Files
stgsharp/StgSharp.Common/Data/RandomGenerator.cs
T
Nitload 9457309c5a Daily update on 20250414-003153 by Nitload Youmu. Additional Message : Tech Issue: due to forbidden of multi-inheritance in C#, full ranslate fron EXPRESS to C# code is impossible, the EXPRESS interpreter in StgSharp will become a dialect
Add: A group of classes imported from lib https://github.com/ixmilia/step under MIT license, representing all STEP AP203 geometry objects
Change: many change to classes from https://github.com/ixmilia/step to link data interfaces to those in StgSharp
Freeze: implementation to StgSharp EXPRESS interpreter about collextion operation and element define grammer

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
2025-04-14 00:31:54 +08:00

141 lines
4.6 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="RandomGenerator.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.IO;
using System.Text;
using System.Xml.Serialization;
namespace StgSharp.Data
{
public unsafe class RandomGenerator
{
private byte[] currentKey;
private readonly byte[] originKey;
private int cycleCount;
public RandomGenerator() : this( DateTime.UtcNow.ToBinary() ) { }
public RandomGenerator( object source )
{
ArgumentNullException.ThrowIfNull( source );
XmlSerializer s = new XmlSerializer( source.GetType() );
using( StringWriter sw = new StringWriter() )
{
s.Serialize( sw, source );
string data = sw.ToString();
originKey = Encoding.Unicode.GetBytes( data );
}
currentKey = [0,0,0,0];
fixed( byte* o = originKey, c = currentKey ) {
*( int* )c = UnsafeCompute.CityHashSimplify( ( char* )o, 0, originKey.Length / 2 );
}
cycleCount = 0;
}
public int TotalGeneratedRandom
{
get => cycleCount;
}
public unsafe int GenRandomInt()
{
uint source = PrivateRand();
cycleCount++;
M64 m = new M64();
m.Write<uint>( 0, source );
m.Write<uint>( 1, source );
return ( m << ( cycleCount % 32 ) ).Read<int>( 1 );
}
public byte GenRandomInt8()
{
cycleCount++;
if( cycleCount % 4 == 0 ) {
PrivateRand();
}
return currentKey[ cycleCount % 4 ];
}
public float GenRandomSingle()
{
cycleCount++;
while( true )
{
uint
temp0 = PrivateRand(),
temp1 = PrivateRand();
if( temp0 * temp1 != 0 )
{
float ret = ( ( temp0 % temp1 ) * 1.0f ) / temp1;
if( ret < 0.335f )
{
ret = ret * ( ( ret * ( -0.7811934f ) ) + 1.4489113f );
} else
{
ret = ( ret * ( ( ret * ( -0.1158368f ) ) + 1.0580600f ) ) + 0.0590584f;
}
if( ret > 1 )
{
continue;
}
return ret;
}
}
}
public void Reset()
{
currentKey = originKey;
cycleCount = 0;
}
private unsafe uint PrivateRand()
{
uint ret;
fixed( byte* bptr = currentKey )
{
*( int* )bptr = UnsafeCompute.CityHashSimplify(
( char* )bptr, currentKey.Length / 2 );
ret = *( uint* )bptr;
}
//Console.WriteLine(ret.ToString(16));
return ret;
}
}
}