViewBase
{
public interface IViewDesigner<out TView> where TView: ViewBase
{
abstract void CustomizedInitialize();
abstract void Initialize();
abstract bool ValidateInitializing();
}
/// <summary>
/// ViewDesigner provides descriptions of various controls in the view, binds the
/// controls to specific user actions and behaviors, and describes the layout and
/// interactions of each control.
/// </summary>
public abstract class ViewDesigner<TView> : IViewDesigner<TView> where TView: ViewBase
{
private KeyboardButtonGroup currentButtonGroup;
private List<ControllingItem> _controlList;
protected TView _binding;
public ViewDesigner(TView binding)
{
_binding = binding;
_controlList = new List<ControllingItem>();
}
protected TView Binding
{
get => _binding;
}
public CharacterLineIndexImage CreateCharacterLine(
int length,
char blankFilling,
PlainGeometryMesh tittle,
IEnumerable<(char, PlainGeometryMesh)> charList)
{
CharacterLineIndexImage ret = new CharacterLineIndexImage(
length, blankFilling, tittle, charList);
_controlList.Add(ret);
return ret;
}
public TriggerButton CreateKeyboardButton(
Rectangle bonding,
TextureProvider defaultAnimation,
bool isEnable)
{
TriggerButton ret = new TriggerButton();
ret.BoundingBox = bonding;
ret.Texture = defaultAnimation;
if (isEnable)
{
ret.IsDisabled = false;
ret.Enable();
} else
{
ret.IsDisabled = true;
ret.Disable();
}
currentButtonGroup.AddButton(ret);
return ret;
}
public TButtonGroup CreateKeyboardButtonGroup<TButtonGroup>(
IClickTrigger leftBidning,
IClickTrigger rightBinding,
IClickTrigger upBinding,
IClickTrigger downBinding,
IClickTrigger confirmBinding)
where TButtonGroup: KeyboardButtonGroup, new()
{
TButtonGroup ret = new TButtonGroup();
_controlList.Add(ret);
currentButtonGroup = ret;
_binding.Responder[leftBidning] = ret.MoveLeft;
_binding.Responder[rightBinding] = ret.MoveRight;
_binding.Responder[upBinding] = ret.MoveUp;
_binding.Responder[downBinding] = ret.MoveDown;
_binding.Responder[confirmBinding] = ret.Confirm;
return ret;
}
public abstract void CustomizedInitialize();
public void Initialize()
{
CustomizedInitialize();
}
public abstract bool ValidateInitializing();
}//---------------------------------- End of Class -----------------------------------------
}
}