//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="RenderStream.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StgSharp.Graphics { public abstract class RenderStream { protected (int x, int y, int z) _coordStretch; private int refDepth; protected Camera NativeCamera; private IntPtr canvasHandle; private IntPtr contextHandle; private IntPtr monitor; private IntPtr sharedCanvas; private int height; private int width; protected string name; public IntPtr CanvasHandle { get => canvasHandle; internal set => canvasHandle = value; } public IntPtr ContextHandle { get => contextHandle; internal set => contextHandle = value; } public int Depth { get => refDepth; internal set => refDepth = value; } public int Height { get => height; internal set => height = value; } public vec3d GlobalCoordSize { get { return ( Width * 1.0f / _coordStrech.x, Height * 1.0f / _coordStrech.y, refDepth * 1.0f / _coordStrech.z); } } public IntPtr Monitor { get => monitor; internal set => monitor = value; } public string Name { get => name; internal set => name = value; } public IntPtr SharedCanvas { get => sharedCanvas; internal set => sharedCanvas = value; } public int Width { get => width; internal set => width = value; } internal abstract void CreateCanvas( (int width,int height,int depth) size, (int x_stretch,int y_stretch, int z_stretch) coordStrech, string name ); protected abstract void Init(); protected abstract void Main(); protected abstract void Deinit(); protected abstract void ProcessInput(); internal abstract void InternalInit(); internal abstract void InternalDraw(); internal abstract void InternalTerminate(); } }