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stgsharp/StgSharp.Common/Math/Linear/Vec2.cs
T

165 lines
4.9 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vec2.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System.Net.Http.Headers;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
/// <summary>
/// A two dimension vector defined by two elements. Vec2 in StgSharp are default used as colum
/// vector.
/// </summary>
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
public struct Vec2 : IVector<Vec2>
{
[FieldOffset( 0 )] internal unsafe fixed float num[ 2 ];
[FieldOffset( 0 )]
internal M128 reg;
[FieldOffset( 0 )]
internal Vector2 v;
[FieldOffset( 0 )]
public float X;
[FieldOffset( 4 )]
public float Y;
internal Vec2( Vector2 vec )
{
Unsafe.SkipInit( out reg );
Unsafe.SkipInit( out X );
Unsafe.SkipInit( out Y );
v = vec;
}
internal Vec2( M128 vec )
{
Unsafe.SkipInit( out reg );
Unsafe.SkipInit( out X );
Unsafe.SkipInit( out Y );
reg = vec;
reg.Write<ulong>( 1, 0 );
}
public Vec2( float x, float y )
{
v = new Vector2( x, y );
}
public static Vec2 Unit => new Vec2( 1, 1 );
public static Vec2 Zero => new Vec2( 0, 0 );
public static Vec2 One
{
get => new Vec2( 1, 1 );
}
public Vec2 XY
{
get => this;
set => this = value;
}
public Vec3 XYZ
{
get => new Vec3( reg );
set
{
reg = value.reg;
reg.Write<ulong>( 1, 0 );
}
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public float Cross( Vec2 right )
{
return ( X * right.Y ) - ( Y * right.X );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public float Dot( Vec2 vec )
{
return Vector2.Dot( v, vec.v );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec2 operator -( Vec2 left, Vec2 right )
{
return new Vec2( left.v - right.v );
}
public static bool operator !=( Vec2 left, Vec2 right )
{
return !( left == right );
}
public static Vec2 operator *( Vec2 vec, float value )
{
return new Vec2( vec.v * value );
}
public static Vec2 operator *( float value, Vec2 vec )
{
return new Vec2( vec.v * value );
}
public static Vec2 operator /( Vec2 vec, float value )
{
return new Vec2( vec.v / value );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static Vec2 operator +( Vec2 left, Vec2 right )
{
return new Vec2( left.v + right.v );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static bool operator ==( Vec2 left, Vec2 right )
{
return left.v == right.v;
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static implicit operator Vec2( (float, float) tuple )
{
return new Vec2( tuple.Item1, tuple.Item2 );
}
}
}