146 lines
4.8 KiB
C#
146 lines
4.8 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="MatrixParallelWrap"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Mathematics.Numeric
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{
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public unsafe class MatrixParallelWrap
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{
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private readonly MatrixParallelThread[] _threads;
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private int _begin;
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internal MatrixParallelWrap(MatrixParallelThread[] threads, int begin, int count)
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{
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_threads = threads;
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_begin = begin;
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Count = threads.Length;
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_threads[_begin].Role = 1;
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}
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public MatrixParallelWrap()
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{
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_threads = new MatrixParallelThread[5];
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}
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public static SleepMode AfterWork
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{
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get;
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set => Interlocked.Exchange(ref Unsafe.As<SleepMode, int>(ref field), (int)value);
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}
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internal int Magic { get; set; }
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internal ManualResetEventSlim SchedulerReset { get; } = new(false);
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private int Count { get; set; }
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetAllWorker()
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{
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foreach (MatrixParallelThread t in _threads) {
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t.Restart();
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}
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}
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internal void PublishTaskToWorkers(Queue<IntPtr> tasks)
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{
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while (tasks.TryDequeue(out nint handle))
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{
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MatrixParallelTaskPackageNonGeneric* task = (MatrixParallelTaskPackageNonGeneric*)handle;
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PublishTaskToWorkers(task);
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}
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}
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internal void PublishTaskToWorkers(MatrixParallelTaskPackageNonGeneric* taskPackage)
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{
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int primCount = taskPackage->PrimCount;
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int secCount = taskPackage->SecCount;
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int primAverage = primCount / Count;
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int secAverage = secCount / Count;
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bool shouldSliceSec = secAverage > 512;
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for (int i = _begin; i < _begin + Count; i++)
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{
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Queue<IntPtr> tasks = _threads[i].Tasks;
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MatrixParallelTaskPackageNonGeneric* subTask = MatrixParallelFactory.FromExistPackage(taskPackage);
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subTask->PrimTileOffset = i * primAverage;
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}
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}
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public class Handle(int inWrapIndex, MatrixParallelWrap wrap)
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{
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public int InWrapIndex { get; } = inWrapIndex;
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/// <summary>
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/// Role of the thread in the wrap. 1 is Scheduler, 0 are Workers. 2 is leader, beyond
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/// wrap's control.
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/// </summary>
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public int Role { get; internal set; }
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public Queue<IntPtr> TaskCache { get; } = [];
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internal ManualResetEventSlim ResetEvent { get; } = new(false);
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internal MatrixParallelWrap Wrap { get; } = wrap;
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}
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#region wrap task
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internal MatrixParallelTaskPackageNonGeneric* WrapTask { get; set; }
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internal int WrapTaskSliceCount { get; set; }
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internal int WrapTaskCapacity
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _threads.Length;
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}
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#endregion
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}
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public enum SleepMode : int
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{
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QuickWakeup = ThreadPriority.AboveNormal,
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NormalSleep = ThreadPriority.BelowNormal,
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DeepSleep = ThreadPriority.Lowest,
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}
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}
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