Files
stgsharp/源代码/StgSharp/Geometries/Circle.cs
T

76 lines
1.9 KiB
C#

using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Circle : IGeometry
{
internal Point _baseCenter;
internal Point _center;
internal Point _radiusVec;
internal RenderMode _renderMode;
public override Point BasePoint => _baseCenter;
public override Point RefPoint => _center;
public override Point RefVec01 => _radiusVec;
public override Point RefVec02 => default;
public override RenderMode renderMode => _renderMode;
internal override void CalcVec01(uint tick)
{
_center._position = _baseCenter._position + MoveCenter(tick);
}
internal override void CalcVec02(vec2d vec, uint tick)
{
_radiusVec._position = vec + UpdateRadius(tick);
}
internal override void CalcVec03(vec2d vec, uint tick)
{
throw new NotImplementedException();
}
public virtual vec2d MoveCenter(uint tick) => default;
public virtual vec2d UpdateRadius(uint tick) => default;
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
}
internal override void OnRender(uint tick)
{
CalcVec01(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
CalcVec02(_baseCenter._position,tick);
CalcVec03(_baseCenter._position,tick);
break;
case RenderMode.RefPoint:
CalcVec02(_center._position, tick);
CalcVec03(_center._position, tick);
break;
default:
break;
}
}
}
}