72 lines
2.4 KiB
C#
72 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.Serialization;
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using System.Text;
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namespace StgSharp.Graphics.OpenGL
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{
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public sealed class GlExecutionException : Exception
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{
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public GlExecutionException()
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{
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}
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public GlExecutionException(uint errorCode) : base($"Critical OpenGL error: {errorCode}")
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{
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}
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}
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public sealed class GlArrayFormatException : Exception
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{
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public GlArrayFormatException(PixelChannelLayout layout, string arrayname):
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base($"{arrayname} cannot be used as layout of {layout}")
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{
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}
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internal GlArrayFormatException(string message) : base(message)
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{
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}
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internal GlArrayFormatException(SerializationInfo info, StreamingContext context) : base(info, context)
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{
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}
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internal GlArrayFormatException(string message, Exception innerException) : base(message, innerException)
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{
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}
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}
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public static partial class GlHelper
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{
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public static bool CheckArrayFormat(this Array array, PixelChannelLayout layout)
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{
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return layout switch
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{
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PixelChannelLayout.Byte or PixelChannelLayout.UByte332 or PixelChannelLayout.UByte233Rev
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=> array is byte[] || array is sbyte[],
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PixelChannelLayout.Short => array is short[],
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PixelChannelLayout.UShort => array is ushort[],
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PixelChannelLayout.Int => array is int[],
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PixelChannelLayout.Float => array is float[],
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PixelChannelLayout.UShort4444 => array is ushort[] || array is byte[],
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PixelChannelLayout.UByte => array is byte[] || array is sbyte[],
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PixelChannelLayout.UInt => array is uint[],
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PixelChannelLayout.UShort565 or
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PixelChannelLayout.UShort565Rev or
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PixelChannelLayout.UShort4444Rev or
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PixelChannelLayout.UShort5551 or
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PixelChannelLayout.UShort1555Rev => array is ushort[],
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PixelChannelLayout.UInt8888Rev or
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PixelChannelLayout.UInt1010102 or
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PixelChannelLayout.UInt2101010Rev => array is int[],
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PixelChannelLayout.UInt8888 => array is uint[] or byte[],
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_ => false,
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};
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}
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}
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}
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