148 lines
4.0 KiB
C#
148 lines
4.0 KiB
C#
using System;
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using System.Collections;
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namespace StgSharp
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{
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public class LinkedList<T> : IEnumerable
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{
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internal readonly LinkedListNode<T> _heading;
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private LinkedListNode<T> _cache;
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private bool isEmpty;
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public Counter<uint> count = new Counter<uint>(0, 1, 1);
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public LinkedList()
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{
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_heading = new LinkedListNode<T>();
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isEmpty = true;
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}
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public T First
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{
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get { return _heading._next._value; }
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/*
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* This setter is ued to reset the First node,
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* be careful when use this setter to avoid
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* unexpected risk of this List lose all nodes.
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*/
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private set { _heading._next = default; }
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}
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public T Tail
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{
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get { return _heading._previous._value; }
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/*
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* This setter is ued to reset the Last node,
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* be careful when use this setter to avoid
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* unexpected risk of this List lose all nodes.
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*/
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private set { _heading._previous = default; }
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}
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/// <summary>
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/// Add an item to the tail of linked list.
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/// </summary>
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/// <param name="t">The item ready to add to the list</param>
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public void Add(T t)
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{
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//checkout if the linkedlist is null
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if (isEmpty)
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{
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LinkedListNode<T> node = new LinkedListNode<T>(t);
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_heading._next = node;
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_heading._previous = node;
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node.Next = _heading;
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node.Previous = _heading;
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isEmpty = false;
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}
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else
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{
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LinkedListNode<T> node = new LinkedListNode<T>(t);
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node.Next = _heading;
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node.Previous = _heading.Previous;
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_heading._previous._next = node;
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_heading._previous = node;
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}
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count++;
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}
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public void Remove(T value)
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{
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LinkedListNode<T> node = Find(value);
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node._next._previous = node._previous;
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node._previous._next = node._next;
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node._previous = null;
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node._next = null;
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count--;
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}
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public void RemoveTail()
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{
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//check out if the list has only one member
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if (count._value == 1)
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{
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First = default;
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isEmpty = true;
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}
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else
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{
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_heading.Previous.Next = _heading;
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}
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count--;
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}
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internal LinkedListNode<T> Find(T value)
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{
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foreach (LinkedListNode<T> node in this)
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{
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if (node._value.Equals(value))
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{
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return node;
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}
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}
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throw new Exception("Value not found in this LinkedList");
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}
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public void Clear()
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{
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_heading._previous = null;
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_heading._next = null;
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count.Reset();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return new LinkedListEnumrator<T>(this);
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}
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internal struct LinkedListEnumrator<T> : IEnumerator
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{
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private LinkedList<T> _target;
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LinkedListNode<T> enumrator;
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public LinkedListEnumrator(LinkedList<T> target)
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{
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_target = target;
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enumrator = target._heading;
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}
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object IEnumerator.Current
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{
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get { return enumrator._value; }
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}
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bool IEnumerator.MoveNext()
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{
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enumrator = enumrator._next;
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return enumrator == default(LinkedListNode<T>);
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}
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void IEnumerator.Reset()
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{
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enumrator = _target._heading;
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}
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}
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}
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}
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