Daily update on 20230806 by nitload youmu

This commit is contained in:
Nitload
2023-08-06 22:33:17 +08:00
parent b3785e35af
commit 0601a6dcce
39 changed files with 1387 additions and 856 deletions
@@ -23,16 +23,22 @@ namespace StgSharp.Geometries
}
/// <summary>
/// 移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
/// Move the third vertix. this is a useless method for Parallelograms.
/// </summary>
/// <param name="tick">当前游戏刻</param>
/// <param name="tick">Current time tick</param>
/// <returns></returns>
/// <exception cref="UnusedVertexException">几何体过定义</exception>
/// <exception cref="UnusedVertexException">Geometry overdefined</exception>
public sealed override Vec3d MovVertex03(uint tick)
{
throw new UnusedVertexException();
}
/// <summary>
/// Move the third vertix. This method is useless for Parallelograms.
/// </summary>
/// <param name="tick">Current time tick</param>
/// <returns></returns>
/// <exception cref="UnusedVertexException">Geometry overdefined</exception>
public sealed override Vec3d MovVertex04(uint tick)
{
throw new UnusedVertexException();
+4
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@@ -14,6 +14,10 @@ namespace StgSharp
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr load_internal(float x,float y, float z, float w);
[DllImport("StgSharpGraphic.dll", EntryPoint = "load_cpy",
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr load_cpy_internal(IntPtr ptr);
[DllImport("StgSharpGraphic.dll", EntryPoint = "addps",
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr addps_internal(IntPtr ptr1, IntPtr ptr2);
+164 -21
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@@ -32,31 +32,174 @@ namespace StgSharp.Math
m128.single_3;
}
public static Matrix4x4 Multiple(
Matrix4x4 matrix1, Matrix4x4 matrix2
)
public static Matrix2x2 Multiple(Matrix2x2 matrix1, Matrix2x2 matrix2)
{
Matrix4x4 transpose = matrix2.Transpose(TransposeMode.Copy);
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row0Ptr),
internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row1Ptr),
internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row2Ptr),
internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row3Ptr),
internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row0Ptr),
internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row1Ptr),
internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row2Ptr),
internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row3Ptr),
internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row0Ptr),
internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row1Ptr),
internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row2Ptr),
internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row3Ptr),
internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row0Ptr),
internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row1Ptr),
internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row2Ptr),
internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row3Ptr)
Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x2 Multiple(Matrix2x4 matrix1, Matrix4x2 matrix2)
{
Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x4 Multiple(Matrix2x2 matrix1, Matrix2x4 matrix2)
{
Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x4(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr)
);
}
public static Matrix3x3 Multiple(Matrix3x3 matrix1, Matrix3x3 matrix2)
{
Matrix3x3 transpose = matrix2.Transpose(TransposeMode.Copy);
return new Matrix3x3(
internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum2Ptr)
);
}
public static Matrix3x3 Multiple(Matrix3x4 matrix1, Matrix4x3 matrix2)
{
Matrix3x4 transpose = matrix2.Transpose(TransposeMode.Copy);
return new Matrix3x3(
internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum2Ptr)
);
}
public static Matrix4x2 Multiple(Matrix4x2 matrix1, Matrix2x2 matrix2)
{
Matrix2x4 trans = matrix1.Transpose(TransposeMode.Copy);
}
public static Matrix4x4 Multiple(Matrix4x2 matrix1, Matrix2x4 matrix2)
{
Matrix2x4 transpose = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum3Ptr)
);
}
public static Matrix4x4 Multiple( Matrix4x3 matrix1, Matrix3x4 matrix2 )
{
Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum3Ptr)
);
}
public static Matrix4x4 Multiple( Matrix4x4 matrix1, Matrix4x4 matrix2 )
{
Matrix4x4 transpose = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum3Ptr)
);
}
/*
private static float getMatrixMember(float* p1, float* p2)
{
+80 -61
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@@ -3,91 +3,110 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct matrix2x2 : IEquatable<matrix2x2>
public class Matrix2x2
{
[FieldOffset(0)]
public vec2d row1;
[FieldOffset(8)]
public vec2d row2;
internal M128Map _map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
public matrix2x2(vec2d c0, vec2d c1)
{
row1 = c0;
row2 = c1;
}
private bool _isTranpsed;
private Matrix2x2 _transpose;
public matrix2x2(
float a11,
float a12,
float a21,
float a22
public Matrix2x2(
float a00, float a01,
float a10, float a11
)
{
row1 = new vec2d(a11, a12);
row2 = new vec2d(a21, a22);
_colum0Ptr = internalIO.load_internal(a00, a10, 0, 0);
_colum0Ptr = internalIO.load_internal(a01, a11, 0, 0);
_transpose = new Matrix2x2(this);
}
bool IEquatable<matrix2x2>.Equals(matrix2x2 other)
internal Matrix2x2(
IntPtr colum0Ptr,
IntPtr colum1Ptr
)
{
if (this.GetHashCode() != other.GetHashCode())
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
}
internal Matrix2x2(Matrix2x2 transpose)
{
_transpose = transpose;
}
public unsafe Matrix2x2 Transpose(TransposeMode transposeMode)
{
if (_isTranpsed)
{
return false;
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
}
else
switch (transposeMode)
{
return
this.row1 == other.row1
&& this.row2 == other.row2;
case TransposeMode.New:
return new Matrix2x2(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public override bool Equals(object obj)
public static Matrix2x2 operator +(Matrix2x2 matrix1, Matrix2x2 matrix2)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(matrix2x2))
{
return false;
}
else
{
return this.Equals((Vec3d)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(row1, row2);
}
public override string ToString()
{
return $"{row1}\n{row2}";
}
public static matrix2x2 operator +(matrix2x2 matrix1, matrix2x2 matrix2)
{
return new matrix2x2(
matrix1.row1 + matrix2.row1,
matrix1.row2 + matrix2.row2
return new Matrix2x2(
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static matrix2x2 operator -(matrix2x2 matrix1, matrix2x2 matrix2)
public static Matrix2x2 operator -(Matrix2x2 matrix1, Matrix2x2 matrix2)
{
return new matrix2x2(
matrix1.row1 - matrix2.row1,
matrix1.row2 - matrix2.row2
return new Matrix2x2(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x2 operator *(Matrix2x2 matrix1, float value)
{
return new Matrix2x2(
internalIO.mulps_const_internal(matrix1._colum0Ptr, value),
internalIO.mulps_const_internal(matrix1._colum1Ptr, value)
);
}
public static Matrix2x2 operator /(Matrix2x2 matrix1, float value)
{
return new Matrix2x2(
internalIO.divps_const_internal(matrix1._colum0Ptr, value),
internalIO.divps_const_internal(matrix1._colum1Ptr, value)
);
}
~Matrix2x2()
{
if (_map == null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
}
}
}
}
+122
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@@ -3,4 +3,126 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
public class Matrix2x4
{
internal M128Map _map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
internal IntPtr _colum3Ptr;
private bool _isTranposed;
private Matrix4x2 _transpose;
public Matrix2x4(
float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13
)
{
_colum0Ptr = internalIO.load_internal(a00, a10, 0, 0);
_colum1Ptr = internalIO.load_internal(a01, a11, 0, 0);
_colum2Ptr = internalIO.load_internal(a02, a12, 0, 0);
_colum3Ptr = internalIO.load_internal(a03, a13, 0, 0);
_transpose = new Matrix4x2(this);
}
internal Matrix2x4(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr,
IntPtr colum3Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_colum2Ptr = colum2Ptr;
_colum3Ptr = colum3Ptr;
_transpose = new Matrix4x2(this);
}
public unsafe Matrix4x2 Transpose(TransposeMode transposeMode)
{
if (_isTranposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_3 = (*(M128*)_colum3Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_3 = (*(M128*)_colum3Ptr).single_1;
_isTranposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix4x2(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public static Matrix2x4 operator +(Matrix2x4 matrix1,Matrix2x4 matrix2)
{
return new Matrix2x4(
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
internalIO.addps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
);
}
public static Matrix2x4 operator -(Matrix2x4 matrix1, Matrix2x4 matrix2)
{
return new Matrix2x4(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
internalIO.subps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
);
}
public static Matrix2x4 operator *(Matrix2x4 matrix, float value)
{
return new Matrix2x4(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value),
internalIO.mulps_const_internal(matrix._colum3Ptr,value)
);
}
public static Matrix2x4 operator /(Matrix2x4 matrix, float value)
{
return new Matrix2x4(
internalIO.divps_const_internal(matrix._colum0Ptr, value),
internalIO.divps_const_internal(matrix._colum1Ptr, value),
internalIO.divps_const_internal(matrix._colum2Ptr, value),
internalIO.divps_const_internal(matrix._colum3Ptr, value)
);
}
internal Matrix2x4(
Matrix4x2 transpose)
{
_transpose = transpose;
}
}
}
+96 -102
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@@ -3,139 +3,133 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct matrix3x3 : IEquatable<matrix3x3>
public class Matrix3x3
{
[FieldOffset(0)]
public Vec3d row1;
[FieldOffset(12)]
public Vec3d row2;
[FieldOffset(24)]
public Vec3d row3;
internal M128Map map;
public matrix3x3(Vec3d r0, Vec3d r1, Vec3d r2)
{
row1 = r0;
row2 = r1;
row3 = r2;
}
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
public matrix3x3(
float a11, float a12, float a13,
float a21, float a22, float a23,
float a31, float a32, float a33
private bool _isDisposed;
private Matrix3x3 _transpose;
public Matrix3x3(
float a00, float a01, float a02,
float a10, float a11, float a12,
float a20, float a21, float a22
)
{
row1 = new Vec3d(a11, a12, a13);
row2 = new Vec3d(a21, a22, a23);
row3 = new Vec3d(a31, a32, a33);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,0);
_colum1Ptr = internalIO.load_internal(a01,a11,a21,0);
_colum2Ptr = internalIO.load_internal(a02,a12,a22,0);
_transpose = new Matrix3x3(this);
}
public override int GetHashCode()
internal Matrix3x3(Matrix3x3 transpose)
{
return HashCode.Combine(row1, row2, row3);
_transpose = transpose;
}
bool IEquatable<matrix3x3>.Equals(matrix3x3 other)
internal Matrix3x3(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr
)
{
if (this.GetHashCode() != other.GetHashCode())
_colum0Ptr= colum0Ptr;
_colum1Ptr= colum1Ptr;
_colum2Ptr= colum2Ptr;
_transpose = new Matrix3x3(this);
}
public unsafe Matrix3x3 Transpose(TransposeMode transposeMode)
{
if (!_isDisposed)
{
return false;
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
_isDisposed = true;
}
else
switch (transposeMode)
{
return
this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3;
case TransposeMode.New:
return new Matrix3x3(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr),
internalIO.load_cpy_internal(_transpose._colum2Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public override bool Equals(object obj)
public static Matrix3x3 operator +(Matrix3x3 matrix1, Matrix3x3 matrix2)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(matrix3x3))
{
return false;
}
else
{
return this.Equals((matrix3x3)obj);
}
}
public override string ToString()
{
return $"{row1}\n{row2}\n{row3}";
}
public static bool operator ==(matrix3x3 matrix1, matrix3x3 matrix2)
{
return matrix1.Equals(matrix2);
}
public static bool operator !=(matrix3x3 matrix1, matrix3x3 matrix2)
{
return !matrix1.Equals(matrix2);
}
public static matrix3x3 operator +(matrix3x3 matrix1, matrix3x3 matrix2)
{
return new matrix3x3(
matrix1.row1.X + matrix2.row1.X,
matrix1.row1.Y + matrix2.row1.Y,
matrix1.row1.Z + matrix2.row1.Z,
matrix1.row2.X + matrix2.row2.X,
matrix1.row2.Y + matrix2.row2.Y,
matrix1.row2.Z + matrix2.row2.Z,
matrix1.row3.X + matrix2.row3.X,
matrix1.row3.Y + matrix2.row3.Y,
matrix1.row3.Z + matrix2.row3.Z
return new Matrix3x3(
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
);
}
public static matrix3x3 operator -(matrix3x3 matrix1, matrix3x3 matrix2)
public static Matrix3x3 operator -(Matrix3x3 matrix1, Matrix3x3 matrix2)
{
return new matrix3x3(
matrix1.row1.X - matrix2.row1.X,
matrix1.row1.Y - matrix2.row1.Y,
matrix1.row1.Z - matrix2.row1.Z,
matrix1.row2.X - matrix2.row2.X,
matrix1.row2.Y - matrix2.row2.Y,
matrix1.row2.Z - matrix2.row2.Z,
matrix1.row3.X - matrix2.row3.X,
matrix1.row3.Y - matrix2.row3.Y,
matrix1.row3.Z - matrix2.row3.Z
return new Matrix3x3(
internalIO.subps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
);
}
public static matrix3x3 operator *(matrix3x3 array, float x)
public static Matrix3x3 operator *(Matrix3x3 matrix, float value)
{
return new matrix3x3(
array.row1 * x,
array.row2 * x,
array.row3 * x
return new Matrix3x3(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value)
);
}
public static matrix3x3 operator /(matrix3x3 array, float x)
public static Matrix3x3 operator /(Matrix3x3 matrix, float value)
{
return new matrix3x3(
array.row1 / x,
array.row2 / x,
array.row3 / x
return new Matrix3x3(
internalIO.divps_const_internal(matrix._colum0Ptr, value),
internalIO.divps_const_internal(matrix._colum1Ptr, value),
internalIO.divps_const_internal(matrix._colum2Ptr, value)
);
}
~Matrix3x3()
{
if (map==null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
}
}
}
}
+102 -9
View File
@@ -6,9 +6,12 @@ namespace StgSharp.Math
{
public class Matrix3x4
{
internal IntPtr _row0Ptr;
internal IntPtr _row1Ptr;
internal IntPtr _row2Ptr;
internal M128Map map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
internal IntPtr _colum3Ptr;
private bool _isTransposed;
private Matrix4x3 _transpose;
@@ -19,13 +22,27 @@ namespace StgSharp.Math
float a20, float a21, float a22, float a23
)
{
_row0Ptr = internalIO.load_internal(a00,a01,a02,a03);
_row1Ptr = internalIO.load_internal(a10,a11,a12,a13);
_row2Ptr = internalIO.load_internal(a20,a21,a22,a23);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,0);
_colum1Ptr = internalIO.load_internal(a01,a11,a21,0);
_colum2Ptr = internalIO.load_internal(a02,a12,a22,0);
_colum2Ptr = internalIO.load_internal(a03,a13,a23,0);
_transpose = new Matrix4x3(this);
}
internal Matrix3x4(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr,
IntPtr colum3Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_colum2Ptr = colum2Ptr;
_colum3Ptr = colum3Ptr;
}
internal Matrix3x4()
{
_transpose = new Matrix4x3(this);
@@ -36,15 +53,38 @@ namespace StgSharp.Math
_transpose = transpose;
}
public Matrix4x3 Transpose(TransposeMode transposeMode)
public unsafe Matrix4x3 Transpose(TransposeMode transposeMode)
{
if (!_isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum3Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum3Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum3Ptr).single_2;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix4x3();
return new Matrix4x3(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr),
internalIO.load_cpy_internal(_transpose._colum2Ptr)
) ;
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
@@ -52,6 +92,59 @@ namespace StgSharp.Math
}
}
public static Matrix3x4 operator +(Matrix3x4 matrix1, Matrix3x4 matrix2)
{
return new Matrix3x4(
internalIO.addps_internal(matrix1._colum0Ptr,matrix1._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr,matrix1._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr,matrix1._colum2Ptr),
internalIO.addps_internal(matrix1._colum2Ptr,matrix1._colum2Ptr)
);
}
public static Matrix3x4 operator -(Matrix4x3 matrix1, Matrix3x4 matrix2)
{
return new Matrix3x4(
internalIO.subps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr),
internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
);
}
public static Matrix3x4 operator *(Matrix3x4 matrix, float value)
{
return new Matrix3x4(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value),
internalIO.mulps_const_internal(matrix._colum3Ptr,value)
);
}
public static Matrix3x4 operator /(Matrix3x4 matrix, float value)
{
return new Matrix3x4(
internalIO.divps_const_internal(matrix._colum0Ptr,value),
internalIO.divps_const_internal(matrix._colum1Ptr,value),
internalIO.divps_const_internal(matrix._colum2Ptr,value),
internalIO.divps_const_internal(matrix._colum3Ptr,value)
);
}
~Matrix3x4()
{
if (map == null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
}
else
{
}
}
+100 -54
View File
@@ -3,80 +3,126 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct matrix4x2 : IEquatable<matrix4x2>
public class Matrix4x2
{
[FieldOffset(0)]
public vec2d row1;
[FieldOffset(8)]
public vec2d row2;
[FieldOffset(16)]
public vec2d row3;
[FieldOffset(24)]
public vec2d row4;
internal M128Map _map;
public matrix4x2(vec2d r1, vec2d r2, vec2d r3, vec2d r4)
{
row1 = r1;
row2 = r2;
row3 = r3;
row4 = r4;
}
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
public matrix4x2(
float a11, float a12,
float a21, float a22,
float a31, float a32,
float a41, float a42
private bool _isTransposed;
private Matrix2x4 _transpose;
public Matrix4x2(
float a00, float a01,
float a10, float a11,
float a20, float a21,
float a30, float a31
)
{
row1 = new vec2d(a11, a12);
row2 = new vec2d(a21, a22);
row3 = new vec2d(a31, a32);
row4 = new vec2d(a41, a42);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
_colum0Ptr = internalIO.load_internal(a01,a11,a21,a31);
_transpose = new Matrix2x4(this);
}
public override bool Equals(object obj)
public Matrix4x2(
IntPtr colum0Ptr,
IntPtr colum1Ptr
)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() == typeof(matrix4x2))
{
return false;
}
else
{
return this.Equals((matrix4x2)obj);
}
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_transpose = new Matrix2x4(this);
}
public override int GetHashCode()
public Matrix4x2(Matrix2x4 transpose)
{
return HashCode.Combine(row1, row2, row3, row4);
_transpose = transpose;
}
public override string ToString()
public unsafe Matrix2x4 Transpose(TransposeMode transposeMode )
{
return $"{row1}\n{row2}\n{row3}\n{row4}";
}
bool IEquatable<matrix4x2>.Equals(matrix4x2 other)
{
if (this.GetHashCode() != other.GetHashCode())
if (!_isTransposed)
{
return false;
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
_isTransposed = true;
}
else
switch (transposeMode)
{
return this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3
&& this.row4 == other.row4;
case TransposeMode.New:
return new Matrix2x4(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr),
internalIO.load_cpy_internal(_transpose._colum2Ptr),
internalIO.load_cpy_internal(_transpose._colum3Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public static Matrix4x2 operator +(Matrix4x2 matrix1, Matrix4x2 matrix2)
{
return new Matrix4x2(
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr)
);
}
public static Matrix4x2 operator -(Matrix4x2 matrix1, Matrix4x2 matrix2)
{
return new Matrix4x2(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix4x2 operator *(Matrix4x2 matrix,float value)
{
return new Matrix4x2(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value)
);
}
public static Matrix4x2 operator /(Matrix4x2 matrix, float value)
{
return new Matrix4x2(
internalIO.divps_const_internal(matrix._colum0Ptr,value),
internalIO.divps_const_internal(matrix._colum1Ptr,value)
);
}
~Matrix4x2()
{
if (_map == null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
}
}
}
}
+102 -66
View File
@@ -5,10 +5,11 @@ namespace StgSharp.Math
{
public class Matrix4x3
{
internal IntPtr _row0Ptr;
internal IntPtr _row1Ptr;
internal IntPtr _row2Ptr;
internal IntPtr _row3Ptr;
internal M128Map map;
internal IntPtr _colum0Ptr = IntPtr.Zero;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
private bool _isTransposed;
private Matrix3x4 _transpose;
@@ -20,10 +21,22 @@ namespace StgSharp.Math
float a30, float a31, float a32
)
{
_row0Ptr = internalIO.load_internal(a00,a01,a02,0);
_row1Ptr = internalIO.load_internal(a10,a11,a12,0);
_row2Ptr = internalIO.load_internal(a20,a21,a22,0);
_row3Ptr = internalIO.load_internal(a30,a31,a32,0);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
_colum1Ptr = internalIO.load_internal(a01,a11,a21,a31);
_colum2Ptr = internalIO.load_internal(a02,a12,a22,a32);
_transpose = new Matrix3x4(this);
}
internal Matrix4x3(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_colum2Ptr = colum2Ptr;
_transpose = new Matrix3x4(this);
}
@@ -34,74 +47,97 @@ namespace StgSharp.Math
}
}
[StructLayout(LayoutKind.Explicit)]
public struct matrix4x3 : IEquatable<matrix4x3>
{
[FieldOffset(0)]
public Vec3d row1;
[FieldOffset(12)]
public Vec3d row2;
[FieldOffset(24)]
public Vec3d row3;
[FieldOffset(36)]
public Vec3d row4;
public matrix4x3(
float a11, float a12, float a13,
float a21, float a22, float a23,
float a31, float a32, float a33,
float a41, float a42, float a43
)
public unsafe Matrix3x4 Transpose(TransposeMode transposeMode)
{
row1 = new Vec3d(a11, a12, a13);
row2 = new Vec3d(a21, a22, a23);
row3 = new Vec3d(a31, a32, a33);
row4 = new Vec3d(a41, a42, a43);
if (!_isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_2 = (*(M128*)_colum2Ptr).single_3;
_isTransposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix3x4(
_transpose._colum0Ptr,
_transpose._colum1Ptr,
_transpose._colum2Ptr,
_transpose._colum3Ptr
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public override bool Equals(object obj)
public static Matrix4x3 operator +(Matrix4x3 matrix1, Matrix4x3 matrix2)
{
if (obj == null)
return new Matrix4x3(
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
);
}
public static Matrix4x3 operator -(Matrix4x3 matrix1, Matrix4x3 matrix2)
{
return new Matrix4x3(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
) ;
}
public static Matrix4x3 operator *(Matrix4x3 matrix, float value)
{
return new Matrix4x3(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value)
);
}
public static Matrix4x3 operator /(Matrix4x3 matrix, float value)
{
return new Matrix4x3(
internalIO.divps_const_internal(matrix._colum0Ptr,value),
internalIO.divps_const_internal(matrix._colum1Ptr,value),
internalIO.divps_const_internal(matrix._colum2Ptr,value)
);
}
~Matrix4x3()
{
if (map == null)
{
return false;
}
else if (obj.GetType() != typeof(matrix4x3))
{
return false;
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
}
else
{
return this.Equals((matrix4x3)obj);
}
}
bool IEquatable<matrix4x3>.Equals(matrix4x3 other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3
&& this.row4 == other.row4;
}
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override string ToString()
{
return base.ToString();
}
}
}
+66 -69
View File
@@ -25,10 +25,10 @@ namespace StgSharp.Math
internal M128Map map;
internal IntPtr _row0Ptr;
internal IntPtr _row1Ptr;
internal IntPtr _row2Ptr;
internal IntPtr _row3Ptr;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
internal IntPtr _colum3Ptr;
private bool isTransposed=false;
@@ -40,10 +40,10 @@ namespace StgSharp.Math
internal Matrix4x4()
{
_row0Ptr = internalIO.load_internal(0,0,0,0);
_row1Ptr = internalIO.load_internal(0,0,0,0);
_row2Ptr = internalIO.load_internal(0,0,0,0);
_row3Ptr = internalIO.load_internal(0,0,0,0);
_colum0Ptr = internalIO.load_internal(0,0,0,0);
_colum1Ptr = internalIO.load_internal(0,0,0,0);
_colum2Ptr = internalIO.load_internal(0,0,0,0);
_colum3Ptr = internalIO.load_internal(0,0,0,0);
_transpose = new Matrix4x4(this);
}
@@ -51,10 +51,10 @@ namespace StgSharp.Math
//Ctor used for the matixes of transposed matrix
internal Matrix4x4(Matrix4x4 transpose)
{
_row0Ptr = internalIO.load_internal(0, 0, 0, 0);
_row1Ptr = internalIO.load_internal(0, 0, 0, 0);
_row2Ptr = internalIO.load_internal(0, 0, 0, 0);
_row3Ptr = internalIO.load_internal(0, 0, 0, 0);
_colum0Ptr = internalIO.load_internal(0, 0, 0, 0);
_colum1Ptr = internalIO.load_internal(0, 0, 0, 0);
_colum2Ptr = internalIO.load_internal(0, 0, 0, 0);
_colum3Ptr = internalIO.load_internal(0, 0, 0, 0);
_transpose = transpose;
this.isTransposed=true;
@@ -67,11 +67,10 @@ namespace StgSharp.Math
IntPtr row3Ptr
)
{
_row0Ptr = row0Ptr;
_row1Ptr = row1Ptr;
_row2Ptr = row2Ptr;
_row3Ptr = row3Ptr;
_colum0Ptr= row0Ptr;
_colum1Ptr= row1Ptr;
_colum2Ptr= row2Ptr;
_colum3Ptr= row3Ptr;
_transpose = new Matrix4x4(this);
}
@@ -84,53 +83,51 @@ namespace StgSharp.Math
)
{
_row0Ptr = internalIO.load_internal(a00,a01,a02,a03);
_row1Ptr = internalIO.load_internal(a10,a11,a12,a13);
_row2Ptr = internalIO.load_internal(a20,a21,a22,a23);
_row3Ptr = internalIO.load_internal(a30,a31,a32,a33);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
_colum1Ptr = internalIO.load_internal(a01,a11,a21,a31);
_colum2Ptr = internalIO.load_internal(a02,a12,a22,a32);
_colum3Ptr = internalIO.load_internal(a03,a13,a23,a33);
_transpose = new Matrix4x4(this);
}
internal void internalTranspose()
{
if (!isTransposed)
{
(*(M128*)_transpose._row0Ptr).single_0 = (*(M128*)_row0Ptr).single_0;
(*(M128*)_transpose._row0Ptr).single_1 = (*(M128*)_row1Ptr).single_0;
(*(M128*)_transpose._row0Ptr).single_2 = (*(M128*)_row2Ptr).single_0;
(*(M128*)_transpose._row0Ptr).single_3 = (*(M128*)_row3Ptr).single_0;
(*(M128*)_transpose._row1Ptr).single_0 = (*(M128*)_row0Ptr).single_1;
(*(M128*)_transpose._row1Ptr).single_1 = (*(M128*)_row1Ptr).single_1;
(*(M128*)_transpose._row1Ptr).single_2 = (*(M128*)_row2Ptr).single_1;
(*(M128*)_transpose._row1Ptr).single_3 = (*(M128*)_row3Ptr).single_1;
(*(M128*)_transpose._row2Ptr).single_0 = (*(M128*)_row0Ptr).single_2;
(*(M128*)_transpose._row2Ptr).single_1 = (*(M128*)_row1Ptr).single_2;
(*(M128*)_transpose._row2Ptr).single_2 = (*(M128*)_row2Ptr).single_2;
(*(M128*)_transpose._row2Ptr).single_3 = (*(M128*)_row3Ptr).single_2;
(*(M128*)_transpose._row3Ptr).single_0 = (*(M128*)_row0Ptr).single_3;
(*(M128*)_transpose._row3Ptr).single_1 = (*(M128*)_row1Ptr).single_3;
(*(M128*)_transpose._row3Ptr).single_2 = (*(M128*)_row2Ptr).single_3;
(*(M128*)_transpose._row3Ptr).single_3 = (*(M128*)_row3Ptr).single_3;
isTransposed = true;
}
}
public unsafe Matrix4x4 Transpose(TransposeMode transposeMode)
{
this.internalTranspose();
if (!isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_3 = (*(M128*)_colum3Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_3 = (*(M128*)_colum3Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_3 = (*(M128*)_colum3Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_2 = (*(M128*)_colum2Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_3 = (*(M128*)_colum3Ptr).single_3;
isTransposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix4x4(
_transpose._row0Ptr,
_transpose._row1Ptr,
_transpose._row2Ptr,
_transpose._row3Ptr
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr),
internalIO.load_cpy_internal(_transpose._colum2Ptr),
internalIO.load_cpy_internal(_transpose._colum3Ptr)
);
break;
case TransposeMode.Copy:
@@ -146,20 +143,20 @@ namespace StgSharp.Math
public static Matrix4x4 operator +(Matrix4x4 matrix1, Matrix4x4 matrix2)
{
return new Matrix4x4(
internalIO.addps_internal(matrix1._row0Ptr, matrix2._row0Ptr),
internalIO.addps_internal(matrix1._row1Ptr, matrix2._row1Ptr),
internalIO.addps_internal(matrix1._row2Ptr, matrix2._row2Ptr),
internalIO.addps_internal(matrix1._row3Ptr, matrix2._row3Ptr)
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
internalIO.addps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
) ;
}
public static Matrix4x4 operator -(Matrix4x4 matrix1, Matrix4x4 matrix2)
{
return new Matrix4x4(
internalIO.subps_internal(matrix1._row0Ptr, matrix2._row0Ptr),
internalIO.subps_internal(matrix1._row1Ptr, matrix2._row1Ptr),
internalIO.subps_internal(matrix1._row2Ptr, matrix2._row2Ptr),
internalIO.subps_internal(matrix1._row3Ptr, matrix2._row3Ptr)
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
internalIO.subps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
);
}
@@ -167,17 +164,17 @@ namespace StgSharp.Math
public static Matrix4x4 operator *(Matrix4x4 matrix, float value)
{
return new Matrix4x4(
internalIO.mulps_const_internal(matrix._row0Ptr,value),
internalIO.mulps_const_internal(matrix._row1Ptr,value),
internalIO.mulps_const_internal(matrix._row2Ptr,value),
internalIO.mulps_const_internal(matrix._row3Ptr,value)
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value),
internalIO.mulps_const_internal(matrix._colum3Ptr,value)
);
}
public override string ToString()
{
return $"{*(M128*)_row0Ptr}\n{*(M128*)_row1Ptr}\n{*(M128*)_row2Ptr}\n{*(M128*)_row3Ptr}";
return $"{*(M128*)_colum0Ptr}\n{*(M128*)_colum1Ptr}\n{*(M128*)_colum2Ptr}\n{*(M128*)_colum3Ptr}";
}
@@ -186,10 +183,10 @@ namespace StgSharp.Math
{
if (map==null)
{
internalIO.deinitM128_internal(_row0Ptr);
internalIO.deinitM128_internal(_row1Ptr);
internalIO.deinitM128_internal(_row2Ptr);
internalIO.deinitM128_internal(_row3Ptr);
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
internalIO.deinitM128_internal(_colum3Ptr);
}
else
{