//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="View.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Numerics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using System.Threading; namespace StgSharp.Graphics { /// /// /// public unsafe partial class View { private (int w, int h) sizeCache; private (int x, int y, int z) unitCubeSize; private ViewPort context; private ViewPortDesigner design; public ViewPort Port { get => context; } public View(ViewPort vp, ViewPortDesigner design) { context = vp; sizeCache = (0, 0); unitCubeSize = (1, 1, 1); localLogic = new Logic.Blueprint(); this.design = design; SelfName = string.Empty; } public View(ViewPort vp, ViewPortDesigner design, (int, int, int) cubeSize) { context = vp; sizeCache = (0, 0); unitCubeSize = cubeSize; localLogic = new Logic.Blueprint(); } public bool Activated { get; internal set; } public int Height { get { if (context.Height != sizeCache.h) { sizeCache.h = context.Height; InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width); } return sizeCache.h; } internal set { sizeCache.h = value; context.Height = value; InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width); } } public IntPtr Monitor => context.Monitor; public IntPtr ViewHandle => context.ViewPortID; public string ContextName => context.Name; public string SelfName { get; set; } public (int x, int y, int z) UnitCubeSize { get => unitCubeSize; } public int Width { get { if (context.Width != sizeCache.w) { sizeCache.w = context.Width; InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width); } return sizeCache.h; } internal set { sizeCache.w = value; context.Width = value; InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width); } } } }