c29993fd8497704d2ddeab3e1a3f8bfa5caa8d90
Change: remove nearly all ixmilia interface, abstact class and supporting classes from step entity calsses, the next is to remove Base classes, and use ones defined in StgSharp instead Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
Stg#
Stg# is the new generation STG game engine. STG# is written in C# and runs on .NET platform.
The Stg# engine contains three parts:
- A high efficiency math library
- A timeline manager
- A game resource manager
Timeline of Stg# is controlled by a new type of scipt language called SGSL(Shooting Game Script Language). SGSL allows developers to manage files and debug in an reletively easy mod. Developers edit games in different "Organizations", which can be devided into "Generatings" and "Processings", which defines how bollet creats and move.
Languages
C#
68.5%
C
30.4%
Objective-C
0.6%
CMake
0.3%