51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using StgSharp.Controls;
|
|
using StgSharp.Geometries;
|
|
using StgSharp.Graphics;
|
|
using StgSharp.Math;
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Text;
|
|
|
|
namespace StgSharp.Controls
|
|
{
|
|
public class MarkingLabel : ControllingItem
|
|
{
|
|
public override ReadOnlySpan<vec4d> TextureBox
|
|
{
|
|
get => marker.TextureCoord;
|
|
}
|
|
|
|
private vec2d _currentPosition, _movementVec;
|
|
|
|
private TimeFunction _movement;
|
|
private PlainGeometryMesh marker;
|
|
|
|
public void MoveTo(vec2d target)
|
|
{
|
|
Move(target - Position);
|
|
}
|
|
|
|
public void Move(vec2d movement)
|
|
{
|
|
if (!_movement.IsComplete)
|
|
{
|
|
Position = _currentPosition + _movement.Calculate() * _movementVec;
|
|
}
|
|
}
|
|
|
|
public MarkingLabel(PlainGeometryMesh marker, TimeFunction movement)
|
|
{
|
|
this.marker = marker;
|
|
_movement = movement;
|
|
}
|
|
|
|
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
|
|
{
|
|
yield return marker;
|
|
}
|
|
}
|
|
|
|
}
|