using StgSharp.Math; using System; using System.Collections.Generic; using System.Text; namespace StgSharp { public class Circle : IGeometry { internal Point _baseCenter; internal Point _center; internal Point _radiusVec; internal RenderMode _renderMode; public override Point BasePoint => _baseCenter; public override Point RefPoint => _center; public override Point RefVec01 => _radiusVec; public override Point RefVec02 => default; public override RenderMode renderMode => _renderMode; internal override void CalcVec01(uint tick) { _center._position = _baseCenter._position + MoveCenter(tick); } internal override void CalcVec02(vec2d vec, uint tick) { _radiusVec._position = vec + UpdateRadius(tick); } internal override void CalcVec03(vec2d vec, uint tick) { throw new NotImplementedException(); } public virtual vec2d MoveCenter(uint tick) => default; public virtual vec2d UpdateRadius(uint tick) => default; public override float SetArrayX() { throw new NotImplementedException(); } public override float SetArrayY() { throw new NotImplementedException(); } internal override void OnRender(uint tick) { CalcVec01(tick); switch (_renderMode) { case RenderMode.BasePoint: CalcVec02(_baseCenter._position,tick); CalcVec03(_baseCenter._position,tick); break; case RenderMode.RefPoint: CalcVec02(_center._position, tick); CalcVec03(_center._position, tick); break; default: break; } } } }