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stgsharp/StgSharp.Common/HighPerformance/Memory/HLSFAllocator.BucketNode.cs
T

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6.4 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="HLSFAllocator.BucketNode"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Reflection.Metadata;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Mathematics.Memory
{
public unsafe partial class HybridLayerSegregatedFitAllocator
{
private void PushBucketToLevel(int levelIndex, int sizeIndex, BucketNode* node)
{
if (node == null || node->EntryRef == null) {
return;
}
Index index = (levelIndex > MaxLevel) ? ^1 : (3 * levelIndex) + sizeIndex;
if (_bucketHeads[index] is null)
{
_bucketHeads[index] = node;
node->IsInBucket = true;
node->NextLevel = null;
node->PreviousLevel = null;
// Console.WriteLine($"Push to empty level of {levelIndex} {sizeIndex}, bucket pos {(ulong)node}");
return;
} else
{
BucketNode* head = _bucketHeads[index];
node->NextLevel = head;
BucketNode* headNode = head;
node->IsInBucket = true;
_bucketHeads[index] = node;
// Console.WriteLine($"Push to head of level of {levelIndex} {sizeIndex}, bucket pos {(ulong)node}, previous head is at {head}");
if (headNode != null)
{
headNode->PreviousLevel = node;
}
return;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void RemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
{
Index index = (levelIndex > MaxLevel) ? ^1 : (3 * levelIndex) + sizeIndex;
if (_bucketHeads[index] == node)
{
if (TryPopLevel(levelIndex, sizeIndex, out _)) {
return;
}
}
BucketNode* previous = node->PreviousLevel;
BucketNode* next = node->NextLevel;
if (previous != null) {
previous->NextLevel = next;
}
if (next != null) {
next->PreviousLevel = previous;
}
node->NextLevel = (BucketNode*)null;
node->PreviousLevel = (BucketNode*)null;
node->IsInBucket = false;
return;
}
private bool TryPopLevel(int levelIndex, int sizeIndex, out BucketNode* node)
{
Index index = levelIndex > MaxLevel ? ^1 : (3 * levelIndex) + sizeIndex;
BucketNode* head = _bucketHeads[index];
if (head == null)
{
node = null;
return false;
}
// Console.WriteLine($"level popped from level {levelIndex} {sizeIndex}, node is at {(ulong)head}");
BucketNode* next = head->NextLevel;
if (next == null)
{
_bucketHeads[index] = null;
node = head;
return true;
}
_bucketHeads[index] = head->NextLevel;
node = head;
node->IsInBucket = false;
node->NextLevel = null;
if (next != null) {
next->PreviousLevel = null;
}
return true;
}
private bool TryRemoveFromBucket(int levelIndex, int sizeIndex, BucketNode* node)
{
Index index = levelIndex > 9 ? ^1 : (3 * levelIndex) + sizeIndex;
if (_bucketHeads[index] == node)
{
bool ok = TryPopLevel(levelIndex, sizeIndex, out _);
return ok;
}
BucketNode* previous = node->PreviousLevel;
BucketNode* next = node->NextLevel;
if (previous != null) {
previous->NextLevel = next;
}
if (next != null) {
next->PreviousLevel = previous;
}
node->NextLevel = null;
node->PreviousLevel = null;
node->IsInBucket = false;
node->EntryRef = null;
return true;
}
/// <summary>
/// BucketNode structure - specialized node for bucket linked lists Stored in main
/// allocation area (user-overwritable region)
/// </summary>
[StructLayout(LayoutKind.Explicit)]
internal struct BucketNode
{
[FieldOffset(0)] internal Entry* EntryRef; // Pointer to corresponding Entry
// [FieldOffset(16)] internal ulong LockBuffer;
[FieldOffset(8)] internal BucketNode* NextLevel; // Bucket stack linked list: next pointer
[FieldOffset(24)] internal BucketNode* PreviousLevel; // Bucket stack linked list: previous pointer
[FieldOffset(32)] internal bool IsInBucket; // Whether in bucket
}
}
}