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stgsharp/源代码/StgShqrpGraphic/StgSharpGraphic.h
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2023-08-30 22:49:11 +08:00

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3.6 KiB
C

#ifndef SSG
#define SSG
#define SSG_Api
#ifdef SSG_Api
#define SSGC_API __declspec(dllexport)
#else
#define SSGC_API __declspec(dllimport)
#endif
#include "GLenv/include/glad/glad.h"
#include "GLenv/include/GLFW/glfw3.h"
#include <immintrin.h>
#pragma region Internal
extern __m128* defaultVecPtr;
#define ALIGN(simdVec) _mm_loadu_ps((float*)&simdVec)
typedef struct glIOPack
{
//these are gl functions used to create a new window
GLFWwindow* (*createWindow)(
int width,
int height,
const char* title,
GLFWmonitor* monitor,
GLFWwindow* share);
void(*makeContextCurrent)(GLFWwindow* window);
void(*swapInterval)(int interval);
void(*clearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
int(*windowShouldClose)(GLFWwindow* window);
void(*swapBuffer)(GLFWwindow* window);
//these are gl functions used to set a callback
GLFWframebuffersizefun(*SetFramebufferSizeCallback)
(GLFWwindow* window, GLFWframebuffersizefun callback);
}glIOpackage;
typedef struct sse_matmap
{
__m128* c0ptr;
__m128* c1ptr;
__m128* c2ptr;
__m128* c3ptr;
}sse_matmap;
glIOpackage pack;
SSGC_API _inline float __cdecl mulps_sum_internal(__m128 left, __m128 right);
SSGC_API _inline float __cdecl mulps_total_internal(__m128 vec);
#pragma endregion
SSGC_API glIOpackage loadGLApi(void);
SSGC_API void initGL(void);
SSGC_API int initGLAD(void);
//linear related function
SSGC_API __m128* __cdecl load(float x, float y, float z, float w);
SSGC_API __m128* __cdecl load_cpy(__m128* ptr);
SSGC_API __m128* __cdecl addps(__m128* ptr1, __m128* ptr2);
SSGC_API __m128* __cdecl subps(__m128* ptr1, __m128* ptr2);
SSGC_API __m128* __cdecl mulps_const(__m128* ptr, float value);
SSGC_API __m128* __cdecl mulps(__m128* ptr1, __m128* ptr2);
SSGC_API _inline float __cdecl mulps_sum(__m128* ptr1, __m128* ptr2);
SSGC_API __m128* __cdecl divps_const(__m128* ptr, float value);
SSGC_API __m128* __cdecl divps(__m128* ptr1, __m128* ptr2);
SSGC_API float __cdecl sqrtss_const(float a);
SSGC_API __m128* __cdecl set_m128ptr_default();
SSGC_API void __cdecl deinitM128(__m128* ptr);
#pragma region mat define
typedef union matrix2map
{
__m128 colum[2];
float m[4][2];
}matrix2map;
typedef struct matrix3map
{
__m128 colum[3];
float m[4][3];
}matrix3map;
typedef union matrix4map {
__m128 colum[4];
float m[4][4];
}matrix4map;
typedef struct matrix4 {
matrix4map matrix;
matrix4map transpose;
}matrix4;
#pragma endregion
#pragma region mat2
SSGC_API _inline void __cdecl transpose2to3(matrix2map* source, matrix3map* target);
SSGC_API _inline void __cdecl transpose2to4(matrix2map* source, matrix4map* target);
SSGC_API _inline void __cdecl deinit_mat2(matrix2map* mat);
#pragma endregion
#pragma region mat3
SSGC_API __inline void _cdecl transpose3to2(matrix3map* source, matrix2map* target);
SSGC_API __inline void _cdecl transpose3to3(matrix3map* source, matrix3map* target);
SSGC_API __inline void _cdecl transpose3to4(matrix3map* source, matrix4map* target);
SSGC_API _inline float _cdecl det_mat3(matrix3map* mat);
SSGC_API __inline float det_mat3_internal(__m128 const c1, __m128 const c2, __m128 const c3);
#pragma endregion
#pragma region mat4
//type and function for 4 colum matrix
SSGC_API __inline void __cdecl transpose4to2(matrix4map* source, matrix4map* target);
SSGC_API __inline void __cdecl transpose4to4(matrix4map* matrix, matrix4map* target);
SSGC_API __inline float __cdecl det_mat4(matrix4map* matPtr, matrix4map* transpose);
SSGC_API __inline void __cdecl deinit_mat4(matrix4map* matPtr);
#pragma endregion
#endif // !SSG