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stgsharp/源代码/StgSharp/Geometries/PlainGeometry/Line.cs
T

52 lines
1.5 KiB
C#

using StgSharp.Math;
using System;
namespace StgSharp.Geometries
{
public class Line : IPlainGeometry
{
internal Point basePoint = new Point();
internal Point beginPoint = new Point();
internal Point endPoint = new Point();
internal GetLocationHandler movBegin;
internal GetLocationHandler movEnd;
public override Point RefPoint01 => beginPoint;
public override Point RefPoint02 => endPoint;
public override Point RefPoint03 => default;
public Line(Point begin, Point end)
{
this.beginPoint = begin;
this.endPoint = end;
}
public Line() { }
//计算线起点的方法,通过对线的派生的重写实现功能
public virtual Vec3d MoveBeginPoint(uint tick)
=> movBegin.Invoke(tick);
//计算线重点的方法,通过对线的派生的重写实现功能
public virtual Vec3d MoveEndPoint(uint tick)
=> movEnd.Invoke(tick);
internal override void OnRender(uint tick)
{
tick -= bornTick;
beginPoint.Position = refOrigin.Position + MoveBeginPoint(tick);
endPoint.Position = refOrigin.Position + MoveEndPoint(tick);
}
public override Line[] GetAllSides()
{
throw new NotImplementedException();
}
public override Plain GetPlain()
{
throw new ToUpperDimensionException();
}
}
}