247 lines
7.5 KiB
C#
247 lines
7.5 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="RenderStream.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics.OpenGL;
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using StgSharp.Mathematics;
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using StgSharp.MVVM;
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using StgSharp.Timing;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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public abstract class RenderStream
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{
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private Camera nativeCamera;
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private protected ViewPort primeArgs;
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internal TimeSpanProvider _timeProvider;
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public (int width, int height) Size
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{
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get => (Width, Height);
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}
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public abstract bool IsContextSharable { get; }
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public int Height
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{
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get => primeArgs.Height;
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}
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public int Width
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{
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get => primeArgs.Width;
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}
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public IntPtr Monitor
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{
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get => primeArgs.Monitor;
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internal set => primeArgs.Monitor = value;
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}
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public string Name
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{
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get => primeArgs.Name;
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}
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public ViewPort BindedViewPortContext
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{
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get => primeArgs;
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internal set => primeArgs = value;
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}
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internal IntPtr CanvasHandle
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{
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get => primeArgs.ViewPortHandle;
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}
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internal IntPtr ContextHandle
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{
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get => primeArgs.GraphicHandle;
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private protected set => primeArgs.GraphicHandle = value;
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}
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protected internal Camera NativeCamera
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{
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get => nativeCamera;
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internal set => nativeCamera = value;
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}
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protected float FramePassed
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{
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get => _timeProvider.CurrentSpan;
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}
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protected int PassedFrames
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{
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get => _timeProvider.CurrentSpan;
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}
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protected float TimePassed
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{
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get => _timeProvider.CurrentSecond;
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}
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protected TimeSpanProvider TimeProvider
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{
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get => _timeProvider;
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}
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/// <summary>
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/// Set the Size limit of current form
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/// </summary>
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/// <param _label="minWidth">
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/// Minimum width of current form
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/// </param>
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/// <param _label="minHeight">
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/// Minimum height of current form
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/// </param>
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/// <param _label="maxWidth">
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/// Maximum width of current form
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/// </param>
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/// <param _label="maxHeight">
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/// Maximum height of current form
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/// </param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public abstract void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight);
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public static TTarget ShareContextFrom<TSource, TTarget>([NotNull]TSource source)
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where TSource: RenderStream
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where TTarget: RenderStream, new()
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{
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TTarget target = new TTarget();
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target.Initialize(source.BindedViewPortContext, source._timeProvider);
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return target;
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}
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/**/
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protected internal static void PollEvents()
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{
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InternalIO.glfwPollEvents();
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}
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private protected void SwapBuffers()
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{
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InternalIO.glfwSwapBuffers(CanvasHandle);
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}
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/**/
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#region native camera operation
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protected abstract void NativeCameraViewRange(
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Radius fieldOfRange,
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Vec2 offset,
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(float frontDepth, float backDepth) viewDepth);
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protected abstract void NativeCameraViewTarget(Vec3 position, Vec3 direction, Vec3 up);
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/// <summary>
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/// Get <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) uniform from a shader.
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/// This uniform will be used as projection matrix of this camera. Additionally, for
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/// multi- shader rendering, each shader requires a uniform, so do not ignore return
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/// value of this method.
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/// </summary>
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/// <param _label="source">
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/// Shader using this camera
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/// </param>
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/// <param _label="name">
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/// ContextName of projection camera named in shader
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/// </param>
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/// <returns>
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/// <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) representing projection
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/// matrix in shader program.
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/// </returns>
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protected abstract Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name);
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#endregion
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#region internal operation
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public void Initialize(ViewPort v, TimeSpanProvider timeProvider)
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{
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if (v == null) {
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throw new ArgumentNullException(nameof(v));
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}
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primeArgs = v;
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this._timeProvider = timeProvider;
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nativeCamera = new Camera();
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PlatformSpecifiedInitialize();
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CustomizeInit();
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InternalIO.glfwMakeContextCurrent(IntPtr.Zero);
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}
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internal abstract void PlatformSpecifiedInitialize();
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internal abstract void Terminate();
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#endregion
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#region public operation
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protected abstract void CustomizeDeinit();
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protected abstract void CustomizeInit();
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/// <summary>
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/// Marking the start of current render operations, and set this renser context as
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/// current.
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/// </summary>
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public abstract void RenderStart();
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/// <summary>
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/// Marking the end of current render operations, and release the binding of this renser
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/// context to current, making it available for another thread as current.
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/// </summary>
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public abstract void RenderEnd();
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#endregion
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#region public resource generator
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protected abstract Shader CreateShaderSegment(ShaderType type, int count);
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protected abstract ShaderProgram CreateShaderProgram();
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#endregion
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}
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}
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