Daily update on 20230806 by nitload youmu
This commit is contained in:
@@ -14,6 +14,10 @@ namespace StgSharp
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern IntPtr load_internal(float x,float y, float z, float w);
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[DllImport("StgSharpGraphic.dll", EntryPoint = "load_cpy",
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern IntPtr load_cpy_internal(IntPtr ptr);
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[DllImport("StgSharpGraphic.dll", EntryPoint = "addps",
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern IntPtr addps_internal(IntPtr ptr1, IntPtr ptr2);
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@@ -32,31 +32,174 @@ namespace StgSharp.Math
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m128.single_3;
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}
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public static Matrix4x4 Multiple(
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Matrix4x4 matrix1, Matrix4x4 matrix2
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)
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public static Matrix2x2 Multiple(Matrix2x2 matrix1, Matrix2x2 matrix2)
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{
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Matrix4x4 transpose = matrix2.Transpose(TransposeMode.Copy);
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return new Matrix4x4(
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internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row0Ptr),
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internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row1Ptr),
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internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row2Ptr),
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internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row3Ptr),
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internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row0Ptr),
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internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row1Ptr),
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internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row2Ptr),
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internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row3Ptr),
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internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row0Ptr),
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internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row1Ptr),
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internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row2Ptr),
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internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row3Ptr),
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internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row0Ptr),
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internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row1Ptr),
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internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row2Ptr),
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internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row3Ptr)
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Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix2x2(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr)
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);
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}
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public static Matrix2x2 Multiple(Matrix2x4 matrix1, Matrix4x2 matrix2)
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{
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Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix2x2(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr)
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);
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}
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public static Matrix2x4 Multiple(Matrix2x2 matrix1, Matrix2x4 matrix2)
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{
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Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix2x4(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr)
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);
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}
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public static Matrix3x3 Multiple(Matrix3x3 matrix1, Matrix3x3 matrix2)
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{
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Matrix3x3 transpose = matrix2.Transpose(TransposeMode.Copy);
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return new Matrix3x3(
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internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum2Ptr)
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);
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}
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public static Matrix3x3 Multiple(Matrix3x4 matrix1, Matrix4x3 matrix2)
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{
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Matrix3x4 transpose = matrix2.Transpose(TransposeMode.Copy);
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return new Matrix3x3(
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internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum2Ptr)
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);
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}
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public static Matrix4x2 Multiple(Matrix4x2 matrix1, Matrix2x2 matrix2)
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{
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Matrix2x4 trans = matrix1.Transpose(TransposeMode.Copy);
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}
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public static Matrix4x4 Multiple(Matrix4x2 matrix1, Matrix2x4 matrix2)
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{
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Matrix2x4 transpose = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix4x4(
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internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum3Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum3Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum3Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum3Ptr)
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);
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}
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public static Matrix4x4 Multiple( Matrix4x3 matrix1, Matrix3x4 matrix2 )
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{
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Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix4x4(
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internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum3Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum3Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum3Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum3Ptr)
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);
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}
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public static Matrix4x4 Multiple( Matrix4x4 matrix1, Matrix4x4 matrix2 )
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{
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Matrix4x4 transpose = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix4x4(
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internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum3Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum3Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum3Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum0Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum1Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum2Ptr),
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internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum3Ptr)
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);
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}
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/*
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private static float getMatrixMember(float* p1, float* p2)
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{
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@@ -3,91 +3,110 @@ using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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[StructLayout(LayoutKind.Explicit)]
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public struct matrix2x2 : IEquatable<matrix2x2>
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public class Matrix2x2
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{
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[FieldOffset(0)]
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public vec2d row1;
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[FieldOffset(8)]
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public vec2d row2;
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internal M128Map _map;
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internal IntPtr _colum0Ptr;
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internal IntPtr _colum1Ptr;
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public matrix2x2(vec2d c0, vec2d c1)
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{
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row1 = c0;
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row2 = c1;
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}
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private bool _isTranpsed;
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private Matrix2x2 _transpose;
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public matrix2x2(
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float a11,
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float a12,
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float a21,
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float a22
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public Matrix2x2(
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float a00, float a01,
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float a10, float a11
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)
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{
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row1 = new vec2d(a11, a12);
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row2 = new vec2d(a21, a22);
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_colum0Ptr = internalIO.load_internal(a00, a10, 0, 0);
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_colum0Ptr = internalIO.load_internal(a01, a11, 0, 0);
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_transpose = new Matrix2x2(this);
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}
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bool IEquatable<matrix2x2>.Equals(matrix2x2 other)
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internal Matrix2x2(
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IntPtr colum0Ptr,
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IntPtr colum1Ptr
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)
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{
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if (this.GetHashCode() != other.GetHashCode())
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_colum0Ptr = colum0Ptr;
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_colum1Ptr = colum1Ptr;
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}
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internal Matrix2x2(Matrix2x2 transpose)
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{
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_transpose = transpose;
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}
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public unsafe Matrix2x2 Transpose(TransposeMode transposeMode)
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{
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if (_isTranpsed)
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{
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return false;
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(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
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(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
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(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
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(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
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}
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else
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switch (transposeMode)
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{
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return
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this.row1 == other.row1
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&& this.row2 == other.row2;
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case TransposeMode.New:
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return new Matrix2x2(
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internalIO.load_cpy_internal(_transpose._colum0Ptr),
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internalIO.load_cpy_internal(_transpose._colum1Ptr)
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);
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break;
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case TransposeMode.Copy:
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return _transpose;
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break;
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default:
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throw new Exception();
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break;
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}
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}
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public override bool Equals(object obj)
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public static Matrix2x2 operator +(Matrix2x2 matrix1, Matrix2x2 matrix2)
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{
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if (obj == null)
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{
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return false;
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}
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else if (obj.GetType() != typeof(matrix2x2))
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{
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return false;
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}
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else
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{
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return this.Equals((Vec3d)obj);
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}
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(row1, row2);
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}
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public override string ToString()
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{
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return $"{row1}\n{row2}";
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}
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public static matrix2x2 operator +(matrix2x2 matrix1, matrix2x2 matrix2)
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{
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return new matrix2x2(
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matrix1.row1 + matrix2.row1,
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matrix1.row2 + matrix2.row2
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return new Matrix2x2(
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internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
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internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
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);
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}
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public static matrix2x2 operator -(matrix2x2 matrix1, matrix2x2 matrix2)
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public static Matrix2x2 operator -(Matrix2x2 matrix1, Matrix2x2 matrix2)
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{
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return new matrix2x2(
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matrix1.row1 - matrix2.row1,
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matrix1.row2 - matrix2.row2
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return new Matrix2x2(
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internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
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internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
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);
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}
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public static Matrix2x2 operator *(Matrix2x2 matrix1, float value)
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{
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return new Matrix2x2(
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internalIO.mulps_const_internal(matrix1._colum0Ptr, value),
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internalIO.mulps_const_internal(matrix1._colum1Ptr, value)
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);
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}
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public static Matrix2x2 operator /(Matrix2x2 matrix1, float value)
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{
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return new Matrix2x2(
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internalIO.divps_const_internal(matrix1._colum0Ptr, value),
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internalIO.divps_const_internal(matrix1._colum1Ptr, value)
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);
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}
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~Matrix2x2()
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{
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if (_map == null)
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{
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internalIO.deinitM128_internal(_colum0Ptr);
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internalIO.deinitM128_internal(_colum1Ptr);
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}
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}
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}
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}
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@@ -3,4 +3,126 @@ using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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public class Matrix2x4
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{
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internal M128Map _map;
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internal IntPtr _colum0Ptr;
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internal IntPtr _colum1Ptr;
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internal IntPtr _colum2Ptr;
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internal IntPtr _colum3Ptr;
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private bool _isTranposed;
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private Matrix4x2 _transpose;
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public Matrix2x4(
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float a00, float a01, float a02, float a03,
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float a10, float a11, float a12, float a13
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)
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{
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_colum0Ptr = internalIO.load_internal(a00, a10, 0, 0);
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_colum1Ptr = internalIO.load_internal(a01, a11, 0, 0);
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_colum2Ptr = internalIO.load_internal(a02, a12, 0, 0);
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_colum3Ptr = internalIO.load_internal(a03, a13, 0, 0);
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_transpose = new Matrix4x2(this);
|
||||
}
|
||||
|
||||
internal Matrix2x4(
|
||||
IntPtr colum0Ptr,
|
||||
IntPtr colum1Ptr,
|
||||
IntPtr colum2Ptr,
|
||||
IntPtr colum3Ptr
|
||||
)
|
||||
{
|
||||
_colum0Ptr = colum0Ptr;
|
||||
_colum1Ptr = colum1Ptr;
|
||||
_colum2Ptr = colum2Ptr;
|
||||
_colum3Ptr = colum3Ptr;
|
||||
|
||||
_transpose = new Matrix4x2(this);
|
||||
}
|
||||
|
||||
public unsafe Matrix4x2 Transpose(TransposeMode transposeMode)
|
||||
{
|
||||
if (_isTranposed)
|
||||
{
|
||||
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_3 = (*(M128*)_colum3Ptr).single_0;
|
||||
|
||||
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_3 = (*(M128*)_colum3Ptr).single_1;
|
||||
|
||||
_isTranposed = true;
|
||||
}
|
||||
switch (transposeMode)
|
||||
{
|
||||
case TransposeMode.New:
|
||||
return new Matrix4x2(
|
||||
internalIO.load_cpy_internal(_transpose._colum0Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum1Ptr)
|
||||
);
|
||||
break;
|
||||
case TransposeMode.Copy:
|
||||
return _transpose;
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static Matrix2x4 operator +(Matrix2x4 matrix1,Matrix2x4 matrix2)
|
||||
{
|
||||
return new Matrix2x4(
|
||||
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
|
||||
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
|
||||
internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
|
||||
internalIO.addps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix2x4 operator -(Matrix2x4 matrix1, Matrix2x4 matrix2)
|
||||
{
|
||||
return new Matrix2x4(
|
||||
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
|
||||
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
|
||||
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
|
||||
internalIO.subps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix2x4 operator *(Matrix2x4 matrix, float value)
|
||||
{
|
||||
return new Matrix2x4(
|
||||
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum2Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum3Ptr,value)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix2x4 operator /(Matrix2x4 matrix, float value)
|
||||
{
|
||||
return new Matrix2x4(
|
||||
internalIO.divps_const_internal(matrix._colum0Ptr, value),
|
||||
internalIO.divps_const_internal(matrix._colum1Ptr, value),
|
||||
internalIO.divps_const_internal(matrix._colum2Ptr, value),
|
||||
internalIO.divps_const_internal(matrix._colum3Ptr, value)
|
||||
);
|
||||
}
|
||||
|
||||
internal Matrix2x4(
|
||||
Matrix4x2 transpose)
|
||||
{
|
||||
_transpose = transpose;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -3,139 +3,133 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct matrix3x3 : IEquatable<matrix3x3>
|
||||
public class Matrix3x3
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public Vec3d row1;
|
||||
[FieldOffset(12)]
|
||||
public Vec3d row2;
|
||||
[FieldOffset(24)]
|
||||
public Vec3d row3;
|
||||
internal M128Map map;
|
||||
|
||||
public matrix3x3(Vec3d r0, Vec3d r1, Vec3d r2)
|
||||
{
|
||||
row1 = r0;
|
||||
row2 = r1;
|
||||
row3 = r2;
|
||||
}
|
||||
internal IntPtr _colum0Ptr;
|
||||
internal IntPtr _colum1Ptr;
|
||||
internal IntPtr _colum2Ptr;
|
||||
|
||||
public matrix3x3(
|
||||
float a11, float a12, float a13,
|
||||
float a21, float a22, float a23,
|
||||
float a31, float a32, float a33
|
||||
private bool _isDisposed;
|
||||
private Matrix3x3 _transpose;
|
||||
|
||||
public Matrix3x3(
|
||||
float a00, float a01, float a02,
|
||||
float a10, float a11, float a12,
|
||||
float a20, float a21, float a22
|
||||
)
|
||||
{
|
||||
row1 = new Vec3d(a11, a12, a13);
|
||||
row2 = new Vec3d(a21, a22, a23);
|
||||
row3 = new Vec3d(a31, a32, a33);
|
||||
_colum0Ptr = internalIO.load_internal(a00,a10,a20,0);
|
||||
_colum1Ptr = internalIO.load_internal(a01,a11,a21,0);
|
||||
_colum2Ptr = internalIO.load_internal(a02,a12,a22,0);
|
||||
|
||||
_transpose = new Matrix3x3(this);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
internal Matrix3x3(Matrix3x3 transpose)
|
||||
{
|
||||
return HashCode.Combine(row1, row2, row3);
|
||||
_transpose = transpose;
|
||||
}
|
||||
|
||||
bool IEquatable<matrix3x3>.Equals(matrix3x3 other)
|
||||
internal Matrix3x3(
|
||||
IntPtr colum0Ptr,
|
||||
IntPtr colum1Ptr,
|
||||
IntPtr colum2Ptr
|
||||
)
|
||||
{
|
||||
if (this.GetHashCode() != other.GetHashCode())
|
||||
_colum0Ptr= colum0Ptr;
|
||||
_colum1Ptr= colum1Ptr;
|
||||
_colum2Ptr= colum2Ptr;
|
||||
|
||||
_transpose = new Matrix3x3(this);
|
||||
}
|
||||
|
||||
public unsafe Matrix3x3 Transpose(TransposeMode transposeMode)
|
||||
{
|
||||
if (!_isDisposed)
|
||||
{
|
||||
return false;
|
||||
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
|
||||
|
||||
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
|
||||
|
||||
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
|
||||
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
|
||||
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
|
||||
|
||||
_isDisposed = true;
|
||||
}
|
||||
else
|
||||
|
||||
switch (transposeMode)
|
||||
{
|
||||
return
|
||||
this.row1 == other.row1
|
||||
&& this.row2 == other.row2
|
||||
&& this.row3 == other.row3;
|
||||
case TransposeMode.New:
|
||||
return new Matrix3x3(
|
||||
internalIO.load_cpy_internal(_transpose._colum0Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum1Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum2Ptr)
|
||||
);
|
||||
break;
|
||||
case TransposeMode.Copy:
|
||||
return _transpose;
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
public static Matrix3x3 operator +(Matrix3x3 matrix1, Matrix3x3 matrix2)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj.GetType() != typeof(matrix3x3))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.Equals((matrix3x3)obj);
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{row1}\n{row2}\n{row3}";
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static bool operator ==(matrix3x3 matrix1, matrix3x3 matrix2)
|
||||
{
|
||||
return matrix1.Equals(matrix2);
|
||||
}
|
||||
|
||||
public static bool operator !=(matrix3x3 matrix1, matrix3x3 matrix2)
|
||||
{
|
||||
return !matrix1.Equals(matrix2);
|
||||
}
|
||||
|
||||
public static matrix3x3 operator +(matrix3x3 matrix1, matrix3x3 matrix2)
|
||||
{
|
||||
return new matrix3x3(
|
||||
matrix1.row1.X + matrix2.row1.X,
|
||||
matrix1.row1.Y + matrix2.row1.Y,
|
||||
matrix1.row1.Z + matrix2.row1.Z,
|
||||
|
||||
matrix1.row2.X + matrix2.row2.X,
|
||||
matrix1.row2.Y + matrix2.row2.Y,
|
||||
matrix1.row2.Z + matrix2.row2.Z,
|
||||
|
||||
matrix1.row3.X + matrix2.row3.X,
|
||||
matrix1.row3.Y + matrix2.row3.Y,
|
||||
matrix1.row3.Z + matrix2.row3.Z
|
||||
return new Matrix3x3(
|
||||
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
|
||||
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
|
||||
internalIO.addps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static matrix3x3 operator -(matrix3x3 matrix1, matrix3x3 matrix2)
|
||||
public static Matrix3x3 operator -(Matrix3x3 matrix1, Matrix3x3 matrix2)
|
||||
{
|
||||
return new matrix3x3(
|
||||
matrix1.row1.X - matrix2.row1.X,
|
||||
matrix1.row1.Y - matrix2.row1.Y,
|
||||
matrix1.row1.Z - matrix2.row1.Z,
|
||||
|
||||
matrix1.row2.X - matrix2.row2.X,
|
||||
matrix1.row2.Y - matrix2.row2.Y,
|
||||
matrix1.row2.Z - matrix2.row2.Z,
|
||||
|
||||
matrix1.row3.X - matrix2.row3.X,
|
||||
matrix1.row3.Y - matrix2.row3.Y,
|
||||
matrix1.row3.Z - matrix2.row3.Z
|
||||
return new Matrix3x3(
|
||||
internalIO.subps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
|
||||
internalIO.subps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
|
||||
internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static matrix3x3 operator *(matrix3x3 array, float x)
|
||||
public static Matrix3x3 operator *(Matrix3x3 matrix, float value)
|
||||
{
|
||||
return new matrix3x3(
|
||||
array.row1 * x,
|
||||
array.row2 * x,
|
||||
array.row3 * x
|
||||
return new Matrix3x3(
|
||||
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum2Ptr,value)
|
||||
);
|
||||
}
|
||||
|
||||
public static matrix3x3 operator /(matrix3x3 array, float x)
|
||||
public static Matrix3x3 operator /(Matrix3x3 matrix, float value)
|
||||
{
|
||||
return new matrix3x3(
|
||||
array.row1 / x,
|
||||
array.row2 / x,
|
||||
array.row3 / x
|
||||
return new Matrix3x3(
|
||||
internalIO.divps_const_internal(matrix._colum0Ptr, value),
|
||||
internalIO.divps_const_internal(matrix._colum1Ptr, value),
|
||||
internalIO.divps_const_internal(matrix._colum2Ptr, value)
|
||||
);
|
||||
}
|
||||
|
||||
~Matrix3x3()
|
||||
{
|
||||
if (map==null)
|
||||
{
|
||||
internalIO.deinitM128_internal(_colum0Ptr);
|
||||
internalIO.deinitM128_internal(_colum1Ptr);
|
||||
internalIO.deinitM128_internal(_colum2Ptr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,9 +6,12 @@ namespace StgSharp.Math
|
||||
{
|
||||
public class Matrix3x4
|
||||
{
|
||||
internal IntPtr _row0Ptr;
|
||||
internal IntPtr _row1Ptr;
|
||||
internal IntPtr _row2Ptr;
|
||||
internal M128Map map;
|
||||
|
||||
internal IntPtr _colum0Ptr;
|
||||
internal IntPtr _colum1Ptr;
|
||||
internal IntPtr _colum2Ptr;
|
||||
internal IntPtr _colum3Ptr;
|
||||
|
||||
private bool _isTransposed;
|
||||
private Matrix4x3 _transpose;
|
||||
@@ -19,13 +22,27 @@ namespace StgSharp.Math
|
||||
float a20, float a21, float a22, float a23
|
||||
)
|
||||
{
|
||||
_row0Ptr = internalIO.load_internal(a00,a01,a02,a03);
|
||||
_row1Ptr = internalIO.load_internal(a10,a11,a12,a13);
|
||||
_row2Ptr = internalIO.load_internal(a20,a21,a22,a23);
|
||||
_colum0Ptr = internalIO.load_internal(a00,a10,a20,0);
|
||||
_colum1Ptr = internalIO.load_internal(a01,a11,a21,0);
|
||||
_colum2Ptr = internalIO.load_internal(a02,a12,a22,0);
|
||||
_colum2Ptr = internalIO.load_internal(a03,a13,a23,0);
|
||||
|
||||
_transpose = new Matrix4x3(this);
|
||||
}
|
||||
|
||||
internal Matrix3x4(
|
||||
IntPtr colum0Ptr,
|
||||
IntPtr colum1Ptr,
|
||||
IntPtr colum2Ptr,
|
||||
IntPtr colum3Ptr
|
||||
)
|
||||
{
|
||||
_colum0Ptr = colum0Ptr;
|
||||
_colum1Ptr = colum1Ptr;
|
||||
_colum2Ptr = colum2Ptr;
|
||||
_colum3Ptr = colum3Ptr;
|
||||
}
|
||||
|
||||
internal Matrix3x4()
|
||||
{
|
||||
_transpose = new Matrix4x3(this);
|
||||
@@ -36,15 +53,38 @@ namespace StgSharp.Math
|
||||
_transpose = transpose;
|
||||
}
|
||||
|
||||
public Matrix4x3 Transpose(TransposeMode transposeMode)
|
||||
public unsafe Matrix4x3 Transpose(TransposeMode transposeMode)
|
||||
{
|
||||
if (!_isTransposed)
|
||||
{
|
||||
|
||||
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum3Ptr).single_0;
|
||||
|
||||
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum3Ptr).single_1;
|
||||
|
||||
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
|
||||
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
|
||||
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
|
||||
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum3Ptr).single_2;
|
||||
|
||||
}
|
||||
switch (transposeMode)
|
||||
{
|
||||
case TransposeMode.New:
|
||||
return new Matrix4x3();
|
||||
return new Matrix4x3(
|
||||
internalIO.load_cpy_internal(_transpose._colum0Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum1Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum2Ptr)
|
||||
) ;
|
||||
break;
|
||||
case TransposeMode.Copy:
|
||||
|
||||
return _transpose;
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
@@ -52,6 +92,59 @@ namespace StgSharp.Math
|
||||
}
|
||||
}
|
||||
|
||||
public static Matrix3x4 operator +(Matrix3x4 matrix1, Matrix3x4 matrix2)
|
||||
{
|
||||
return new Matrix3x4(
|
||||
internalIO.addps_internal(matrix1._colum0Ptr,matrix1._colum0Ptr),
|
||||
internalIO.addps_internal(matrix1._colum1Ptr,matrix1._colum1Ptr),
|
||||
internalIO.addps_internal(matrix1._colum2Ptr,matrix1._colum2Ptr),
|
||||
internalIO.addps_internal(matrix1._colum2Ptr,matrix1._colum2Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix3x4 operator -(Matrix4x3 matrix1, Matrix3x4 matrix2)
|
||||
{
|
||||
return new Matrix3x4(
|
||||
internalIO.subps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
|
||||
internalIO.subps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
|
||||
internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr),
|
||||
internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix3x4 operator *(Matrix3x4 matrix, float value)
|
||||
{
|
||||
return new Matrix3x4(
|
||||
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum2Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum3Ptr,value)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix3x4 operator /(Matrix3x4 matrix, float value)
|
||||
{
|
||||
return new Matrix3x4(
|
||||
internalIO.divps_const_internal(matrix._colum0Ptr,value),
|
||||
internalIO.divps_const_internal(matrix._colum1Ptr,value),
|
||||
internalIO.divps_const_internal(matrix._colum2Ptr,value),
|
||||
internalIO.divps_const_internal(matrix._colum3Ptr,value)
|
||||
);
|
||||
}
|
||||
|
||||
~Matrix3x4()
|
||||
{
|
||||
if (map == null)
|
||||
{
|
||||
internalIO.deinitM128_internal(_colum0Ptr);
|
||||
internalIO.deinitM128_internal(_colum1Ptr);
|
||||
internalIO.deinitM128_internal(_colum2Ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -3,80 +3,126 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct matrix4x2 : IEquatable<matrix4x2>
|
||||
public class Matrix4x2
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public vec2d row1;
|
||||
[FieldOffset(8)]
|
||||
public vec2d row2;
|
||||
[FieldOffset(16)]
|
||||
public vec2d row3;
|
||||
[FieldOffset(24)]
|
||||
public vec2d row4;
|
||||
internal M128Map _map;
|
||||
|
||||
public matrix4x2(vec2d r1, vec2d r2, vec2d r3, vec2d r4)
|
||||
{
|
||||
row1 = r1;
|
||||
row2 = r2;
|
||||
row3 = r3;
|
||||
row4 = r4;
|
||||
}
|
||||
internal IntPtr _colum0Ptr;
|
||||
internal IntPtr _colum1Ptr;
|
||||
|
||||
public matrix4x2(
|
||||
float a11, float a12,
|
||||
float a21, float a22,
|
||||
float a31, float a32,
|
||||
float a41, float a42
|
||||
private bool _isTransposed;
|
||||
private Matrix2x4 _transpose;
|
||||
|
||||
public Matrix4x2(
|
||||
float a00, float a01,
|
||||
float a10, float a11,
|
||||
float a20, float a21,
|
||||
float a30, float a31
|
||||
)
|
||||
{
|
||||
row1 = new vec2d(a11, a12);
|
||||
row2 = new vec2d(a21, a22);
|
||||
row3 = new vec2d(a31, a32);
|
||||
row4 = new vec2d(a41, a42);
|
||||
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
|
||||
_colum0Ptr = internalIO.load_internal(a01,a11,a21,a31);
|
||||
|
||||
_transpose = new Matrix2x4(this);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
public Matrix4x2(
|
||||
IntPtr colum0Ptr,
|
||||
IntPtr colum1Ptr
|
||||
)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj.GetType() == typeof(matrix4x2))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.Equals((matrix4x2)obj);
|
||||
}
|
||||
_colum0Ptr = colum0Ptr;
|
||||
_colum1Ptr = colum1Ptr;
|
||||
|
||||
_transpose = new Matrix2x4(this);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
public Matrix4x2(Matrix2x4 transpose)
|
||||
{
|
||||
return HashCode.Combine(row1, row2, row3, row4);
|
||||
_transpose = transpose;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
public unsafe Matrix2x4 Transpose(TransposeMode transposeMode )
|
||||
{
|
||||
return $"{row1}\n{row2}\n{row3}\n{row4}";
|
||||
}
|
||||
|
||||
bool IEquatable<matrix4x2>.Equals(matrix4x2 other)
|
||||
{
|
||||
if (this.GetHashCode() != other.GetHashCode())
|
||||
if (!_isTransposed)
|
||||
{
|
||||
return false;
|
||||
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
|
||||
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
|
||||
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
|
||||
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
|
||||
|
||||
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
|
||||
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
|
||||
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
|
||||
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
|
||||
|
||||
_isTransposed = true;
|
||||
|
||||
}
|
||||
else
|
||||
|
||||
switch (transposeMode)
|
||||
{
|
||||
return this.row1 == other.row1
|
||||
&& this.row2 == other.row2
|
||||
&& this.row3 == other.row3
|
||||
&& this.row4 == other.row4;
|
||||
case TransposeMode.New:
|
||||
return new Matrix2x4(
|
||||
internalIO.load_cpy_internal(_transpose._colum0Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum1Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum2Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum3Ptr)
|
||||
);
|
||||
break;
|
||||
case TransposeMode.Copy:
|
||||
return _transpose;
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static Matrix4x2 operator +(Matrix4x2 matrix1, Matrix4x2 matrix2)
|
||||
{
|
||||
return new Matrix4x2(
|
||||
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
|
||||
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix4x2 operator -(Matrix4x2 matrix1, Matrix4x2 matrix2)
|
||||
{
|
||||
return new Matrix4x2(
|
||||
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
|
||||
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix4x2 operator *(Matrix4x2 matrix,float value)
|
||||
{
|
||||
return new Matrix4x2(
|
||||
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum1Ptr,value)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix4x2 operator /(Matrix4x2 matrix, float value)
|
||||
{
|
||||
return new Matrix4x2(
|
||||
internalIO.divps_const_internal(matrix._colum0Ptr,value),
|
||||
internalIO.divps_const_internal(matrix._colum1Ptr,value)
|
||||
);
|
||||
}
|
||||
|
||||
~Matrix4x2()
|
||||
{
|
||||
if (_map == null)
|
||||
{
|
||||
internalIO.deinitM128_internal(_colum0Ptr);
|
||||
internalIO.deinitM128_internal(_colum1Ptr);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -5,10 +5,11 @@ namespace StgSharp.Math
|
||||
{
|
||||
public class Matrix4x3
|
||||
{
|
||||
internal IntPtr _row0Ptr;
|
||||
internal IntPtr _row1Ptr;
|
||||
internal IntPtr _row2Ptr;
|
||||
internal IntPtr _row3Ptr;
|
||||
internal M128Map map;
|
||||
|
||||
internal IntPtr _colum0Ptr = IntPtr.Zero;
|
||||
internal IntPtr _colum1Ptr;
|
||||
internal IntPtr _colum2Ptr;
|
||||
|
||||
private bool _isTransposed;
|
||||
private Matrix3x4 _transpose;
|
||||
@@ -20,10 +21,22 @@ namespace StgSharp.Math
|
||||
float a30, float a31, float a32
|
||||
)
|
||||
{
|
||||
_row0Ptr = internalIO.load_internal(a00,a01,a02,0);
|
||||
_row1Ptr = internalIO.load_internal(a10,a11,a12,0);
|
||||
_row2Ptr = internalIO.load_internal(a20,a21,a22,0);
|
||||
_row3Ptr = internalIO.load_internal(a30,a31,a32,0);
|
||||
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
|
||||
_colum1Ptr = internalIO.load_internal(a01,a11,a21,a31);
|
||||
_colum2Ptr = internalIO.load_internal(a02,a12,a22,a32);
|
||||
|
||||
_transpose = new Matrix3x4(this);
|
||||
}
|
||||
|
||||
internal Matrix4x3(
|
||||
IntPtr colum0Ptr,
|
||||
IntPtr colum1Ptr,
|
||||
IntPtr colum2Ptr
|
||||
)
|
||||
{
|
||||
_colum0Ptr = colum0Ptr;
|
||||
_colum1Ptr = colum1Ptr;
|
||||
_colum2Ptr = colum2Ptr;
|
||||
|
||||
_transpose = new Matrix3x4(this);
|
||||
}
|
||||
@@ -34,74 +47,97 @@ namespace StgSharp.Math
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct matrix4x3 : IEquatable<matrix4x3>
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public Vec3d row1;
|
||||
[FieldOffset(12)]
|
||||
public Vec3d row2;
|
||||
[FieldOffset(24)]
|
||||
public Vec3d row3;
|
||||
[FieldOffset(36)]
|
||||
public Vec3d row4;
|
||||
|
||||
public matrix4x3(
|
||||
float a11, float a12, float a13,
|
||||
float a21, float a22, float a23,
|
||||
float a31, float a32, float a33,
|
||||
float a41, float a42, float a43
|
||||
)
|
||||
public unsafe Matrix3x4 Transpose(TransposeMode transposeMode)
|
||||
{
|
||||
row1 = new Vec3d(a11, a12, a13);
|
||||
row2 = new Vec3d(a21, a22, a23);
|
||||
row3 = new Vec3d(a31, a32, a33);
|
||||
row4 = new Vec3d(a41, a42, a43);
|
||||
if (!_isTransposed)
|
||||
{
|
||||
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
|
||||
|
||||
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
|
||||
|
||||
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
|
||||
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
|
||||
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
|
||||
|
||||
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
|
||||
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
|
||||
(*(M128*)_transpose._colum3Ptr).single_2 = (*(M128*)_colum2Ptr).single_3;
|
||||
|
||||
_isTransposed = true;
|
||||
}
|
||||
switch (transposeMode)
|
||||
{
|
||||
case TransposeMode.New:
|
||||
return new Matrix3x4(
|
||||
_transpose._colum0Ptr,
|
||||
_transpose._colum1Ptr,
|
||||
_transpose._colum2Ptr,
|
||||
_transpose._colum3Ptr
|
||||
);
|
||||
break;
|
||||
case TransposeMode.Copy:
|
||||
return _transpose;
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
public static Matrix4x3 operator +(Matrix4x3 matrix1, Matrix4x3 matrix2)
|
||||
{
|
||||
if (obj == null)
|
||||
return new Matrix4x3(
|
||||
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
|
||||
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
|
||||
internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix4x3 operator -(Matrix4x3 matrix1, Matrix4x3 matrix2)
|
||||
{
|
||||
return new Matrix4x3(
|
||||
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
|
||||
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
|
||||
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
|
||||
) ;
|
||||
}
|
||||
|
||||
public static Matrix4x3 operator *(Matrix4x3 matrix, float value)
|
||||
{
|
||||
return new Matrix4x3(
|
||||
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum2Ptr,value)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix4x3 operator /(Matrix4x3 matrix, float value)
|
||||
{
|
||||
return new Matrix4x3(
|
||||
internalIO.divps_const_internal(matrix._colum0Ptr,value),
|
||||
internalIO.divps_const_internal(matrix._colum1Ptr,value),
|
||||
internalIO.divps_const_internal(matrix._colum2Ptr,value)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
~Matrix4x3()
|
||||
{
|
||||
if (map == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj.GetType() != typeof(matrix4x3))
|
||||
{
|
||||
return false;
|
||||
internalIO.deinitM128_internal(_colum0Ptr);
|
||||
internalIO.deinitM128_internal(_colum1Ptr);
|
||||
internalIO.deinitM128_internal(_colum2Ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.Equals((matrix4x3)obj);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
bool IEquatable<matrix4x3>.Equals(matrix4x3 other)
|
||||
{
|
||||
if (this.GetHashCode() != other.GetHashCode())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.row1 == other.row1
|
||||
&& this.row2 == other.row2
|
||||
&& this.row3 == other.row3
|
||||
&& this.row4 == other.row4;
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return base.ToString();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,10 +25,10 @@ namespace StgSharp.Math
|
||||
|
||||
internal M128Map map;
|
||||
|
||||
internal IntPtr _row0Ptr;
|
||||
internal IntPtr _row1Ptr;
|
||||
internal IntPtr _row2Ptr;
|
||||
internal IntPtr _row3Ptr;
|
||||
internal IntPtr _colum0Ptr;
|
||||
internal IntPtr _colum1Ptr;
|
||||
internal IntPtr _colum2Ptr;
|
||||
internal IntPtr _colum3Ptr;
|
||||
|
||||
|
||||
private bool isTransposed=false;
|
||||
@@ -40,10 +40,10 @@ namespace StgSharp.Math
|
||||
|
||||
internal Matrix4x4()
|
||||
{
|
||||
_row0Ptr = internalIO.load_internal(0,0,0,0);
|
||||
_row1Ptr = internalIO.load_internal(0,0,0,0);
|
||||
_row2Ptr = internalIO.load_internal(0,0,0,0);
|
||||
_row3Ptr = internalIO.load_internal(0,0,0,0);
|
||||
_colum0Ptr = internalIO.load_internal(0,0,0,0);
|
||||
_colum1Ptr = internalIO.load_internal(0,0,0,0);
|
||||
_colum2Ptr = internalIO.load_internal(0,0,0,0);
|
||||
_colum3Ptr = internalIO.load_internal(0,0,0,0);
|
||||
|
||||
_transpose = new Matrix4x4(this);
|
||||
}
|
||||
@@ -51,10 +51,10 @@ namespace StgSharp.Math
|
||||
//Ctor used for the matixes of transposed matrix
|
||||
internal Matrix4x4(Matrix4x4 transpose)
|
||||
{
|
||||
_row0Ptr = internalIO.load_internal(0, 0, 0, 0);
|
||||
_row1Ptr = internalIO.load_internal(0, 0, 0, 0);
|
||||
_row2Ptr = internalIO.load_internal(0, 0, 0, 0);
|
||||
_row3Ptr = internalIO.load_internal(0, 0, 0, 0);
|
||||
_colum0Ptr = internalIO.load_internal(0, 0, 0, 0);
|
||||
_colum1Ptr = internalIO.load_internal(0, 0, 0, 0);
|
||||
_colum2Ptr = internalIO.load_internal(0, 0, 0, 0);
|
||||
_colum3Ptr = internalIO.load_internal(0, 0, 0, 0);
|
||||
|
||||
_transpose = transpose;
|
||||
this.isTransposed=true;
|
||||
@@ -67,11 +67,10 @@ namespace StgSharp.Math
|
||||
IntPtr row3Ptr
|
||||
)
|
||||
{
|
||||
|
||||
_row0Ptr = row0Ptr;
|
||||
_row1Ptr = row1Ptr;
|
||||
_row2Ptr = row2Ptr;
|
||||
_row3Ptr = row3Ptr;
|
||||
_colum0Ptr= row0Ptr;
|
||||
_colum1Ptr= row1Ptr;
|
||||
_colum2Ptr= row2Ptr;
|
||||
_colum3Ptr= row3Ptr;
|
||||
|
||||
_transpose = new Matrix4x4(this);
|
||||
}
|
||||
@@ -84,53 +83,51 @@ namespace StgSharp.Math
|
||||
)
|
||||
{
|
||||
|
||||
_row0Ptr = internalIO.load_internal(a00,a01,a02,a03);
|
||||
_row1Ptr = internalIO.load_internal(a10,a11,a12,a13);
|
||||
_row2Ptr = internalIO.load_internal(a20,a21,a22,a23);
|
||||
_row3Ptr = internalIO.load_internal(a30,a31,a32,a33);
|
||||
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
|
||||
_colum1Ptr = internalIO.load_internal(a01,a11,a21,a31);
|
||||
_colum2Ptr = internalIO.load_internal(a02,a12,a22,a32);
|
||||
_colum3Ptr = internalIO.load_internal(a03,a13,a23,a33);
|
||||
|
||||
_transpose = new Matrix4x4(this);
|
||||
}
|
||||
|
||||
internal void internalTranspose()
|
||||
{
|
||||
if (!isTransposed)
|
||||
{
|
||||
(*(M128*)_transpose._row0Ptr).single_0 = (*(M128*)_row0Ptr).single_0;
|
||||
(*(M128*)_transpose._row0Ptr).single_1 = (*(M128*)_row1Ptr).single_0;
|
||||
(*(M128*)_transpose._row0Ptr).single_2 = (*(M128*)_row2Ptr).single_0;
|
||||
(*(M128*)_transpose._row0Ptr).single_3 = (*(M128*)_row3Ptr).single_0;
|
||||
|
||||
(*(M128*)_transpose._row1Ptr).single_0 = (*(M128*)_row0Ptr).single_1;
|
||||
(*(M128*)_transpose._row1Ptr).single_1 = (*(M128*)_row1Ptr).single_1;
|
||||
(*(M128*)_transpose._row1Ptr).single_2 = (*(M128*)_row2Ptr).single_1;
|
||||
(*(M128*)_transpose._row1Ptr).single_3 = (*(M128*)_row3Ptr).single_1;
|
||||
|
||||
(*(M128*)_transpose._row2Ptr).single_0 = (*(M128*)_row0Ptr).single_2;
|
||||
(*(M128*)_transpose._row2Ptr).single_1 = (*(M128*)_row1Ptr).single_2;
|
||||
(*(M128*)_transpose._row2Ptr).single_2 = (*(M128*)_row2Ptr).single_2;
|
||||
(*(M128*)_transpose._row2Ptr).single_3 = (*(M128*)_row3Ptr).single_2;
|
||||
|
||||
(*(M128*)_transpose._row3Ptr).single_0 = (*(M128*)_row0Ptr).single_3;
|
||||
(*(M128*)_transpose._row3Ptr).single_1 = (*(M128*)_row1Ptr).single_3;
|
||||
(*(M128*)_transpose._row3Ptr).single_2 = (*(M128*)_row2Ptr).single_3;
|
||||
(*(M128*)_transpose._row3Ptr).single_3 = (*(M128*)_row3Ptr).single_3;
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe Matrix4x4 Transpose(TransposeMode transposeMode)
|
||||
{
|
||||
this.internalTranspose();
|
||||
|
||||
if (!isTransposed)
|
||||
{
|
||||
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
|
||||
(*(M128*)_transpose._colum0Ptr).single_3 = (*(M128*)_colum3Ptr).single_0;
|
||||
|
||||
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
|
||||
(*(M128*)_transpose._colum1Ptr).single_3 = (*(M128*)_colum3Ptr).single_1;
|
||||
|
||||
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
|
||||
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
|
||||
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
|
||||
(*(M128*)_transpose._colum2Ptr).single_3 = (*(M128*)_colum3Ptr).single_2;
|
||||
|
||||
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
|
||||
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
|
||||
(*(M128*)_transpose._colum3Ptr).single_2 = (*(M128*)_colum2Ptr).single_3;
|
||||
(*(M128*)_transpose._colum3Ptr).single_3 = (*(M128*)_colum3Ptr).single_3;
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
switch (transposeMode)
|
||||
{
|
||||
case TransposeMode.New:
|
||||
return new Matrix4x4(
|
||||
_transpose._row0Ptr,
|
||||
_transpose._row1Ptr,
|
||||
_transpose._row2Ptr,
|
||||
_transpose._row3Ptr
|
||||
internalIO.load_cpy_internal(_transpose._colum0Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum1Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum2Ptr),
|
||||
internalIO.load_cpy_internal(_transpose._colum3Ptr)
|
||||
);
|
||||
break;
|
||||
case TransposeMode.Copy:
|
||||
@@ -146,20 +143,20 @@ namespace StgSharp.Math
|
||||
public static Matrix4x4 operator +(Matrix4x4 matrix1, Matrix4x4 matrix2)
|
||||
{
|
||||
return new Matrix4x4(
|
||||
internalIO.addps_internal(matrix1._row0Ptr, matrix2._row0Ptr),
|
||||
internalIO.addps_internal(matrix1._row1Ptr, matrix2._row1Ptr),
|
||||
internalIO.addps_internal(matrix1._row2Ptr, matrix2._row2Ptr),
|
||||
internalIO.addps_internal(matrix1._row3Ptr, matrix2._row3Ptr)
|
||||
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
|
||||
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
|
||||
internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
|
||||
internalIO.addps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
|
||||
) ;
|
||||
}
|
||||
|
||||
public static Matrix4x4 operator -(Matrix4x4 matrix1, Matrix4x4 matrix2)
|
||||
{
|
||||
return new Matrix4x4(
|
||||
internalIO.subps_internal(matrix1._row0Ptr, matrix2._row0Ptr),
|
||||
internalIO.subps_internal(matrix1._row1Ptr, matrix2._row1Ptr),
|
||||
internalIO.subps_internal(matrix1._row2Ptr, matrix2._row2Ptr),
|
||||
internalIO.subps_internal(matrix1._row3Ptr, matrix2._row3Ptr)
|
||||
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
|
||||
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
|
||||
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
|
||||
internalIO.subps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -167,17 +164,17 @@ namespace StgSharp.Math
|
||||
public static Matrix4x4 operator *(Matrix4x4 matrix, float value)
|
||||
{
|
||||
return new Matrix4x4(
|
||||
internalIO.mulps_const_internal(matrix._row0Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._row1Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._row2Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._row3Ptr,value)
|
||||
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum2Ptr,value),
|
||||
internalIO.mulps_const_internal(matrix._colum3Ptr,value)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{*(M128*)_row0Ptr}\n{*(M128*)_row1Ptr}\n{*(M128*)_row2Ptr}\n{*(M128*)_row3Ptr}";
|
||||
return $"{*(M128*)_colum0Ptr}\n{*(M128*)_colum1Ptr}\n{*(M128*)_colum2Ptr}\n{*(M128*)_colum3Ptr}";
|
||||
}
|
||||
|
||||
|
||||
@@ -186,10 +183,10 @@ namespace StgSharp.Math
|
||||
{
|
||||
if (map==null)
|
||||
{
|
||||
internalIO.deinitM128_internal(_row0Ptr);
|
||||
internalIO.deinitM128_internal(_row1Ptr);
|
||||
internalIO.deinitM128_internal(_row2Ptr);
|
||||
internalIO.deinitM128_internal(_row3Ptr);
|
||||
internalIO.deinitM128_internal(_colum0Ptr);
|
||||
internalIO.deinitM128_internal(_colum1Ptr);
|
||||
internalIO.deinitM128_internal(_colum2Ptr);
|
||||
internalIO.deinitM128_internal(_colum3Ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user