Files
stgsharp/StgSharpDebug/Program.cs
T

130 lines
4.7 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Program.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using StgSharp.Controlling.UsrActivity;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.HighPerformance.Memory;
using StgSharp.Mathematics;
using StgSharp.Model.Step;
using StgSharp.MVVM;
using StgSharp.MVVM.ViewModel;
using StgSharp.Script;
using StgSharp.Script.Express;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
using System.Threading;
using System.Xml.XPath;
namespace StgSharp
{
internal static partial class Program
{
private static string testExpPath = @"D:\Programmer\stepcode\data\ap203\ap203.exp";
internal static unsafe void Main(string[] args)
{
try
{
World.Init();
// HLSF test arena
Console.WriteLine(
"=== HLSF (Hybrid Layer Segregated Fit Allocator) Multi-threaded Test Arena ===\n");
HybridLayerSegregatedFitAllocator hlsfAllocator = new HybridLayerSegregatedFitAllocator(1024 * 1024 * 4);
int threadCount = 4;
int blocksPerThread = 1024;
int blockSize = 1024;
Thread[] threads = new Thread[threadCount];
for (int t = 0; t < threadCount; t++)
{
threads[t] = new Thread(() => {
int threadIndex = Environment.CurrentManagedThreadId;
Stack<HybridLayerSegregatedFitAllocationHandle> handles = new();
// Allocate blocks
for (int i = 0; i < blocksPerThread; i++)
{
Console.WriteLine($"Thread {threadIndex}: Allocating block {i}.");
handles.Push(hlsfAllocator.Alloc((uint)blockSize));
}
// Free blocks
while (handles.TryPop(out HybridLayerSegregatedFitAllocationHandle handle))
{
Console.WriteLine($"Thread {threadIndex}: Freeing a block.");
hlsfAllocator.Free(handle);
}
Console.WriteLine($"Thread {threadIndex}: All blocks allocated and freed.");
});
}
// Start all threads
foreach (Thread thread in threads)
{
thread.Start();
}
// Wait for all threads to complete
foreach (Thread thread in threads)
{
thread.Join();
}
Console.WriteLine("All threads completed successfully.");
}
catch (Exception ex)
{
Console.WriteLine(ex);
/*
World.WriteLog($"{ex}", LogType.Error);
if( true ) { }
Dialogue.PostError( ex );
/**/
World.Terminate(-1);
/**/
}
finally
{
World.Terminate(0);
}
}
}
}