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stgsharp/StgSharp.Common/Internal/Intrinsic/ColumnSet4.cs
T

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3.9 KiB
C#

//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ColumnSet4.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp;
using StgSharp.Internal.Intrinsic;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Internal.Intrinsic
{
[StructLayout(LayoutKind.Explicit, Size = 16 * sizeof(float))]
internal struct ColumnSet4 : IEquatable<ColumnSet4>
{
[FieldOffset(0)] internal Vector4 colum0;
[FieldOffset(16)] internal Vector4 colum1;
[FieldOffset(32)] internal Vector4 colum2;
[FieldOffset(48)] internal Vector4 colum3;
[FieldOffset(0)] public float m00;
[FieldOffset(16)] public float m01;
[FieldOffset(32)] public float m02;
[FieldOffset(48)] public float m03;
[FieldOffset(4)] public float m10;
[FieldOffset(20)] public float m11;
[FieldOffset(36)] public float m12;
[FieldOffset(52)] public float m13;
[FieldOffset(8)] public float m20;
[FieldOffset(24)] public float m21;
[FieldOffset(40)] public float m22;
[FieldOffset(56)] public float m23;
[FieldOffset(12)] public float m30;
[FieldOffset(28)] public float m31;
[FieldOffset(44)] public float m32;
[FieldOffset(60)] public float m33;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal ColumnSet4(Vector4 colum0, Vector4 colum1, Vector4 colum2, Vector4 colum3)
{
Unsafe.SkipInit(out this);
this.colum0 = colum0;
this.colum1 = colum1;
this.colum2 = colum2;
this.colum3 = colum3;
}
public override bool Equals(object? obj)
{
return (obj is ColumnSet4 mat) && Equals(mat);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ColumnSet4 other)
{
return colum0.Equals(other.colum0) &&
colum1.Equals(other.colum1) &&
colum2.Equals(other.colum2) &&
colum3.Equals(other.colum3);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(ColumnSet4 left, ColumnSet4 right)
{
return !(left == right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(ColumnSet4 left, ColumnSet4 right)
{
return left.Equals(right);
}
}
}