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stgsharp/源代码/StgSharp/Graphics/RenderStream.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="RenderStream.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
public abstract class RenderStream
{
protected (int x, int y, int z) _coordStretch;
private int refDepth;
protected Camera NativeCamera;
private IntPtr canvasHandle;
private IntPtr contextHandle;
private IntPtr monitor;
private IntPtr sharedCanvas;
private int height;
private int width;
protected string name;
public IntPtr CanvasHandle
{
get => canvasHandle;
internal set => canvasHandle = value;
}
public IntPtr ContextHandle
{
get => contextHandle;
internal set => contextHandle = value;
}
public int Depth
{
get => refDepth;
internal set => refDepth = value;
}
public int Height
{
get => height;
internal set => height = value;
}
public vec3d GlobalCoordSize
{
get
{
return (
Width * 1.0f / _coordStrech.x,
Height * 1.0f / _coordStrech.y,
refDepth * 1.0f / _coordStrech.z);
}
}
public IntPtr Monitor
{
get => monitor;
internal set => monitor = value;
}
public string Name
{
get => name;
internal set => name = value;
}
public IntPtr SharedCanvas
{
get => sharedCanvas;
internal set => sharedCanvas = value;
}
public int Width
{
get => width;
internal set => width = value;
}
internal abstract void CreateCanvas(
(int width,int height,int depth) size, (int x_stretch,int y_stretch, int z_stretch) coordStrech, string name
);
protected abstract void Init();
protected abstract void Main();
protected abstract void Deinit();
protected abstract void ProcessInput();
internal abstract void InternalInit();
internal abstract void InternalDraw();
internal abstract void InternalTerminate();
}
}