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stgsharp/StgSharp.Common/Graphics/OpenGL/glFunction.cs
T

833 lines
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C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glFunction.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Internal;
using StgSharp.Mathematics;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace StgSharp.Graphics.OpenGL
{
public unsafe partial class OpenGLFunction
{
private static Dictionary<IntPtr, OpenGLFunction> contextToGLMap = new Dictionary<IntPtr, OpenGLFunction>(
);
private static ThreadLocal<OpenGLFunction> _currentGL = new ThreadLocal<OpenGLFunction>();
private OpenglContext* _context;
private Lazy<int> _attachmentColorRange;
private OpenGLFunction()
{
textureUnitCountGetter = new Lazy<int>(
() => GetMaskInteger(glConst.MAX_TEXTURE_IMAGE_UNITS));
unusedTextureImageUintInitilizing = new Lazy<ConcurrentQueue<TextureUnit>>(
InitializeUnusedTextureImageUint);
_attachmentColorRange = new Lazy<int>(
() => {
return GetMaskInteger((uint)glConst.MAX_COLOR_ATTACHMENTS);
});
}
public int AttachmentColorRange
{
get => _attachmentColorRange.Value;
}
public static OpenGLFunction CurrentGL
{
get { return _currentGL.Value; }
internal set { _currentGL.Value = value; }
}
internal IntPtr ContextHandle => (IntPtr)_context;
protected ref OpenglContext Context
{
get
{
#if DEBUG
if ((IntPtr)_context == IntPtr.Zero)
{
throw new NullReferenceException();
}
#endif
return ref (*_context);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ActiveTextureUnit(uint type)
{
Context.glActiveTexture(type);
}
[Conditional("DEBUG")]
public void Assert(bool shouldReportWhenNormal)
{
uint code = Context.glGetError();
if (code != glConst.NO_ERROR) {
throw new GlExecutionException(code);
}
if (shouldReportWhenNormal) {
Console.WriteLine("OpenGL runs normally");
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AttachShader(GlHandle program, GlHandle shader)
{
Context.glAttachShader(program.Value, shader.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindBuffer(BufferType bufferType, GlHandle handle)
{
Context.glBindBuffer((uint)bufferType, handle.Value);
}
/// <summary>
/// Bind a frame BufferHandle to a frame BufferHandle target Same function as <see
/// href="https://docs._gl/gl3/glBindFramebuffer"> glBindFramebuffer </see>.
/// </summary>
/// <param _label="target">
/// The frame BufferHandle target of the binding operation.
/// </param>
/// <param _label="handle">
/// The handle of the frame BufferHandle object to bind.
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindFrameBuffer(FrameBufferTarget target, GlHandle handle)
{
Context.glBindFramebuffer((uint)target, handle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindRenderBuffer(GlHandle handle)
{
Context.glBindRenderbuffer(glConst.RENDERBUFFER, handle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindTexture(uint type, GlHandle texture)
{
Context.glBindTexture(type, texture.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindVertexArray(GlHandle handle)
{
Context.glBindVertexArray(handle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public FrameBufferStatus CheckFrameBufferStatus(FrameBufferTarget target)
{
return (FrameBufferStatus)Context.glCheckFramebufferStatus((uint)target);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Clear(MaskBufferBit mask)
{
Context.glClear((uint)mask);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ClearColor(float R, float G, float B, float A)
{
Context.glClearColor(R, G, B, A);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ClearError()
{
uint code = 0;
for (int i = 0; i < 1024; i++)
{
code = Context.glGetError();
if (code == 0) {
return;
}
// Console.WriteLine(code);
}
foreach (ProcessThread thread in Process.GetCurrentProcess().Threads) {
Debugger.Break();
}
throw new GlErrorOverflowException(1024, code);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ClearGraphicError()
{
while (Context.glGetError() != 0) { }
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void CombineFrameBufferRenderBuffer(
FrameBufferAttachment attachment,
GlHandle rboHandle)
{
Context.glFramebufferRenderbuffer(
glConst.FRAMEBUFFER, (uint)attachment, glConst.RENDERBUFFER, rboHandle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void CompileShader(GlHandle shaderhandle)
{
Context.glCompileShader(shaderhandle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle CreateGraphicProgram()
{
return GlHandle.Alloc(Context.glCreateProgram());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public GlHandle CreateProgram()
{
return GlHandle.Alloc(Context.glCreateProgram());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle[] CreateProgram(int count)
{
GlHandle[] h = new GlHandle[count];
for (int i = 0; i < count; i++) {
h.SetValue(i, Context.glCreateProgram());
}
return h;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public GlHandle[] CreateShaderSet(int count, ShaderType type)
{
GlHandle[] ret = new GlHandle[count];
uint t = (uint)type;
for (int i = 0; i < count; i++)
{
uint id = Context.glCreateShader(t);
if (id == 0)
{
uint error = Context.glGetError();
throw new InvalidOperationException($"Failed in creating shader: {error}");
}
ret[i] = GlHandle.Alloc(id);
}
return ret;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void DeleteBuffer(GlHandle handle)
{
Context.glDeleteBuffers(1, (uint*)&handle);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void DeleteBuffers(GlHandle[] handle)
{
if ((handle == null) || (handle.Length == 0)) {
throw new ArgumentNullException(nameof(handle));
}
fixed (GlHandle* hptr = handle)
{
uint* iptr = (uint*)hptr;
for (int i = 0; i < handle.Length; i++) {
Context.glDeleteBuffers(1, iptr + i);
}
}
}
/// <summary>
/// Delete a render BufferHandle object Very simlilar function as <see
/// href="https://docs.gl/gl3/glDeleteRenderbuffers"> glDeleteRenderbuffers </see>. The
/// only deifference is that this mehtod can only delete one renderbuffer at the same
/// time.
/// </summary>
/// <param _label="bufferHandle">
/// Handle to BufferHandle to delete.
/// </param>
public unsafe void DeleteRenderBuffer(GlHandle bufferHandle)
{
Context.glDeleteRenderbuffers(1, &bufferHandle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void DeleteVertexArrays(GlHandle[] arrays)
{
fixed (GlHandle* hptr = arrays)
{
uint* iptr = (uint*)hptr;
for (int i = 0; i < arrays.Length; i++) {
Context.glDeleteVertexArrays(1, iptr + i);
}
}
}
public void DepthMaskAccess(bool isWrite)
{
Context.glDepthMask(isWrite);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Disable(glOperation operation)
{
Context.glDisable((uint)operation);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void DrawArrays(GeometryType mode, int first, uint count)
{
Context.glDrawArrays((uint)mode, first, count);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void DrawElements(GeometryType mode, uint count, TypeCode type, IntPtr ptr)
{
uint a;
a = type switch
{
TypeCode.UInt32 => glConst.UNSIGNED_INT,
TypeCode.UInt16 => glConst.UNSIGNED_SHORT,
TypeCode.Byte => glConst.UNSIGNED_BYTE,
_ => throw new ArgumentException(
$"{$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}"}{$"{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}"}")
};
Context.glDrawElements((uint)mode, count, a, (void*)ptr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void DrawElementsInstanced(
GeometryType mode,
uint count,
TypeCode type,
IntPtr ptr,
uint amount)
{
uint a;
switch (type)
{
case TypeCode.UInt32:
a = glConst.UNSIGNED_INT;
break;
case TypeCode.UInt16:
a = glConst.UNSIGNED_SHORT;
break;
case TypeCode.Byte:
a = glConst.UNSIGNED_BYTE;
break;
default:
InternalIO.InternalWriteLog(
$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}",
LogType.Error);
return;
}
Context.glDrawElementsInstanced((uint)mode, count, a, (void*)ptr, amount);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enable(glOperation operation)
{
Context.glEnable((uint)operation);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void FrameBufferTexture2d(
FrameBufferTarget target,
uint attachment,
Texture2DTarget texTarget,
GlHandle textureHandle,
int level)
{
Context.glFramebufferTexture2D(
(uint)target, attachment, (uint)texTarget, textureHandle.Value, level);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle[] GenBuffers(int count)
{
GlHandle[] h = new GlHandle[count];
fixed (GlHandle* hptr = h)
{
for (int i = 0; i < count; i++) {
Context.glGenBuffers(count, ((uint*)hptr) + i);
}
}
return h;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void GenerateMipmap(Texture2DTarget target)
{
Context.glGenerateMipmap((uint)target);
}
public unsafe GlHandle[] GenFrameBuffers(int count)
{
GlHandle[] h = new GlHandle[count];
fixed (GlHandle* hptr = h) {
Context.glGenFramebuffers(1, (uint*)hptr);
}
return h;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle[] GenRenderBuffer(int count)
{
GlHandle[] h = new GlHandle[count];
fixed (GlHandle* hptr = h) {
Context.glGenRenderbuffers(count, (uint*)hptr);
}
return h;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle[] GenTextures(int count)
{
GlHandle[] h = new GlHandle[count];
fixed (GlHandle* hptr = h) {
Context.glGenTextures(count, (uint*)hptr);
}
return h;
}
public unsafe GlHandle[] GenVertexArrays(int count)
{
GlHandle[] h = new GlHandle[count];
fixed (GlHandle* hptr = h) {
Context.glGenVertexArrays(count, (uint*)hptr);
}
return h;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint GetError()
{
return Context.glGetError();
}
public unsafe int GetMaskInteger(uint statusCode)
{
int ret = 0;
Context.glGetIntegerv(statusCode, &ret);
return ret;
}
public string GetShaderStatus(Shader s, int index, int key)
{
IntPtr sptr = IntPtr.Zero;
if (InternalIO.glCheckShaderStatus(ref Context, s.handle[index].Value, key,
ref sptr) ==
0) {
return Marshal.PtrToStringAnsi(sptr);
}
return string.Empty;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void GetTextureImage<T>(
Texture2DTarget target,
int level,
ImageChannel channel,
PixelChannelLayout channelLayout,
T[] dataStream)
where T: unmanaged,INumber<T>
{
#pragma warning disable CS8500
fixed (T* tptr = dataStream)
{
Context.glGetTexImage((uint)target, level, (uint)channel, (uint)channelLayout,
tptr);
}
#pragma warning restore CS8500
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void GetTextureLevelProperty(
uint textureTypeMask,
int level,
uint propertyMask,
out int propertyValue)
{
fixed (int* iptr = &propertyValue) {
Context.glGetTexLevelParameteriv(textureTypeMask, level, propertyMask, iptr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle GetUniformLocation(GlHandle program, string name)
{
byte[] code = Encoding.UTF8.GetBytes(name);
fixed (byte* ptr = code)
{
int ret = Context.glGetUniformLocation(program.Value, ptr);
#if DEBUG
if ((ret == glConst.INVALID_OPERATION) || (ret == glConst.INVALID_VALUE))
{
throw new InvalidOperationException();
}
if (ret == -1) {
throw new UniformEmptyReferenceException(nameof(program), name);
}
#endif
return GlHandle.SignedAlloc(ret);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void LoadShaderSource(GlHandle shaderHandle, byte[] codeStream)
{
fixed (byte* streamPtr = codeStream) {
Context.glShaderSource(shaderHandle.Value, 1, &streamPtr, (void*)0);
}
}
public unsafe void LoadShaderSource(GlHandle shaderHandle, ReadOnlySpan<char> codeStream)
{
fixed (char* streamPtr = codeStream)
{
byte* bptr = (byte*)streamPtr;
Context.glShaderSource(shaderHandle.Value, 1, &bptr, (void*)0);
}
}
public unsafe void LoadShaderSource(GlHandle shaderHandle, ReadOnlySpan<byte> codeStream)
{
fixed (byte* streamPtr = codeStream)
{
byte* bptr = streamPtr;
Context.glShaderSource(shaderHandle.Value, 1, &bptr, (void*)0);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PolygonMode(FaceMode mode)
{
Context.glPolygonMode(glConst.FRONT_AND_BACK, (uint)mode);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PolygonOffset(float factor, float unit)
{
Context.glPolygonOffset(factor, unit);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadPixels(
(int X, int Y) beginPosition,
(int width, int height) size,
FrameBufferChannel format,
PixelChannelLayout dataType,
ref byte[] stream)
{
fixed (byte* bptr = stream) {
Context.glReadPixels(
beginPosition.X, beginPosition.Y, size.width, size.height, (uint)format,
(uint)dataType, bptr);
}
}
public void RereadImage(
in Image i,
(int X, int Y) beginPosition,
FrameBufferChannel format,
PixelChannelLayout dataType)
{
byte[] pixels = i.PixelBuffer;
if (!pixels.CheckArrayFormat(dataType)) {
throw new GlArrayFormatException(dataType, "i.PixelArray");
}
fixed (byte* bptr = pixels) {
Context.glReadPixels(
beginPosition.X, beginPosition.Y, i.Width, i.Height, (uint)format,
(uint)dataType, bptr);
}
i.PixelUpdateCount++;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
where T: unmanaged
{
int size = Marshal.SizeOf<T>();
#pragma warning disable CS8500
T* p = &bufferData;
#pragma warning restore CS8500
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)p, (uint)usage);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferData<T>(
BufferType bufferType,
T[] bufferArray,
BufferUsage usage)
where T: unmanaged,INumber<T>
{
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
if (bufferArray == null) {
return;
}
#pragma warning disable CS8500
fixed (void* bufferPtr = bufferArray)
#pragma warning restore CS8500
{
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr,
(uint)usage);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferData<T>(
BufferType bufferType,
ReadOnlySpan<T> bufferSpan,
BufferUsage usage)
where T: unmanaged,INumber<T>
{
int size = bufferSpan.Length * Marshal.SizeOf(typeof(T));
if (bufferSpan == null) {
return;
}
#pragma warning disable CS8500
fixed (void* bufferPtr = bufferSpan)
#pragma warning restore CS8500
{
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr,
(uint)usage);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferData<T>(
BufferType bufferType,
Span<T> bufferArray,
BufferUsage usage)
where T: unmanaged, INumber<T>
{
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
if (bufferArray == null) {
return;
}
#pragma warning disable CS8500
fixed (void* bufferPtr = bufferArray)
#pragma warning restore CS8500
{
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr,
(uint)usage);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferVectorData<T>(
BufferType bufferType,
ReadOnlySpan<T> bufferSpan,
BufferUsage usage)
where T: unmanaged, IFixedVector<T>
{
int size = bufferSpan.Length * Marshal.SizeOf(typeof(T));
#pragma warning disable CS8500
fixed (void* bufferPtr = bufferSpan)
#pragma warning restore CS8500
{
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr,
(uint)usage);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferVectorData<T>(
BufferType bufferType,
T[] bufferArray,
BufferUsage usage)
where T: unmanaged, IFixedVector<T>
{
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
if (bufferArray == null) {
return;
}
#pragma warning disable CS8500
fixed (void* bufferPtr = bufferArray)
#pragma warning restore CS8500
{
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr,
(uint)usage);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetRenderBufferStorage(
RenderBufferInternalFormat internalFormat,
(int width, int height) size)
{
Context.glRenderbufferStorage(
glConst.RENDERBUFFER, (uint)internalFormat, size.width, size.height);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetRenderBufferStorage(
RenderBufferInternalFormat internalFormat,
(uint width, uint height) size)
{
Context.glRenderbufferStorage(
glConst.RENDERBUFFER, (uint)internalFormat, (int)size.width, (int)size.height);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetVertexAttribute(
uint index,
int size,
TypeCode t,
bool normalized,
uint stride,
int pointer)
{
uint type = InternalIO.GLtype[t];
Context.glVertexAttribPointer(
index, size, type, normalized ? 1 : 0, stride, (void*)pointer);
Context.glEnableVertexAttribArray(index);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TextureImage2d<T>(
Texture2DTarget target,
int level,
ImageChannel sourceChannel,
uint width,
uint height,
ImageChannel targetChannel,
PixelChannelLayout type,
T[] pixels)
where T: unmanaged, INumber<T>
{
#pragma warning disable CS8500
fixed (T* tptr = pixels)
{
T* ptr = ((pixels == null) || (pixels.Length == 0)) ? (T*)IntPtr.Zero : tptr;
Context.glTexImage2D(
(uint)target, level, (uint)sourceChannel, width, height, 0, (uint)targetChannel,
(uint)type, tptr);
}
#pragma warning restore CS8500
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TextureImage2d<T>(
Texture2DTarget target,
int level,
ImageChannel sourceChannel,
uint width,
uint height,
ImageChannel targetChannel,
PixelChannelLayout type,
Span<T> pixelSpan)
where T: unmanaged, INumber<T>
{
#pragma warning disable CS8500
fixed (T* tptr = pixelSpan)
{
Context.glTexImage2D(
(uint)target, level, (uint)sourceChannel, width, height, 0, (uint)targetChannel,
(uint)type, tptr);
}
#pragma warning restore CS8500
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TextureParameter(int target, uint pname, int param)
{
Context.glTexParameteri((uint)target, pname, param);
}
public static bool TryGetFunctionPackage(IntPtr handle, out OpenGLFunction functionPackage)
{
return contextToGLMap.TryGetValue(handle, out functionPackage);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UseProgram(GlHandle program)
{
Context.glUseProgram(program.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void VertexAttributeDivisor(uint layoutIndex, uint divisor)
{
Context.glVertexAttribDivisor(layoutIndex, divisor);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Viewport(int x, int y, uint width, uint height)
{
Context.glViewport(x, y, width, height);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WaitAccomplishment()
{
Context.glFinish();
}
internal static OpenGLFunction BuildGlFunctionPackage(IntPtr handle)
{
OpenGLFunction pack;
if (contextToGLMap.TryGetValue(handle, out pack)) {
return pack;
}
pack = new OpenGLFunction
{
_context = (OpenglContext*)handle
};
contextToGLMap.Add(handle, pack);
return pack;
}
~OpenGLFunction()
{
contextToGLMap.Remove(ContextHandle);
}
}
}