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stgsharp/StgSharp.Common/Internal/Intrinsic/IntrinsicContext.cs
T

62 lines
3.5 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IntrinsicContext"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices.Marshalling;
namespace StgSharp.Internal.Intrinsic
{
[StructLayout(LayoutKind.Sequential)]
internal unsafe struct IntrinsicContext
{
public delegate* unmanaged[Cdecl]<char*, int, int> city_hash_simplify; //city_hash_simplify
public delegate* unmanaged[Cdecl]<void*, void*, void*, long, void> f32_buffer_add; //f32_buffer_add
public delegate* unmanaged[Cdecl]<void*, ScalarPacket*,long, void> f32_buffer_fill; //f32_buffer_fill
public delegate* unmanaged[Cdecl]<void*, void*, ScalarPacket*, long, void> f32_buffer_scalar_mul; //f32_buffer_s_m
public delegate* unmanaged[Cdecl]<void*, void*, void*, long, void> f32_buffer_sub; //f32_kernel_sub
public delegate* unmanaged[Cdecl]<void*, void*, void> f32_buffer_transpose; //f32_kernel_transpose
public delegate* unmanaged[Cdecl]<MatrixPanel*, MatrixKernel*, int, int, int, int, void> f32_build_panel; //f32_build_panel
public delegate* unmanaged[Cdecl]<MatrixPanel*, void> f32_clear_panel;
public delegate* unmanaged[Cdecl]<Vector4*, Vector4*, void> f32_normalize_3; //f32_normalize_3
public delegate* unmanaged[Cdecl]<void*, void*, void*, void> f32_panel_fma; //f32_panel_fma
public delegate* unmanaged[Cdecl]<void*, void*, int, int, int, int, void> f32_store_panel; //f32_store_panel
public delegate* unmanaged[Cdecl]<int, ulong> factorial_simd; //factorial_simd
public delegate* unmanaged[Cdecl]<char*, int, int, int> index_pair; //index_pair
public delegate* unmanaged[Cdecl]<void*, void*, ScalarPacket*, long, void> variant ; //variant
public IntrinsicContext()
{
Unsafe.SkipInit(out this);
}
}
}