//----------------------------------------------------------------------- // ----------------------------------------------------------------------- // file="glType" // Project: StgSharp // AuthorGroup: Nitload // Copyright (c) Nitload. All rights reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. // // ----------------------------------------------------------------------- // ----------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Graphics.OpenGL { internal delegate void GLVULKANPROCNV(); public unsafe struct glHandleARB( IntPtr value ) { } /// /// OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1]. /// [StructLayout(LayoutKind.Sequential)] public struct GlClampF { public float value; public GlClampF( float a ) { value = a; } } [StructLayout(LayoutKind.Explicit, Size = 16)] public struct glHalfNv( Half bin ) { [FieldOffset(0)] public Half binary = bin; public float ToSingle() { return (float)binary; } } [StructLayout(LayoutKind.Sequential)] public struct glSync { public IntPtr Handle; } [StructLayout(LayoutKind.Explicit, Size = 8)] public struct GlFixed { [FieldOffset(0)] public int All; [FieldOffset(0)] public short Decimals; [FieldOffset(4)] public short Integer; } /// /// OpenGL numeric type. An IEEE-754 double precision floating-point value, clamped to the /// range [0,1]. /// [StructLayout(LayoutKind.Sequential)] public struct GlClampD { public double value; public GlClampD( double a ) { value = a; } } }