using StgSharp.Controlling; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; namespace StgSharp.Math { public static unsafe partial class Scaler { internal static float currentSeed #if DEBUG = 0.5f; #else = Calc.Abs(System.DateTime.UtcNow.GetHashCode()); #endif /// /// /// /// [MethodImpl(MethodImplOptions.AggressiveInlining)] public static float Random() { throw new NotImplementedException(); } /// /// returns a random float number between 0 and 1. /// /// public static unsafe float LowProceisionRandom() { float seed = currentSeed; float sample = Scaler.Pow(Scaler.SeedSqrt(seed), 2); float sample2 = (sample - seed) / seed; sample2 = Scaler.Abs(sample2); if (sample == 1) { sample = sample2; } currentSeed = sample; sample2 *= 1000000; float result = sample2 - (int)sample2; if (result == 0) { currentSeed = sample2 + 0.1f; result = Scaler.LowProceisionRandom(); } return result; } /// /// Generates a random seed in int value. /// /// public static unsafe int RandomSeed() { float seedValue1 = LowProceisionRandom(); float seedValue2 = LowProceisionRandom(); uint seedValueBits = *(uint*)&seedValue1; float seedValue = seedValueBits * seedValue2; return *(int*)&seedValue; } } }