//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="Vec3HP.cs" // Project: StepVisualizer // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.HighPerformance; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Intrinsics; using System.Text; using System.Threading.Tasks; namespace StgSharp.Math.HighPrecision { [StructLayout( LayoutKind.Explicit, Pack = 16 )] public struct Vec3HP : IVector { [FieldOffset( 0 )] internal M256 buffer; [FieldOffset( 0 )] internal Vector256 clrBuffer; [FieldOffset( 0 * sizeof( double ) )] public double X; [FieldOffset( 1 * sizeof( double ) )] public double Y; [FieldOffset( 2 * sizeof( double ) )] public double Z; public Vec3HP() : this( 0, 0, 0 ) { } public Vec3HP( Vector256 clrBuffer ) { this.X = 0; this.Y = 0; this.Z = 0; Unsafe.SkipInit( out buffer ); Unsafe.SkipInit( out this.clrBuffer ); this.clrBuffer = clrBuffer; } public Vec3HP( double x, double y, double z ) { this.X = x; this.Y = y; this.Z = z; Unsafe.SkipInit( out buffer ); Unsafe.SkipInit( out clrBuffer ); } public static Vec3HP Zero => new Vec3HP( 1, 1, 1 ); public static Vec3HP One => throw new NotImplementedException(); public override string ToString() { return $"Double precision 3D Vector<{X},{Y},{Z}>"; } } }