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stgsharp/源代码/StgSharpDebug/bin/Debug/net6.0/Shader/vertex.vert
T

14 lines
177 B
GLSL

#version 330 core
layout(location=0)in vec3 aPos;
out vec4 vertexColor;
void main()
{
gl_Position=vec4(aPos.xyz,1.0);
vertexColor = vec4(0.1,0.003,0.665,1.0);
}