Daily update on 20230806 by nitload youmu

This commit is contained in:
Nitload
2023-08-06 22:33:17 +08:00
parent b3785e35af
commit 0601a6dcce
39 changed files with 1387 additions and 856 deletions
+102 -66
View File
@@ -5,10 +5,11 @@ namespace StgSharp.Math
{
public class Matrix4x3
{
internal IntPtr _row0Ptr;
internal IntPtr _row1Ptr;
internal IntPtr _row2Ptr;
internal IntPtr _row3Ptr;
internal M128Map map;
internal IntPtr _colum0Ptr = IntPtr.Zero;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
private bool _isTransposed;
private Matrix3x4 _transpose;
@@ -20,10 +21,22 @@ namespace StgSharp.Math
float a30, float a31, float a32
)
{
_row0Ptr = internalIO.load_internal(a00,a01,a02,0);
_row1Ptr = internalIO.load_internal(a10,a11,a12,0);
_row2Ptr = internalIO.load_internal(a20,a21,a22,0);
_row3Ptr = internalIO.load_internal(a30,a31,a32,0);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
_colum1Ptr = internalIO.load_internal(a01,a11,a21,a31);
_colum2Ptr = internalIO.load_internal(a02,a12,a22,a32);
_transpose = new Matrix3x4(this);
}
internal Matrix4x3(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_colum2Ptr = colum2Ptr;
_transpose = new Matrix3x4(this);
}
@@ -34,74 +47,97 @@ namespace StgSharp.Math
}
}
[StructLayout(LayoutKind.Explicit)]
public struct matrix4x3 : IEquatable<matrix4x3>
{
[FieldOffset(0)]
public Vec3d row1;
[FieldOffset(12)]
public Vec3d row2;
[FieldOffset(24)]
public Vec3d row3;
[FieldOffset(36)]
public Vec3d row4;
public matrix4x3(
float a11, float a12, float a13,
float a21, float a22, float a23,
float a31, float a32, float a33,
float a41, float a42, float a43
)
public unsafe Matrix3x4 Transpose(TransposeMode transposeMode)
{
row1 = new Vec3d(a11, a12, a13);
row2 = new Vec3d(a21, a22, a23);
row3 = new Vec3d(a31, a32, a33);
row4 = new Vec3d(a41, a42, a43);
if (!_isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_2 = (*(M128*)_colum2Ptr).single_3;
_isTransposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix3x4(
_transpose._colum0Ptr,
_transpose._colum1Ptr,
_transpose._colum2Ptr,
_transpose._colum3Ptr
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public override bool Equals(object obj)
public static Matrix4x3 operator +(Matrix4x3 matrix1, Matrix4x3 matrix2)
{
if (obj == null)
return new Matrix4x3(
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
);
}
public static Matrix4x3 operator -(Matrix4x3 matrix1, Matrix4x3 matrix2)
{
return new Matrix4x3(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
) ;
}
public static Matrix4x3 operator *(Matrix4x3 matrix, float value)
{
return new Matrix4x3(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value)
);
}
public static Matrix4x3 operator /(Matrix4x3 matrix, float value)
{
return new Matrix4x3(
internalIO.divps_const_internal(matrix._colum0Ptr,value),
internalIO.divps_const_internal(matrix._colum1Ptr,value),
internalIO.divps_const_internal(matrix._colum2Ptr,value)
);
}
~Matrix4x3()
{
if (map == null)
{
return false;
}
else if (obj.GetType() != typeof(matrix4x3))
{
return false;
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
}
else
{
return this.Equals((matrix4x3)obj);
}
}
bool IEquatable<matrix4x3>.Equals(matrix4x3 other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3
&& this.row4 == other.row4;
}
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override string ToString()
{
return base.ToString();
}
}
}