Files
stgsharp/内核源代码/StgSharp/Graphics/TextureBufferImage.cs
T

98 lines
3.4 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="TextureBufferImage.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the ¡°Software¡±), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED ¡°AS IS¡±,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp;
using StgSharp.Graphics.OpenGL;
using StgSharp.Math;
using System;
namespace StgSharp.Graphics
{
public class TextureImage : IImageProvider
{
private byte[] _data;
private ImageInfo _imageInfo;
private int _pixelUpdateCount = 0;
public TextureImage(
Vec2 size,
ImageChannel channel,
PixelChannelLayout layout,
int bufferSize )
{
this._imageInfo = new ImageInfo
{
Width = ( int )size.X,
Height = ( int )size.Y,
Channel = channel,
pixelLayout = layout,
};
if( bufferSize < _imageInfo.Width * _imageInfo.Height * GlHelper.GetPixelSize(
layout, channel ) ) {
throw new OverflowException(
"Size of data buffer is smaller than default image size." );
}
_data = new byte[bufferSize];
}
public int Width
{
get => _imageInfo.Width;
internal set => _imageInfo.Width = value;
}
public int Height
{
get => _imageInfo.Height;
internal set => _imageInfo.Height = value;
}
public Image ProvideImage()
{
return Image.FromMemory( _imageInfo, _data, _pixelUpdateCount );
}
public void Resize( int width, int height )
{
if( _data.Length < width * height * GlHelper.GetPixelSize(
_imageInfo.pixelLayout, _imageInfo.Channel ) ) {
throw new OverflowException(
"Size of image is larger than capacity of sata buffer." );
}
Width = width;
Height = height;
_pixelUpdateCount++;
}
}
}