Nitload c29993fd84 Daily update on 20250415-031523 by Nitload Youmu. Additional Message : Add: merge a step specified EXPRESS syntax analyzer and token reader
Change: remove nearly all ixmilia interface, abstact class and supporting classes from step entity calsses, the next is to remove Base classes, and use ones defined in StgSharp instead

Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
2025-04-15 03:15:23 +08:00
2025-03-01 05:18:31 +08:00

Stg#

Stg# is the new generation STG game engine. STG# is written in C# and runs on .NET platform.

The Stg# engine contains three parts:

  1. A high efficiency math library
  2. A timeline manager
  3. A game resource manager

Timeline of Stg# is controlled by a new type of scipt language called SGSL(Shooting Game Script Language). SGSL allows developers to manage files and debug in an reletively easy mod. Developers edit games in different "Organizations", which can be devided into "Generatings" and "Processings", which defines how bollet creats and move.

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4.1 GiB
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C# 68.5%
C 30.4%
Objective-C 0.6%
CMake 0.3%