89 lines
3.3 KiB
C#
89 lines
3.3 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Circle.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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namespace StgSharp.Geometries
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{
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/// <summary>
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/// A collection of all point on the same plain and has the same distance to a point
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/// </summary>
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public class Circle : PlainGeometry
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{
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internal Point center;
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internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal Point pointOnCircle;
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internal Point pointOnPlain;
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internal override int[] Indices => throw new NotImplementedException();
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public override Line[] GetAllSides()
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{
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throw new NotImplementedException();
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}
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public override Plain GetPlain()
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{
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return new Plain(center, pointOnCircle, pointOnPlain);
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}
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public virtual vec3d MoveCenter(int tick)
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{
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return movCenterOperation.Invoke(tick);
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}
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public virtual vec3d UpdatePlain(int tick)
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{
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return movEndOperation.Invoke(tick);
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}
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public virtual vec3d UpdateRadius(int tick)
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{
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return movBeginOperation.Invoke(tick);
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}
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internal override void UpdateCoordinate(int tick)
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{
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tick = time;
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center.Position = this.coordinate.origin + MoveCenter(tick);
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pointOnCircle.Position = this.coordinate.origin + UpdateRadius(tick);
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pointOnPlain.Position = this.coordinate.origin + UpdatePlain(tick);
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}
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}
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}
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