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stgsharp/源代码/StgSharp/Math/Linear/matrix4x2.cs
T

129 lines
4.0 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
public class Matrix4x2
{
internal M128Map _map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
private bool _isTransposed;
private Matrix2x4 _transpose;
public Matrix4x2(
float a00, float a01,
float a10, float a11,
float a20, float a21,
float a30, float a31
)
{
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
_colum0Ptr = internalIO.load_internal(a01,a11,a21,a31);
_transpose = new Matrix2x4(this);
}
public Matrix4x2(
IntPtr colum0Ptr,
IntPtr colum1Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_transpose = new Matrix2x4(this);
}
public Matrix4x2(Matrix2x4 transpose)
{
_transpose = transpose;
}
public unsafe Matrix2x4 Transpose(TransposeMode transposeMode )
{
if (!_isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
_isTransposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix2x4(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr),
internalIO.load_cpy_internal(_transpose._colum2Ptr),
internalIO.load_cpy_internal(_transpose._colum3Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public static Matrix4x2 operator +(Matrix4x2 matrix1, Matrix4x2 matrix2)
{
return new Matrix4x2(
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr)
);
}
public static Matrix4x2 operator -(Matrix4x2 matrix1, Matrix4x2 matrix2)
{
return new Matrix4x2(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix4x2 operator *(Matrix4x2 matrix,float value)
{
return new Matrix4x2(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value)
);
}
public static Matrix4x2 operator /(Matrix4x2 matrix, float value)
{
return new Matrix4x2(
internalIO.divps_const_internal(matrix._colum0Ptr,value),
internalIO.divps_const_internal(matrix._colum1Ptr,value)
);
}
~Matrix4x2()
{
if (_map == null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
}
}
}
}