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stgsharp/源代码/StgSharp/Graphics/PlainGeometryMesh.cs
T
2024-07-30 09:37:25 +08:00

67 lines
2.0 KiB
C#

using StgSharp.Geometries;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
public class PlainGeometryMesh
{
private PlainGeometry _shape;
private TextureProvider _texture;
//private Image _texture;
public PlainGeometryMesh(
PlainGeometry shape, Image texture, vec2d[] texCoord
)
{
if (shape==null)
{
throw new ArgumentNullException(nameof(shape));
}
if (texCoord == null)
{
throw new ArgumentNullException(nameof(texCoord));
}
if (shape.VertexCount > texCoord.Length)
{
throw new ArgumentException(paramName: nameof(texCoord), message: "Amount of texture coordination is too less");
}
_texture = new TextureProvider(texture,texCoord);
}
public PlainGeometryMesh([NotNull]PlainGeometry shape, [NotNull]TextureProvider texture)
{
if (shape.VertexCount > texture.TextureCoordinate.Length)
{
throw new ArgumentException(paramName: nameof(texture), message: "Amount of texture coordination is too less");
}
_texture = texture;
_shape = shape;
}
public PlainGeometryMesh Resize(PlainGeometry newShape)
{
return new PlainGeometryMesh(newShape, _texture);
}
public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
public vec4d[] VertexArray => _shape.VertexStream;
public Image TextureImage
{
get => _texture.ProvideImage();
internal set => _texture.ReadImage( value);
}
public ReadOnlySpan<vec4d> TextureCoord => MemoryMarshal.Cast<vec2d,vec4d>( _texture.TextureCoordinate);
}
}