Files
stgsharp/StgSharp.Graphics/OpenGL/glType.cs
T
2026-02-28 00:54:32 +08:00

111 lines
3.1 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glType"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
internal delegate void GLVULKANPROCNV();
public unsafe struct glHandleARB(
IntPtr value
) { }
/// <summary>
/// OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1].
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct GlClampF
{
public float value;
public GlClampF(
float a
)
{
value = a;
}
}
[StructLayout(LayoutKind.Explicit, Size = 16)]
public struct glHalfNv(
Half bin
)
{
[FieldOffset(0)] public Half binary = bin;
public float ToSingle()
{
return (float)binary;
}
}
[StructLayout(LayoutKind.Sequential)]
public struct glSync
{
public IntPtr Handle;
}
[StructLayout(LayoutKind.Explicit, Size = 8)]
public struct GlFixed
{
[FieldOffset(0)] public int All;
[FieldOffset(0)] public short Decimals;
[FieldOffset(4)] public short Integer;
}
/// <summary>
/// OpenGL numeric type. An IEEE-754 double precision floating-point value, clamped to the
/// range [0,1].
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct GlClampD
{
public double value;
public GlClampD(
double a
)
{
value = a;
}
}
}