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stgsharp/StgSharp.Common/MVVM/View/ViewBase.cs
T

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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ViewBase"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.MVVM.ViewModel;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
namespace StgSharp.MVVM
{
/// <summary>
/// ViewBase is the base type for all view types, providing context binding and control
/// element binding. A complete view should contain one complete <see cref="ViewDesigner{T}"
/// />, <see cref="ViewRender{TView}" />, and <see cref="ViewResponder" />, which provide
/// layout descriptions of control elements, user responses, and rendering implementations in
/// the view. Data between instances of <see cref="ViewDesigner{T}" />, <see
/// cref="ViewRender{TView}" />, and <see cref="ViewResponder{T}" /> is shared through <see
/// cref="ViewBase" />.
/// </summary>
public abstract unsafe partial class ViewBase
{
private (int x, int y, int z) unitCubeSize;
private GetDataBindingEntryDelegate getDataBindingEntry;
private int usedFrame;
private IViewDesigner<ViewBase> _design;
private IViewRender<ViewBase> _render;
private IViewResponder<ViewBase> _responder;
private TimeSpanProvider time;
private ViewPort context;
private delegate bool GetDataBindingEntryDelegate(string name, out DataBindingEntry entry);
public DataBindingEntry this[string name]
{
get
{
if (getDataBindingEntry(name, out DataBindingEntry entry)) {
return entry;
}
if (TryGetObjectReference(name, out entry)) {
return entry;
}
throw new KeyNotFoundException();
}
}
public (int x, int y, int z) UnitCubeSize
{
get => unitCubeSize;
}
public bool Activated { get; internal set; }
public int Height
{
get => context.Height;
}
public int Width
{
get => context.Width;
}
public IntPtr Monitor => context.Monitor;
public IntPtr ViewHandle => context.ViewPortHandle;
public IViewDesigner<ViewBase> Designer
{
get => _design;
protected set => _design = value;
}
public string ContextName => context.Name;
public string SelfName { get; set; }
public ViewPort Port
{
get => context;
}
internal TimeSpanProvider TimeProvider
{
get => time;
}
protected internal IViewRender<ViewBase> Render
{
get => _render;
set => _render = value;
}
protected IViewResponder<ViewBase> Responder
{
get => _responder;
set => _responder = value;
}
public abstract void CustomizedInitialize([NotNull]ViewModelBase viewModelBinding);
/// <summary>
/// Get the status of a certain key on the keyboard.
/// </summary>
/// <param _label="key">
///
/// </param>
/// <returns>
/// <see cref="KeyStatus" /> representing if a key is pressed or released.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public KeyStatus GetKeyStatus(KeyboardKey key)
{
return GraphicFramework.glfwGetKey(context.ViewPortHandle, (int)key);
}
public void InternalInitialize(string name, (int, int, int) cubeSize, [NotNull]ViewModelBase viewModelBinding)
{
SelfName = name;
unitCubeSize = cubeSize;
getDataBindingEntry = viewModelBinding.TryGetObjectReference;
context = viewModelBinding.ViewPortBinding;
time = viewModelBinding.frameTimeProvider;
CustomizedInitialize(viewModelBinding);
}
public abstract bool TryGetObjectReference(string name, out DataBindingEntry entry);
public void Use()
{
if (usedFrame == 0)
{
if (!ValidateInitialization()) {
throw new InvalidOperationException(
"This view is not correctly initialized before rendering.");
}
}
Show();
usedFrame++;
}
public bool ValidateInitialization()
{
return (_design != null) &&
(_render != null) &&
(getDataBindingEntry != null) &&
(_responder != null) &&
_design.ValidateInitializing() &&
_responder.ValidateInitializing() &&
_render.ValidateInitializing();
}
protected abstract void Show();
}
}