Files
stgsharp/StgSharp.Common/Mathematics/Linear/Vec4.cs
T

192 lines
5.5 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Vec4.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using StgSharp.Internal.Intrinsic;
using StgSharp.Mathematics;
using System;
using System.Data.Common;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Mathematics
{
[StructLayout(LayoutKind.Explicit, Size = 16, Pack = 16)]
public struct Vec4 : IEquatable<Vec4>, IFixedVector<Vec4>
{
[FieldOffset(0)] internal unsafe fixed float num[4];
[FieldOffset(0)] internal M128 reg;
[FieldOffset(0)] internal Vector4 vec;
[FieldOffset(12)] public float W;
[FieldOffset(0)] public float X;
[FieldOffset(4)] public float Y;
[FieldOffset(8)] public float Z;
internal Vec4(Vector4 v)
{
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
Unsafe.SkipInit(out Z);
Unsafe.SkipInit(out W);
Unsafe.SkipInit(out reg);
vec = v;
}
internal Vec4(M128 v)
{
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
Unsafe.SkipInit(out Z);
Unsafe.SkipInit(out W);
Unsafe.SkipInit(out vec);
reg = v;
}
public Vec4(Vec3 v3, float w)
{
Unsafe.SkipInit(out X);
Unsafe.SkipInit(out Y);
Unsafe.SkipInit(out Z);
Unsafe.SkipInit(out W);
reg = v3.reg;
W = w;
}
public Vec4(float x, float y, float z, float w)
{
vec = new Vector4(x, y, z, w);
}
public unsafe Vec2 XY
{
get => new Vec2(reg);
set
{
X = value.X;
Y = value.Y;
}
}
public unsafe Vec3 XYZ
{
get => new Vec3(reg);
set
{
float w = W;
reg = value.reg;
W = w;
}
}
public static Vec4 One
{
get => new Vec4(1, 1, 1, 1);
}
public static Vec4 Zero
{
get => new Vec4(0, 0, 0, 0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec4 Add(Vec4 left, Vec4 right)
{
return left + right;
}
public override bool Equals(object obj)
{
return (obj is Vec4 v) ? (v == this) : false;
}
public override int GetHashCode()
{
return vec.GetHashCode();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec4 Subtract(Vec4 left, Vec4 right)
{
return left - right;
}
public override string ToString()
{
return vec.ToString();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec4 operator -(Vec4 left, Vec4 right)
{
return new Vec4(left.vec - right.vec);
}
public static bool operator !=(Vec4 left, Vec4 right)
{
return !(left == right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec4 operator *(Matrix44 mat, Vec4 vec)
{
mat.InternalTranspose();
return new Vec4(
Vector4.Dot(mat.transpose.colum0, vec.vec),
Vector4.Dot(mat.transpose.colum1, vec.vec),
Vector4.Dot(mat.transpose.colum2, vec.vec),
Vector4.Dot(mat.transpose.colum3, vec.vec));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec4 operator +(Vec4 left, Vec4 right)
{
return new Vec4(left.vec + right.vec);
}
public static bool operator ==(Vec4 left, Vec4 right)
{
return left.vec == right.vec;
}
bool IEquatable<Vec4>.Equals(Vec4 other)
{
return vec == other.vec;
}
}
}