199 lines
6.7 KiB
C#
199 lines
6.7 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="ViewBase"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Mathematics;
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using StgSharp.MVVM.ViewModel;
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using StgSharp.Timing;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
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using System.Text;
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using System.Threading;
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namespace StgSharp.MVVM
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{
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/// <summary>
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/// ViewBase is the base type for all view types, providing context binding and control
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/// element binding. A complete view should contain one complete <see cref="ViewDesigner{T}"
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/// />, <see cref="ViewRender{TView}" />, and <see cref="ViewResponder" />, which provide
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/// layout descriptions of control elements, user responses, and rendering implementations in
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/// the view. Data between instances of <see cref="ViewDesigner{T}" />, <see
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/// cref="ViewRender{TView}" />, and <see cref="ViewResponder{T}" /> is shared through <see
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/// cref="ViewBase" />.
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/// </summary>
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public abstract unsafe partial class ViewBase
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{
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private (int x, int y, int z) unitCubeSize;
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private GetDataBindingEntryDelegate getDataBindingEntry;
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private int usedFrame;
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private IViewDesigner<ViewBase> _design;
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private IViewRender<ViewBase> _render;
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private IViewResponder<ViewBase> _responder;
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private TimeSpanProvider time;
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private ViewPort context;
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private delegate bool GetDataBindingEntryDelegate(string name, out DataBindingEntry entry);
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public DataBindingEntry this[string name]
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{
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get
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{
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if (getDataBindingEntry(name, out DataBindingEntry entry)) {
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return entry;
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}
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if (TryGetObjectReference(name, out entry)) {
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return entry;
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}
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throw new KeyNotFoundException();
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}
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}
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public (int x, int y, int z) UnitCubeSize
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{
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get => unitCubeSize;
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}
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public bool Activated { get; internal set; }
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public int Height
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{
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get => context.Height;
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}
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public int Width
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{
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get => context.Width;
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}
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public IntPtr Monitor => context.Monitor;
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public IntPtr ViewHandle => context.ViewPortHandle;
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public IViewDesigner<ViewBase> Designer
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{
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get => _design;
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protected set => _design = value;
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}
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public string ContextName => context.Name;
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public string SelfName { get; set; }
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public ViewPort Port
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{
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get => context;
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}
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internal TimeSpanProvider TimeProvider
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{
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get => time;
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}
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protected internal IViewRender<ViewBase> Render
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{
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get => _render;
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set => _render = value;
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}
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protected IViewResponder<ViewBase> Responder
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{
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get => _responder;
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set => _responder = value;
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}
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public abstract void CustomizedInitialize([NotNull]ViewModelBase viewModelBinding);
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/// <summary>
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/// Get the status of a certain key on the keyboard.
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/// </summary>
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/// <param _label="key">
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///
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/// </param>
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/// <returns>
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/// <see cref="KeyStatus" /> representing if a key is pressed or released.
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/// </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public KeyStatus GetKeyStatus(KeyboardKey key)
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{
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return GraphicFramework.glfwGetKey(context.ViewPortHandle, (int)key);
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}
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public void InternalInitialize(string name, (int, int, int) cubeSize, [NotNull]ViewModelBase viewModelBinding)
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{
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SelfName = name;
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unitCubeSize = cubeSize;
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getDataBindingEntry = viewModelBinding.TryGetObjectReference;
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context = viewModelBinding.ViewPortBinding;
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time = viewModelBinding.frameTimeProvider;
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CustomizedInitialize(viewModelBinding);
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}
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public abstract bool TryGetObjectReference(string name, out DataBindingEntry entry);
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public void Use()
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{
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if (usedFrame == 0)
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{
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if (!ValidateInitialization()) {
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throw new InvalidOperationException(
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"This view is not correctly initialized before rendering.");
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}
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}
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Show();
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usedFrame++;
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}
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public bool ValidateInitialization()
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{
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return (_design != null) &&
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(_render != null) &&
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(getDataBindingEntry != null) &&
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(_responder != null) &&
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_design.ValidateInitializing() &&
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_responder.ValidateInitializing() &&
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_render.ValidateInitializing();
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}
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protected abstract void Show();
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}
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} |