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stgsharp/源代码/StgSharp/Math/Linear/Vector.VectorTransform.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Linear.VectorTransform.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System.Numerics;
using System.Runtime.CompilerServices;
namespace StgSharp.Math
{
public static unsafe partial class VectorCalc
{
public static Vec2d To2D(vec3d vec, CordinatePlain plain)
{
switch (plain)
{
case CordinatePlain.XY:
return new Vec2d(vec.X, vec.Y);
break;
case CordinatePlain.YZ:
return new Vec2d(vec.Y, vec.Z);
break;
case CordinatePlain.XZ:
return new Vec2d(vec.X, vec.Z);
break;
default:
return default(Vec2d);
break;
}
}
public static vec3d To3D(Vec2d vec)
{
return new vec3d(vec.X, vec.Y, 0.0f);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static vec3d To3D(Vector4 vector)
{
return new vec3d(vector);
}
}
}