using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Entities { public class Enemy : IEntity { public bool _selectalbe; internal Launcher _awardLauncher; internal Launcher _commonBulletLauncher; internal Launcher _dieBulletLauncher; public Launcher AwardLauncher { get; set; } public Launcher CommonBulletLauncher { get; set; } public Launcher DieBulletLauncher { get; set; } internal void InternalDieOperation(Pool home) { _dieBulletLauncher.Launch(Control.GameTimeLine.tickCounter, home._bulletContainer); _awardLauncher.Launch(Control.GameTimeLine.tickCounter, home._awardContainer); this._id.Remove(); } public override void OnRender() { throw new NotImplementedException(); } public override void OnUpdate() { throw new NotImplementedException(); } } }