76 lines
1.9 KiB
C#
76 lines
1.9 KiB
C#
using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp
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{
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public class Circle : IGeometry
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{
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internal Point _baseCenter;
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internal Point _center;
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internal Point _radiusVec;
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internal RenderMode _renderMode;
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public override Point BasePoint => _baseCenter;
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public override Point RefPoint => _center;
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public override Point RefVec01 => _radiusVec;
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public override Point RefVec02 => default;
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public override RenderMode renderMode => _renderMode;
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internal override void CalcVec01(uint tick)
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{
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_center._position = _baseCenter._position + MoveCenter(tick);
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}
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internal override void CalcVec02(vec2d vec, uint tick)
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{
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_radiusVec._position = vec + UpdateRadius(tick);
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}
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internal override void CalcVec03(vec2d vec, uint tick)
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{
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throw new NotImplementedException();
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}
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public virtual vec2d MoveCenter(uint tick) => default;
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public virtual vec2d UpdateRadius(uint tick) => default;
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public override float SetArrayX()
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{
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throw new NotImplementedException();
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}
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public override float SetArrayY()
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{
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throw new NotImplementedException();
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}
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internal override void OnRender(uint tick)
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{
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CalcVec01(tick);
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switch (_renderMode)
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{
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case RenderMode.BasePoint:
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CalcVec02(_baseCenter._position,tick);
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CalcVec03(_baseCenter._position,tick);
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break;
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case RenderMode.RefPoint:
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CalcVec02(_center._position, tick);
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CalcVec03(_center._position, tick);
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break;
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default:
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break;
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}
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}
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}
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}
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