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stgsharp/源代码/StgSharp/Graphics/View/View.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="View.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace StgSharp.Graphics
{
/// <summary>
///
/// </summary>
public unsafe partial class View
{
private (int w, int h) sizeCache;
private (int x, int y, int z) unitCubeSize;
private ViewPort context;
private ViewPortDesigner design;
public ViewPort Port
{
get => context;
}
public View(ViewPort vp, ViewPortDesigner design)
{
context = vp;
sizeCache = (0, 0);
unitCubeSize = (1, 1, 1);
localLogic = new Logic.Blueprint();
this.design = design;
SelfName = string.Empty;
}
public View(ViewPort vp, ViewPortDesigner design, (int, int, int) cubeSize)
{
context = vp;
sizeCache = (0, 0);
unitCubeSize = cubeSize;
localLogic = new Logic.Blueprint();
}
public bool Activated { get; internal set; }
public int Height
{
get
{
if (context.Height != sizeCache.h)
{
sizeCache.h = context.Height;
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
}
return sizeCache.h;
}
internal set
{
sizeCache.h = value;
context.Height = value;
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
}
}
public IntPtr Monitor => context.Monitor;
public IntPtr ViewHandle => context.ViewPortID;
public string ContextName => context.Name;
public string SelfName { get; set; }
public (int x, int y, int z) UnitCubeSize
{
get => unitCubeSize;
}
public int Width
{
get
{
if (context.Width != sizeCache.w)
{
sizeCache.w = context.Width;
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
}
return sizeCache.h;
}
internal set
{
sizeCache.w = value;
context.Width = value;
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
}
}
}
}