using System; using System.Collections.Generic; using System.IO; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Text; namespace StgSharp.Graphics.OpenGL { public sealed class GlExecutionException : Exception { public GlExecutionException() { } public GlExecutionException(uint errorCode) : base($"Critical OpenGL error: {errorCode}") { } } public sealed class GlArrayFormatException : Exception { public GlArrayFormatException(PixelChannelLayout layout, string arrayname): base($"{arrayname} cannot be used as layout of {layout}") { } internal GlArrayFormatException(string message) : base(message) { } internal GlArrayFormatException(SerializationInfo info, StreamingContext context) : base(info, context) { } internal GlArrayFormatException(string message, Exception innerException) : base(message, innerException) { } } public static partial class GlHelper { public static bool CheckArrayFormat(this Array array, PixelChannelLayout layout) { return layout switch { PixelChannelLayout.Byte or PixelChannelLayout.UByte332 or PixelChannelLayout.UByte233Rev => array is byte[] || array is sbyte[], PixelChannelLayout.Short => array is short[], PixelChannelLayout.UShort => array is ushort[], PixelChannelLayout.Int => array is int[], PixelChannelLayout.Float => array is float[], PixelChannelLayout.UShort4444 => array is ushort[] || array is byte[], PixelChannelLayout.UByte => array is byte[] || array is sbyte[], PixelChannelLayout.UInt => array is uint[], PixelChannelLayout.UShort565 or PixelChannelLayout.UShort565Rev or PixelChannelLayout.UShort4444Rev or PixelChannelLayout.UShort5551 or PixelChannelLayout.UShort1555Rev => array is ushort[], PixelChannelLayout.UInt8888Rev or PixelChannelLayout.UInt1010102 or PixelChannelLayout.UInt2101010Rev => array is int[], PixelChannelLayout.UInt8888 => array is uint[] or byte[], _ => false, }; } } }