//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Linear.VectorTransform.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using System.Numerics; using System.Runtime.CompilerServices; namespace StgSharp.Math { public static unsafe partial class VectorCalc { public static Vec2d To2D(vec3d vec, CordinatePlain plain) { switch (plain) { case CordinatePlain.XY: return new Vec2d(vec.X, vec.Y); break; case CordinatePlain.YZ: return new Vec2d(vec.Y, vec.Z); break; case CordinatePlain.XZ: return new Vec2d(vec.X, vec.Z); break; default: return default(Vec2d); break; } } public static vec3d To3D(Vec2d vec) { return new vec3d(vec.X, vec.Y, 0.0f); } [MethodImpl(MethodImplOptions.AggressiveInlining)] internal static vec3d To3D(Vector4 vector) { return new vec3d(vector); } } }